The progress is really looking good.
I quickly altered my combat sim to allow defenders to have more HP.
I am not quite sure what the effect of forts is but I assumed it is the same as city walls (ie 50% boost). That gives these barb cannons a modified defence of 22: tough nuts. If they have 8 HP then attacking with 15 vet cavalry gives a 96% chance with an average loss of "just" cav. It will be even easier with cav armies but they aren't really needed. The tricky thing is that I don't know how the cannon will promote when they win battles: clearly they are almost certain to promote if this is possible.
Altogether this gives the pretty obvious result that we need to hit Evil's Stonghold with everything, and all at once before the other cannons can whittle away at our forces.
Klarius, of course, we know that this sort of finish is something you excel at, so sock it to 'em.
I quickly altered my combat sim to allow defenders to have more HP.
I am not quite sure what the effect of forts is but I assumed it is the same as city walls (ie 50% boost). That gives these barb cannons a modified defence of 22: tough nuts. If they have 8 HP then attacking with 15 vet cavalry gives a 96% chance with an average loss of "just" cav. It will be even easier with cav armies but they aren't really needed. The tricky thing is that I don't know how the cannon will promote when they win battles: clearly they are almost certain to promote if this is possible.
Altogether this gives the pretty obvious result that we need to hit Evil's Stonghold with everything, and all at once before the other cannons can whittle away at our forces.
Klarius, of course, we know that this sort of finish is something you excel at, so sock it to 'em.