SGOTM 10 - One Short Straw

I agree with Shyuhe on settling: if we want to block him west, we need two settlers, not one. Moscow being better in production than St Pet is obvious, but if we miss that second spot, it won't be that usefull.
So building wealth for a turn then settler in St pet (phant, wb, wb, ivory and three scientists) looks nice...
Then St Pet could do its galley (still think it's a pity to delay that but it doesn't look like we have much choice) and Moscow a couple of LBs and some workers?

edit: @Soirana: workshop > rice in cap currently (will be equal at bio but workshop win again if we switch in SP/bureau after that! :lol:)
 
A settler is 342h. With your tile assignments, St Pete is doing 7hpt. That's 57t, when Moscow can do a settler in about 10t without even chopping. And, note that chops are worth more in Moscow.

edit: x-post w/ soirana
 
Hum I guess 57t is a bit too much yeah :lol: (was counting on hypothetical chops, but seeing your reactions, I guess I dream the forests ;))
You are planning on settler -> settler in Moscow then?
Dotmapping :scan:
 
I was actually thinking sett/sett/sett in Moscow, or maybe sett/sett/uni/sett, depending on timing. If we go for horse first, and commit some worker turns starting now, we can get units out of there pretty quickly, and St Pete can do galley/NE and squeeze out a couple of workers as we need them. This is all completely open to discussion, though. I haven't thought through too carefully.
 
Agreed. I just thought we could get some out of other cities, as Moscow's rushing settlers. We're not running serfdom anymore, so they'll slow down quite a bit. I'd probably look to have 8 by the time we have 5 cities?
 
dotmap input:
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Spoiler :
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Numbers are guess of the settling order, but it's prolly not realistic... silver/iron is one south of the sign, and I agree with Soirana we need more workers, we can't make three settlers in a row...
 
Can you take it mdy? I am rather busy this week... I plan on looking the save after work (had a busy week end too )...

I should be able to take it this week. I will try to look at the save and post some more comments tomorrow.
 
For the west, I'd put a city 2N of the western fur, or 1W of that. With a pop, it blocks off the rest of the penninsula for us, and gets lots of green tiles. It'll need a few farms to grow but it should be a good versatile city. I'd plant a second city south of the cow or next to the sheep - hard to tell without seeing the other landmass there.

And yes, Moscow will be making our settlers - I think St. P should contribute workers if it can spare the growth. Although it'll probably be slow since it's running specialists, so it may be better to just have it build garrison warriors instead.

I'd plant
 
3 posts, 3 dotmaps! :goodjob:

@Shyuhe: I like 2N of western fur, but I am afraid Gandhi then settle a crappy city somewhere near 2 E of the other fur and we never see that wheat tile before nukes... but this city lets room for a crab/cow site which could be usefull production wise (at the beginning at least).

@Soirana: your dot map is interesting, but I fear it is much worse regarding "Gandhi sneaking crappy cities everywhere" problem... there is a lot of room near the furs in the west for him to mess this dotmap, same north of your white dot... and the eastern clams won't be worked during centuries.

Also I think we shouldn't be that afraid of overlap... it will get us more pop faster.

Cheers

edit: @Soirana: building culture till second border pop (150) seems a bit too much... I would rather place it differently. I agree we don't really care about copper for now :)
 
Well that's an AI... not the biggest city spammer out there though... but I haven't tested it if that's what you meant. :)
Did you test his settling pattern after he grabs the iron site?
 
I also do not think spamming crappy cities instead of AI will get us anywhere.

Yes.

I don't have any time to test this week... I think we do need to have some idea of his expansion rate. Horse first lets us not out-stretch our current worker force, and gets faster production in return. I suspect we can settle horse and a city in the west while Gandhi gets north iron. We should then be able to grab at least another city before he looks to settle elsewhere.

@Raskolnikov, I don't like two cities in the north. 3fish would be good GP farm, but will take forever to set up as such. Otherwise, I think it's better in its original spot, as it would be a very nice production city.

If we go with shyuhe's dotmap in the west, we should probably get that LB completed and get more fogbusting over there. I'm divided on western city placement, though.
 
I also do not think spamming crappy cities instead of AI will get us anywhere.

Well nobody said that... If that's your opinion of my dotmap, fine, but your cities miss a grass hill and a grassland, put less cultural pressure on Gandhi, and destroy a grassland instead of a desert with city center. Moreover the island city claiming the clam looks dubious to me.
You explain your city placement saying you want to avoid overlap, but we are in this path since the moment we settled Moscow where we did...

PS: if you could sound more friendly... that would not hurt either...
 
Yes.

I don't have any time to test this week... I think we do need to have some idea of his expansion rate. Horse first lets us not out-stretch our current worker force, and gets faster production in return. I suspect we can settle horse and a city in the west while Gandhi gets north iron. We should then be able to grab at least another city before he looks to settle elsewhere.

Well that seems optimistic... settling 3 cities while he builds one... even with a worker steal, it's emperor, I hope you are right though :)

@Raskolnikov, I don't like two cities in the north. 3fish would be good GP farm, but will take forever to set up as such. Otherwise, I think it's better in its original spot, as it would be a very nice production city.

That I don't really get sorry. I saw your post some days ago about 3 fishs/iron, but that city basically doesn't exist. I thought it was a typo, but I fail to see how you want only one city in the north. There are 4 resources which need 2 cities, and it's out of the way to miss one (all 4 tiles are awesome). Moreover why it takes forever to get up to speed? 3 wbs to build? The city isn't forced to build them all, then in my book more food makes for a more explosive city, not slow developing city...
What was your original spot you are talking about? :confused:

If we go with shyuhe's dotmap in the west, we should probably get that LB completed and get more fogbusting over there. I'm divided on western city placement, though.

I am divided on all cities :crazyeye: I hope we can agree on the first spot soon so mdy can play soon :lol:
 
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