SGOTM 10 - Maple Sporks

Affirmative.
 
I think the 10 turn limit is great right now. Barring something significant that is. I suck at the tech path at the start of the game so any input I have now is neglible! :D We are here to have fun. Sure we don't want to be the only team to lose but I'm sure better players than us have been here and lost so no shame in that.
 
First of all, it felt weird to hit the red turn button.
Like it was taboo or something.

I picked Education and our civics of HR, Bureau, Serf, and Merc.

(1) 1290 AD

Northern longbow finds nothing.

Explorer gets a good view of the surroundings...plus something I wasn't expecting.

maple1gandhi.jpg


I thought all five of our opponents were going to be aggressive civs.
All of my test games have been that way...perhaps thats why I am losing???

Here is a view of what he sees...you can see Gandhis border to the west.

maple1explorer.jpg


Southern longbow sees more open oceans.

The settler remains unmoved...

With a civ in such close proximity I wonder if we shouldn't settle up in his face to block him. Perhaps on the hill that the explorer is on?

It won't have fresh water but should serve as a decent blocker city once it becomes holy.

So only played part of a turn but I think we have a decision in front of us.

I will pause it here.

An overview of the map thus far.

maple1map.jpg
 
I think you're right that we should settle towards Gandhi. Pre-nukes land grabbing is of the utmost importance, we'll settle gold site as 3rd then.

The blue circled hill is not a bad option with the FPs, the cows and all the elephants for decent production. If it indeed becomes the holy city I could be tempted to settle very agressively on the elephants 1NW of that hill, as the culture should be enough to fend off Gandhi's capital's (?) culture. The hill is a safer option though, also should Gandhi turn out war prone.

Edu-Lib is fine, I started a test game and saw edu took like 180 turns :lol:. If we just get our economy up and running quickly enough we may have a decent shot at it. I guess some AIs won't go down that line anyway.

And 10-turn sets, give or take, sound good to me. And indeed, it's for the fun of it, I have no pretense of winning the golden spork :). Let's just make the best of it, I think we're all decent enough players not to screw up too badly. And if that would happen, I won't throw the first stone. Or any for that matter! :D
 
I'm with you guys for settling on the plains hill near Gandhi. As far as the "who" our neighbors are I think the setting is Aggressive AI not necessarily that they are "aggressive" civilizations. Follow? Good, because I lost myself. ;)
 
Indeed, I understood it to be the Aggressive AI setting, which I think means that an AI builds units more often and is a bit more prone to war. So even though this is Gandhi, we can't let him catch us with our pants down.

Good thing we found him, though, because settling "in his face" is what we need to do. Get gold later, though hopefully ASAP. (Also, time to tech Edu will decrease once we get some infrastructure up and going.)

I must concede that the hill seems like the best place to put the 2nd city right now, despite my love of settling next to rivers. We should continue to scout south, though, and see where that river takes us. What should we do with the city? It seems like it could be anything, depending how we tool it. I guess we don't need a GP farm, 'cuz Moscow can take care of that. What will now be city 3 will probably be Commerce, and although more commerce cities can't hurt, we'll want at least one Production city.

I know that pastured cows offer more hammers, I think that camped ivory adds a hammer in addition to commerce, but I could be totally wrong. Flood plains could have waterwheels, or they may need to be farms to feed the other tiles. But I think a Production town an the Indian border is a good idea.
 
Ok the Aggressive setting makes sense now.

While at first I thought settling on the ivory would be good given our second city would be holy.
I then realized that it is very likely that Gandhis capital will build a wonder that will trump our holy culture.

Therefore, unless I spot amazing real estate to the south I think settling on the hill will provide us with a good blocking site. We will likely lose the 3 western BFC tiles but I can live with that.
If we ever gain control of them we should chop them while they are under our culture.

The settler can't found the city for three more turns so we have time for our explorer to check things out.
 
The Inaugural Adventures of Team Maple Sporks

I move the settler 1 SW into the forest...can make the hill next turn.

(2) 1295 AD

Longbows continue to scout the coast finding nothing new yet.

The north is a dead end...but will scout for seafood nonetheless.
If we find any seafood out there then we might have a good moai city...wait and see!

maple1deadend.jpg


Explorer moves 2SW and finds tundra and a coast.
Hopefully we can found a city on this coast and completely block Gandhi off.

maple12SW.jpg


It would be nice if there is alot of good land to work to our south and east!

(3) 1300 AD

Gandhi and two longbow escorts appear on the hill to our west.
Good thing our settler is ready to go!

maple1gandhisettler.jpg


I found St. Petersburg and have it begin a 9 turn worker for more Serfdom power!

maple1pete.jpg


I worry a little bit that the settler may choose to build on the desert hill by the jumbos.
That would be unfortunate.

No reports from the scouts.

I micro Moscow to work a seafood tile since the chop has finished our second worker for us! Every commerce towards Education is helpful!

(4) 1305 AD

Moscow gets to work on a 4 turn workboat.

Following the blueprint I have the first worker build a road and the second worker moves towards the iron tile.

Jackpot!
Looky what our northern scout found!
Total Moai city now!

maple1fishies.jpg


Southern scout finds crabs but they are just out of the BFC of our proposed gold city.

maple1crabs.jpg


Workboat now in 3 turns as I work the clam and a forest tile.
I will trade two commerce for 2 food!

(5) 1310 AD

It would appear that Gandhi has coast off to his NW.
This means that his second city could be unpredictable.
He still hasn't founded it yet!
Plus there seems to be plenty of room for him to the west.

maple1coast.jpg


I micro Moscow back to the water tile without losing any turns on the workboat.

(6) 1315 AD

We get Buddhism in St. Pete.

Since Gandhi hasn't settled city #2 yet this means his capital will be holy.
He will outculture us slightly.

First worker starts to road Moscows ivory.

Southern longbow finds horses...good for harassing a civ if I do recall!
If Gandhi lacks metals then Knights will be highly effective without pikes to counter!

maple1horses.jpg


(7) 1320 AD

Gandhi founds Bombay...not sure where yet.

Explorer has found the western coast...but another island just on the other side.

maple1westcoast.jpg


(8) 1325 AD

Explorer turning around and heading back...hopefully his path won't be blocked.

Southern scout finds a surprisingly rich city site!
Custom made maps are fun like that!

maple1ironsilver.jpg


Potentially grabs fur, iron, silver, fish and horse!!!

My keen eyes spot a purplish border on the island to our north.
Hammurabi perhaps??

maple1border.jpg


(9) 1330 AD

St. Petes borders expand this turn and Moscow will next turn.

Still no sign of Bombay yet.

Well actually check that...it appears Gandhi has some room to roam to his north.
I sincerely hope he is blocked...although he can build boats I suppose.

pic

(10) 1335 AD

Ok...I just wanna take one more turn because our southern longbow is essentially one turn away from revealing the final fog from the island we share with Gandhi.

This will make for better dotmapping too!

(11) 1340 AD

Okay...things are now scouted on our island.

Iron mine is built and hooked with workers ready to move on to the next job.
Serfdom has been very helpful.
Although I am picturing what it would be like to have Serfdom and fast workers!!!!

I must say I like how things have turned out so far.

Moscow and Pete both finish their builds next turn.

Here is a view of our island.

North:

Spoiler :
maple1northmap.jpg


South:

Spoiler :
maple1southmap.jpg


Question...can I post the save here and on the results page?
Not sure of the protocol at the moment.
I will look it up after this but if someone knows the answer straight away that would be great.
 
Thank you AlanH!

I saw that option when I uploaded but wanted to wait for clarification of the rules.
Good to know for next time!
 
It's not a rule, but (a) there's no point in using space on two servers, and (b) there's less chance of having different saves in two places. There's then no question about which save you start the next turn set from - you should always download it from the GOTM server using the link on the progress page.
 
Awesome. Did I call the seafood up north or what? :yup:

Well, time for discussion, hopefully giving me time to figure out the save mechanics. I know I have to go to some upload server (or maybe just follow the link that our friendly neighborhood AlanH provided).

It appears that Gandhi settled his #2 on some bit of land sticking north of his capital. Good for us. As for the Moai site, probably on the grassland at the end of the peninsula. With two fish, it can feed those hills and then work all the water tiles for hammers!

Now, what to do next? We want the gold city, but since Gandhi did something silly, maybe we can settle south of him and keep him away from that copper.

1N of copper is good, is coastal, gets riverside bonus, can get two furs, but I doubt it can feed itself. The best it has is a single grassland farm, it could farm the plains, and put a windmill on the hill, but that's still not much food at all.

Ideally, I'd want to put another city between Copper City and Hill-blocker city to seal up the continent. That would leave Gandhi with some pretty piss-poor land unless he builds a boat and finds greener pastures on those other islands. It's also a heavy, costly, and possibly dangerous investment for us, but if it pays off, we can harass him to no end and finish him off when we get nukes.

The big minus is that we'd have to invest in Settlers, it'll slow down growth and science, etc. etc. but I think it's worth considering. I'll make a dotmap later if someone doesn't beat me to it.

Here it is:
Spoiler :
maple1southmapwitdots.jpg

Did it the old fashioned way with sturick's image.

Blue dot is marginal, really just filler. Green gets horses and all that other stuff. Red for stealing copper from Gandhi. Yellow is very blah, but if it were placed any further north, it would just lose more tiles to Gandhi's culture. But if we get Red and Yellow down fast (and get some culture going in Yellow) can save the rest of the continent for ourselves.

Though we may want to get our Moai site quickly in case Gandhi boats to it.
 
Nice job sturick. Way to get us rolling. In a normal game I'd agree that we should try to seal off Gandhi with cities like Whosit's red and yellow but I'm not sure that's a good play here. We have a Moai city site, the 2 gold site, a horse city and beaverville. All cities that supply us with important resources. I think we'd be hard-pressed to keep the wheat tile in yellow city wo that means no growth there and we aren't building axemen so copper has less value.
 
*Posting because of way to much time at the moment* :crazyeye: Yeah, I do think my strategy is a stretch, but thought I'd put it out there anyway. The main reason the copper concerns me is 'cuz someone said something about being able to pick on Gandhi if the guy has no metal. I suppose we could always cut him off if we decide to do a pillage war.
 
Good stuff, sturick!

I'm a bit torn on the dotmap though. :) If we settle gold where we said we would and green dot from Whosit's map, we leave the crab unused, which I'd hate to do. Gold city could go 1 south to take that crab and lose the cow (and the possibility to use moscow's corn). But then that cow is difficult to use, basically could only settle 1N of it.
Alternatively, we shouldn't settle green for a super-resource city. Maybe it can go 1N just to get crab and horse and then we settle that island, like 1SW of the iron for decent commerce (and some more trade route income). The blue dot can stay where it is.

About yellow and red, as Norvin said, yellow will lose the wheat. Red should go 1NW if we choose to go there to potentially pick up the crab (if a workboat could ever reach there). But indeed it may be a bit of a stretch to settle there. We would have to do it quickly foregoing more important places like gold, moai, etc. And it's not such a great place anyway.
Hmm, I'll see if I can make a dotemap as well.
 
Ok, I quickly did an alternative dotmap, sorry for my mediocre paint capabilities and poor colour choice. :) The yellow and orange look a bit too much alike.
maple1southmap2.jpg

Yellow is our gold site. Then basically I'd settle the island for the fish, iron and silver (orange). Move green 1N to pick up crab. Nothing special about this city, but nothing too bad either. I moved blue a bit, it still gets 1 fur and for the rest riverside grass to be cottaged to make it a decent commerce place. It can share or get maybe 1 irrigated FP from StPete to feed it or speed up its growth, that's why I placed it there instead of 1S to get the other fur as well. Fur is not that great a tile anyway.
 
Well here is my alternative...

maple1southdotmap.png


I liked nochos idea to put a dot on the iron/silver island so I incorporated that into orange dot.
Plus won't we get better intercontinental trade routes for those resources?

Golddot would stay in place so it could work the cow (and corn if need be).

Pink dot grabs the clam and horses.

Yellow and blue are blocker dots...yellow isn't half bad...both dots essentially have zero resources.
These are to be used if we choose to blockade Gandhi.
That is still an option in my mind.

Red dot is on a plains hill and grabs cow and crab.

If we decide against aggressively blocking Gandhi we should make an effort to settle 1W of the western furs. This would grab the crabs and block him from copper. Keeping Gandhi metalless and horseless will make him that much easier to keep under control.
 
Ah, such a lively debate. I'm hoping to play later today, but I think we can come to a short-term consensus. Let's talk about build orders. Should I work on a Settler? If so, how far should I let, I guess Moscow grow first, and do I want to chop a forest into it?

I think that my first priority is actually the Moai site, the gold. Moai first because I'm still half-convinced that Gandhi will use a galley to get a settler there, but once we take it, it blocks water routes until he gets Astronomy. Then south for horses and island and maybe furs. I'm now less concerned about getting copper for two reasons: If we decide to go on a pillaging spree, we can just send macemen along with horse archers or knights to cover them from pikemen.

I'm also concerned that settling too aggressively at marginal locations will only hurt us in the long run. However, if any blocking sites are still available after we get the Moai location and the gold location (I'm good with the original spots), we can still consider it. I figure that Moscow will be on settler/worker duty what with all that food. What is St. Pete doing? Hammers?
 
Just to further muddy the already murky waters I have another dotmap.

SGOTMsouth.jpg


Black dot is our clam/gold city that we all agree on.
Gold dot grabs the horses and crabs while green dot gets both fish, both furs and silver. We can still trade the iron if we want.
I still don't see the strength in blocking Gandhi when the land in that direction is pretty poor.
I also agree with Whosit about the Gandhi trying to sneak in the Maoi city site.
I don't think we should rush to play our next set yet either. Let's keep the discussion going and decide the best plan.
I think the purple border to our north is going to be Rome (probably Augustus too!)
 
While usually I appreciate such quick turnaround inbetween sets, here I don't think it is as necessary.

Trust me, I had to fight the urge to play my first set.
And I think it paid off. We made the right call to settle Pete where we did.
I would like to continue that kind of play.

I truly think that we can come up with a solid gameplan for each and every set.

Our dotmap discussion is indeed lively but we aren't going to have a settler to play with for Whosits set. So I agree that we should focus on city builds and worker tasks for now.

These are my initial thoughts.

Moscow:

Send the workboat to hook up the fish.
I would start building a library here for the beakers and also to curb growth when we aren't building settlers/workers.
This would finish in 9 turns giving Moscow plenty of time to grow quite a bit.
I would send one of the workers to camp the ivory for the extra happy and the other to farm the corn first. Whenever we start to build a settler we should chop the forest south of the rice for the hammers...then we can farm the tile for irrigation to rice and corn.

Pete:

I would build a barracks or a theatre in Pete first.
Well I want the theatre for the culture so building that first makes sense.
Then we can build the barracks as I foresee Pete producing most of our military early on.

I would start the worker on the flood plains 1N of the city.
Have him build a farm and a road.
Then he can move 1N to build a camp and a road on the ivory.
This will hook up Pete to the capital providing the health from the seafood, rice and corn.

I wanted to start by pasteuring the cow but then he would have to backtrack to come back and camp the ivories.
 
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