Well,
Turnlog:
Preturn:
Sell saltpeter and furs to Theodora.
Rush harbor in New London to get finally ivory on-line.
Rush barracks in New Liverpool and New Dover.
Put lux tax to 20% to get some more WLTKDs.
Micromanage a few

cities. .....
Finally make a saltpeter colony.
Use the leader to build military academy in New Warwick. Will save up money to rush an army, so that will not reduce the number of armies in the long run.
Tell dutch to remove their forces and they declare. We get war happiness. But I don't know how many war weariness points we had before so I don't want to risk the happiness and gift Bonampak to Sumeria.
Do a little reconnaisance (with slaves - doesn't matter if a few get captured). The Barbarian Guards are regulars, so will promote to 10 HP. I see a row of 5 (all on mountains in fortresses). Most likely that's a 5X5 square with the Stronghold in the middle (and 8 other tiles).
I also see now that the Guards are unmovable units (there is a bug in the civilopedia that it always says at least move 1). So they will not retreat when wounded (that would have been to simple).
IBT:
Lose a caravel to a pirate ship. This may get difficult with all these pirates around.
A cav falls to a knight.
Turn 1:
Raze 2 more cities. Move in to settle aggressive city towards Stronghold.
Build a gems colony and we have 8 luxes.
Sell MT to Theodora.
MM and rush a few things.
IBT:
The guards bomb like crazy. Lose three cavs on counters.
Turn 2:
Nowhere enough healthy troops to attack a city. These Barb Guards are really a nuisance.
Settle our attack outpost towards stronghold. And a canon even takes a point off a Guard.
A new leader. Makes army.
IBT:
Bombardments but no losses
Turn 3:
Canons hit something (2 of 4) - strange. One Guard down to 5 HP.
Attack with army - retreats - 2HP on Guard.
Second army takes out Guard and we have a nice view on the Stronghold surrounded by luxes iron and cow

. Elite Guard on top

Probe with 3 cavs. Find a second elite Guard losing one cav. Break the attack.
Attack Lupaca and raze it together with Lenardo's. Much to late to start an upgrading madness.
Sell libraries.
In the south at our shiny new canal city, I get a new leader. Army.
IBT:
A lot of bombardment from Guards and Pirates. Lose some redlined cavs.
Turn 4:
Rush army in New Warwick for 1576g.
Move units around.
GA is over. MM a little, though units produced now will probably not matter.
IBT:
Bombing and losing a few units. Army that tried to sneak passed the west side of canon wall redlined.
Turn 5:
Raze 2 more cities with a few ships inside. Maybe that reduces the pirate bombards.
IBT:
Trying to get canons to Stronghold under army cover wasn't such a good idea

.
Army redlined by Guards and killed by a longbow.
Turn 6:
Move in on Barbarian Stronghold. Ouch. Lose 3 armies and still didn't get both (yes only 2) Guards. Needed everything I had around to get to the second Guard.
After it redlined it was behind the pikes (roughly 15) and would heal if I didn't get it. Finally I got it but there are still some pikes and longbows.
Get another leader but cannot capture the village I'm fighting at, so cannot use it immediately.
IBT:
Nearly all our units around the stronghold redlined.
Turn 7:
Settle a new village to make an army with leader.
Take New Lupaca. Get another leader. Make army though it will probably not see a fight.
Raze some town.
Go on the stronghold with a few fresh cavs and redlined units. It falls, but there isn't much left of our once mighty military.
Last Barb city Cherokee. An army and a few cavs take it easily from 3 pikes.
Barbs are destroyed!!!
Just for fun plant a spy in Eindhoven. Works fine
