The Maple Sporks in Russia: The Calm Before . . . More Calm
Turn 11, 1340 AD
Moscow will finish a work boat and grow next turn while St. Petersburg will finish its worker next turn.
We've been talking about fogbusting for our Moai site, but that's completely unnecessary. Our cultural borders have expanded far enough to keep barbs from popping up there, and one of Gandhi's explorers is currently stuck there, anyway, so it's clear. I'll work on getting troops to bust for other locations.
-End Turn-
Turn 12, 1345 AD
Moscow: Work boat < Library (9 turns); it's going to grow pretty fast, though.
St. Petersburg: Worker < Barracks (4 turns); Experienced troops!
The new worker will begin to farm one of the flood plains. Worker pair comes down to start building an ivory camp.
I'll have our explorer and other Longbow start on fogbust duties.
-End Turn-
Turn 13, 1350 AD
Gandhi adopts Pacifism, looks like he's trying to boost his Philosophical trait.
Changed mind, remembering we want explorer to scout Gandhi. Open Borders now so that they can be closed all that much sooner.
Turn 14, 1355 AD
Umm . . .
-End Turn-
Turn 15, 1360 AD
Moscow grows and I juggle tiles to get the Library faster. Happy cap increases with the completion of the ivory camp.
Someone scores a Great Engineer. That someone was Gandhi.
-End Turn-
Turn 16, 1365 AD
St. Petersburg: Barracks < Longbowman (6 turns);
iron not connected to the city just yet. Well, it is now, but I think we want at least one for the city.
-End Turn-
Turn 17, 1370 AD
Check out more of Indian territory.
Farm done, switch tiles in St. Pete.
-End Turn-
Turn 18, 1375 AD
The farmers go to start on the cows, since the hammers will be good.
Camp 2 finished.
-End Turn-
Turn 19, 1380 AD
Start an ivory camp for Moscow since it's about as good as the grassland hill there.
Pasture cows.
Gandhi has iron right next to his second city, so keeping him away from metals is probably not going to happen. Probably why he went north to settle, after all.
Oh, and Gandhi took the Sistine Chapel, didn't notice the alert earlier. Pete's is gonna feel some serious cultural pressure soon, I think.
-End Turn-
Turn 20, 1385 AD
Moscow: Library < Work Boat (2 turns); Grows to hap-cap in 2 turns as well, so this'll help with the Settler to come (work crabs).
Turn slider down to 80% so we don't go broke.
-End Turn-
Turn 21, 1390 AD
Ending here, 10-turn set done. Work boat will finish in Moscow next turn and it will grow to size 7. Recommend workers to mine the grassland hill for a few extra hammers towards the Settler.
We can close borders with Gandhi in a few turns. After St. Petersburg finishs its self-defense longbow, I would recommend spitting out a few really cheap units, like archers, just to fogbust as fast as possible. Moscow should probably build a Galley or something so we can send a soldier to fogbust on the southern island.
On overview:
And let's see if I do the save thing correctly:
http://gotm.civfanatics.net/saves/civ4sgotm10/Maple_Sporks_SG010_AD1390_01.CivBeyondSwordSave
Edit: By the way, starting Monday I have classes and a day job, so you'll be seeing a bit less of me. Shouldn't affect my overall ability to comment on and play the game, though.