I played a bit from save in Fifth element thread [my position it is their problem to post it in open thread and CRC seemed to uise similar save alonf with their owns last time [unless my russian failed]]
You might say i am running ahead of horses but i will leave for vacation tomorrow and if i say to my girl that Civ is comming with us... Well, there are less painful way to suicide
Back to business:
I tried choking Issy by placing longbow on a hill two tiles away from her city. Worked well. Not only she stopped expansion towards me, but she also paid 20 gold to end this... Now aggresive Ai's might be different.
Overall, if we really play against aggresive AI [as said in opening Alan's post] than they behaviour will dramatically change from the ones on Fifth element save.
I got feeling [although it needs to be verified] that aggresive Ai's actually expands slower [probably due to building more untis].
I also tried diffent tech path - i adopted caste+meracntilism+pacifiim from get go to generate Great Artist [non capital city with granted religion].
i took artist early cause to run in for fewest turns. Although he is significantly worse than engineer he allowed me to bulb nationalism. Second GS made academy in double gold cap. third bulbed Education [by that time i had finished nationalism i believe]. This clearly leads to lib into democracy with very early representation.
That felt very very very good. I actually self teched Economy for GM with ease. Trade mission ensured i will run 100% slider for ever. keep in mind this is small map - we need five cities for Oxford, but representation hapiness is not scaled down still three happy for all five cities we need early on. [combined with+2 from gold [via free forge] and one from phants this solves hapiness nicely.]
Religion spread: in all tests [about four] i had no problem in religion spreading to capitol naturally. Honestly i view chance of having to religions more as problem as the bonus.
Oxford: Clearly expansion will be stopping factor not tech as it can be bulbed.
Lib techs: i like democracy against SM as less GP are needed - in worst case 2 only. Representation boosts scientists which are insanely good compared to early cottage.
If we want cottages anyway we are one tech from emancipation which is the only reason cottages came into any competition.
We loose only around 600beakers and this is really looks risk free affair.
SM can be easily bulbed [once+probably finishing with hard research] later on while Democracy needs to researched hard way unless you involve some strange bulb pathern.
Minuses - early artist does not give hammers [later workboat comapred to engineer employed, honestly is till runned GE before pasifism for fiorst boat as it gave very samll chance of failure] or beakers [these are less of concern].
I tired variants of libing biology but these:
A) require trading for gunpowder which is damn hard with adopting own religion [and without pacifism i do not get enough great people]
B) needs rather a lot GP [education, pinting press, probaly two for chemistry and SM - 6 total]. Although biology and National Park is good, but that does not go well with early expansion.
From what i understand in civIV bulbing democracy is good move
Barbs: don't know maybe i run to less land in mine earlier games i got very early annoying barb city this time and since we can't take them [and AI will believe me] it is probably better to think about fogbusting. Although more testing on this is needed.
More about barbs:
I looked back at autosave does not look like it was produced in barb city afterall.
I also had same issue in my Sid game, so that might be something within 3.19. So far i have not noticed them attacking workers [well, i kept mine out of reach] and they look to move like Ai scouts -- two moves at once not changing direction in middle to get your worker they have not seen before or something like that.
Overall if discussion appears later i am for GArtist bulb and libbing representation.
Soirana.