Hi
,
I played some test games this evening with random map/opponents...
First impressions:
Immediate revolt in pacifism/any religious civic could be problematic... first game I got dogpiled by three AIs while expanding.
Expansion is the first priority, with barbs cities poping and map potentially crowded (one more AI than the default setting), we 'll need more settlers/workers than usual, asap.
Taking the above in consideration, I've been trying nationalism -> rush of Taj with first GE -> pacifism revolt -> growth of two GS for academy/education bulb.
Works nicely, but in one attempt, one AI bulbed edu then took liberalism... so there are risks with this approach. On the bright side, this could nab us fast constitution, and hammers for initial expansion (while teching nationalism, no specialists but a free GE from mercantilism are needed). Also this approach allows using serfdom, which I find more usefull than caste to quickly improve tiles (as Soirana said, we start with 4 unimproved ones and a worker...). Slavery could be usefull though.
About the capital: I am still not convinced by cottages: I found that expansion is the key with those settings/rules, so cottages won't help there. Moreover, growing scientists quickly asks for BIG cities
Feel free to convince me otherwise
Will try different stuff next days
Do we have a roster order or something similar? When do we want to start the game? End of the month so most of the team is ready?
Cheers,
Ras