SGOTM 10 - Elizabeth and the Barbarians.
Welcome to the SGOTM 10 Maintenance thread. The purpose of this thread is to give you somewhere to post about non-spoiler issues relating to the game. It is a way of communicating to the rest of the players outside your team, and with the staff about matters that affect your team or everyone. You can post about bugs, rule clarifications, problems with the roster etc. Please subscribe to it so that you are kept up to date with new information as the game proceeds.
The starting saves will become available on the SGOTM Progress and Results page on May 7th, at midnight, server local time.
Thanks again to Gyathaar for coming up with the variant and developing the map.
You are Elizabeth of England, and your mission is simply to destroy the barbarians, who have evolved considerably in this game, having learnt a few tricks from their cousins in Civ4. They have advanced weaponry, they can build cities, and they have an uncanny capability to learn new technologies.
All victory conditions are switched on, but the winning team will be the one that achieves the destruction of the barbarian nation earliest.
Here's the start.
Map Parameters
Playable Civ - England
Opponents - Six: Mayans, Byzantines, Dutch, Inca, Sumerians, Barbarians.
World size - Standard
Difficulty - Emperor
Landform - Mystery
Barbarians - Non-standard
The map is handbuilt, and therefore may not have a standard configuration.
Game mods:
The game uses the default rules as defined in the SGOTM Reference Thread, with the following modifications:
- Galleys can never enter ocean tiles.
- There are some unusual advanced/modified Barbarian units.
- The Barbarians have research capabilities, and can build cities and wonders.
The SGOTM Mediterranean resources are included, as you can see from the starting screenshot. If you have played SGOTM 9 then you will be ready. Other players will need to download and unzip this small graphics mod pack. Details are provided in the SGOTM Reference Thread..
Please ensure that you have incuded the line: NoAIPatrol=0 in your conquests.ini text file:
Note that players running Civ3 Complete for Macintosh will need to install this mod differently. They will also need to compress their saves manually for upload. I shall provide details in the specific team thread.
Please visit the following links to ensure that you are adequately prepared, skipping references to PtW or Vanilla versions of Civ3.
The GOTM Reference Thread.
The SGOTM Reference Thread.
Notes:
A. ONLY Conquests version 1.22 (C3C) is supported for this SGOTM. All teams will compete for a single award.
B. All teams must play the sponsored variant - the laurels will be awarded for the fastest destruction of the Barbarian Nation. The wooden spoons will go to the team with the lowest final score.
C. All saved game files uploaded to the server are parsed through software that extracts and archives data about your save, including reload count for each turn set.
Welcome to the SGOTM 10 Maintenance thread. The purpose of this thread is to give you somewhere to post about non-spoiler issues relating to the game. It is a way of communicating to the rest of the players outside your team, and with the staff about matters that affect your team or everyone. You can post about bugs, rule clarifications, problems with the roster etc. Please subscribe to it so that you are kept up to date with new information as the game proceeds.
The starting saves will become available on the SGOTM Progress and Results page on May 7th, at midnight, server local time.
Thanks again to Gyathaar for coming up with the variant and developing the map.
You are Elizabeth of England, and your mission is simply to destroy the barbarians, who have evolved considerably in this game, having learnt a few tricks from their cousins in Civ4. They have advanced weaponry, they can build cities, and they have an uncanny capability to learn new technologies.
All victory conditions are switched on, but the winning team will be the one that achieves the destruction of the barbarian nation earliest.
Here's the start.

Map Parameters
Playable Civ - England
Opponents - Six: Mayans, Byzantines, Dutch, Inca, Sumerians, Barbarians.
World size - Standard
Difficulty - Emperor
Landform - Mystery
Barbarians - Non-standard

The map is handbuilt, and therefore may not have a standard configuration.
Game mods:
The game uses the default rules as defined in the SGOTM Reference Thread, with the following modifications:
- Galleys can never enter ocean tiles.
- There are some unusual advanced/modified Barbarian units.
- The Barbarians have research capabilities, and can build cities and wonders.
The SGOTM Mediterranean resources are included, as you can see from the starting screenshot. If you have played SGOTM 9 then you will be ready. Other players will need to download and unzip this small graphics mod pack. Details are provided in the SGOTM Reference Thread..
Please ensure that you have incuded the line: NoAIPatrol=0 in your conquests.ini text file:
A 'fix' for the Barbarians!:
As many of you know, the barbarians in C3C are 'broken'. This can be fixed by going to your \Conquest\ folder, and opening your Conquests.ini file, and adding a line noaipatrol=0 to the file. Whilst we cannot force people to do this, it will make the game a bit more interesting if you do. If you are not comfortable editing your .ini file, you can download a utility here to do it automatically.
Note that players running Civ3 Complete for Macintosh will need to install this mod differently. They will also need to compress their saves manually for upload. I shall provide details in the specific team thread.
Please visit the following links to ensure that you are adequately prepared, skipping references to PtW or Vanilla versions of Civ3.
The GOTM Reference Thread.
The SGOTM Reference Thread.
Notes:
A. ONLY Conquests version 1.22 (C3C) is supported for this SGOTM. All teams will compete for a single award.
B. All teams must play the sponsored variant - the laurels will be awarded for the fastest destruction of the Barbarian Nation. The wooden spoons will go to the team with the lowest final score.
C. All saved game files uploaded to the server are parsed through software that extracts and archives data about your save, including reload count for each turn set.