PaulisKhan
Physicist
Will 2 Artists and a Great Merchant be sufficient?
we need 3 different types of GP, can't use duplicates to start a new GA.
Will 2 Artists and a Great Merchant be sufficient?
That should allow us to launch one turn after the last tech comes in.
My choice for the SS parts cities would be:Assuming SS launch will happen in around 15 turns, most builds now should be wealth/research. SS part cities need factory/plant/lab, but other cities should only build infrastructure if the payoff of the building after completion and before SS launch is greater than the cost. Health buildings to compensate for Free Market health loss are only needed in SS cities that will starve otherwise or that need to grow to bigger to reach their productive potential (namely Sippar and Corinth). It would be nice to get banana before making peace with Shaka.
Seoul needs Mining Inc. The cities with Power from 3GD should also get it to add to their Wealth building?Corp reps can be built until the hammer+gold cost is greater than the net benefit (benefit + HQ gold - maintenance, all times number of remaining turns).
OK.The switch to Free Market can happen now. We'll lose 57*2 from windmills. We're working ~60 forest preserves, and lose 3 commerce each with FM, but those changed to lumbermills only lose 1 yield compared preserves. The lost health will require maybe 1500 hammers invested in health buildings. Benefits of FM are 40*3 commerce from the extra trade route and 210 gpt saved in corporate maintenance now (soon to be ~250 gpt).
Thanks. We can start a Golden Age in two turns using an Artist and a Merchant.Leif, the next golden age can be started with 2 GPs, so we only need 2 more GPs out of Babylon for our last 2 GAs, maybe a merchant and a scientist. After that, Babylon can be prepared to build SS parts.
Working on it now, post soon.Been away again and just caught up with the educational and detailed discussion.
Hope leif will post a revised build plan at his convenience, then I'll try to offer some bit of useful input during the next iteration of discussion.
I concur that we are getting too close to the domination limit. The cities of Stallin's to target are:Stalin has 13% of the available land. If we vassalize him we are at 56.6% land. We have 3 cities waiting to come out of revolt and so does Justinian while Asoka only has one city in revolt. Alltogether it puts us dangerously close to the dom limit. It would surely prevent us from earning more gold from captured cities and it might even force us to give up some cities. Perhaps it's better to continue the war against Stalin and capture his resource cities?
Thanks. I forgot to thank you for posting about Public Transportation. I had misread the Civlopedia entry (not sure how) and had the impression it was only worth +2 health instead of +4.Nice work with the plan.
I understand what you are saying. I looked at Argos, Corinth and Coimbra and saw the number of hammers they are producing and couldn't help myself.I think there is still a few too many buildings scheduled. We really need to focus on building wealth and MI+SE exec's. I will try to propose some reductions to the build plan when I get access to the game tonight. I don't think we need to remove unhealthiness entirely - some cities can live with a reduction in the food supply from unhealthiness as long as it doesn't mean starvation. I also think we can cut down on the number of cities assigned for building space parts. Argos is better off building chariots because it generates a huge amount of gold this way (Meaning that we can save the Observatory and Laboratory).
I understand your argument concerning Argos, the question is how much additional Gold will be needed once we change to Free Market and start bringing cities on line producing Wealth. If we are able to maintain 100% research and not lose Gold per turn, I do not see the advantage to gaining more Gold unless we are planning to change to Universal Suffrage to cash rush any late SS parts? The alternative might be to prepare the city for building SS parts should it be needed?
That would help speed research. OK.Cities can build research as well as gold. It's efficient to continue building units in Argos and switch other cities to research if we have more than enough gold.
That would help speed research. OK.
That means cities with Library, University and Observatory can switch to Research while the Forge, Factory and Power cities can focus on Wealth?
So the number of Beakers produced is not multiplied by the research buildings present?Building research is affected by hammer multipliers just as building wealth is. So it doesn't matter which city builds wealth and which research.
So the number of Beakers produced is not multiplied by the research buildings present?
leif erikson said:City Builds:
Space Ship Building Cities:
Athens - Public Transportation, Grocer, Std Ethanol Exec, SS Thruster, SS Thruster
Sippar - Complete Apollo, Public Transportation, Grocer, Observatory, Laboratory, SS parts as they become available.
Nippur - Public Transportation, Laboratory, Wealth or Space Ship parts.
Cuzco - Harbor, Observatory, Laboratory, Wealth or SS parts.
Seoul - Complete Factory, Public TransportationCoal Plant, Grocer, Laboratory, Wealth or Space Ship parts.
Lisbon - Public Transportation, Observatory, Laboratory, Wealth or Space Ship parts.
Babylon - Complete Grocer, Observatory, Laboratory.
Thebes - Complete Laboratory, Harbor, SS Thrusters.
Corinth - Public Transportation, Laboratory, Wealth or Space Ship part
Argos - Harbor, Public Transportation, Observatory and Laboratory, SS parts as needed.,Chariots
Coimbra - Grocer, Public Transportation, Laboratory (?), Wealth or Space Ship parts.
Other cities:
Piraeus - Complete Observatory,Harbor Grocer, Std Ethanol Execs.
Delphi - Complete Factory, set to Wealth.
Sparta - Complete Mining Inc Exec, Harbor, Grocer, Mining Inc Exec, Wealth if we need it. or Science if wealth not needed
Knossos - Complete Observatory, Research. wealth
Mycenae - Factory, Wealth
Pharsalos - Harbor, Grocer, Wealth.
Ephesus - Harbor, Grocer, Wealth.
Akkad - Complete Std. Ethanol Exec and keep building them.
Borsippa - Harbor, Grocer, University, Wealth.
Tiwanaku - complete Forge, University, Research. wealth
Lagos - Complete Factory, Harbor, University, Wealth.
Machu Picchu - Complete Factory, Harbor,Coal Plant, Wealth
Wonsan - Complete Coal Plant, Wealth.
Oporto - Complete Factory, Wealth
Guimaraes - Complete University, Wealth.
Evora - Complete University, Harbor, Wealth
P'yongyang - UniversityMicro to get in two turns, Research.
Braga - Complete Library, Harbor, Wealth.
Leiria - Complete Factory, Wealth.
Dur-Kurigalzu - Wealth
Namp'o - Complete Library, University, Wealth
Cheju - Complete Courthouse, Wealth
Pusan - Complete Coal Plant, Wealth
kwaDukuza - Complete Forge, Library, University, Wealth.
Khangela - keep Artists hired until we claim the Copper, complete Courthouse, Wealth
Ondini - Gift to Justinian?Library, wealth
eThekwini - Gift to Justinian?Library, wealth
Nongoma - Complete Granary, Library, Wealth.
Nobamba - change to Library, University, Research, run as many artists as possible to try to claim Banana tile with culture. Claiming the banana is not particularly important
Workers:
From SCT's post - Workers need to hook the remaining Mining/Ethanol resources and start prechopping forests around Cuzco, Seoul and Babylon.
First convert forest preseves to lumbermills everywhere except in Babylons FC
Spreading Corporations:
Std Ethanol:
Thebes, Pharsalos, Ephesus, Knossos, Piraeus, Delphi, Sparta, Mycenae, Nippur, Borsippa, Cuzco, Tiwanaku, Lagos, Machu Picchu, Seoul, Lisbon, Oporto, Guimaraes, Evora, and Argos.
Mining Inc.
Seoul, Lisbon, Babylon, Thebes, Knossos, Ephesus, Lagos, Dur-Kurigalzu, and Pusan.
If I can even get this many Exec's built? Maybe not inside your turn set, but we should do our best to build 2-3 SE execs every turn
Great People and Golden Ages:
In two turns, we expend an Artist and a Merchant to get another GA. Should the next Great Person born be a Merchant, change the Specialists to Scientists to try to gain a Great Scientist for our final GA.
I concur that we are getting too close to the domination limit. The cities of Stallin's to target are:
Vladivostok Yaroslavl and Yakutsk.
That gets us two Iron tiles and a Coal tile.
Perhaps concentrate on Valdivostok and Yaroslavl. It's not easy to get units to Yakutsk very fast. We could also attack Hsung-nu with the units coming from Hlobane (nets one corn for SE). Zulu forces can attack Vandal paradropping from eThekwini (Use air ship to scout landing area)
Should we investigate Vandal to give to Justinian?
Should we give Ondini and eThekwini to Justinian?
No reason to give up these cities since maintenance is low there thanks to Versailles
leif erikson said:Seoul, Cuzco and Babylon are on the list because of the number of forests they have to cut, being able to surge hammers at the end. They are not, now, big hammer producers without those forests.