Welcome to your SGOTM 10 team thread. Please use it for all internal team communication, turn logs and discussions. Subscribe to it to receive notifications, and do not visit the other team threads for this game until you have finished. Please also subscribe to the Maintenance Thread for this game here, where teams and staff may post non-spoiler information of general interest. I hope you enjoy the game.
The starting saves will become available on the SGOTM Progress and Results page on May 7th, at midnight, server local time.
Thanks again to Gyathaar for coming up with the variant and developing the map.
You are Elizabeth of England, and your mission is simply to destroy the barbarians, who have evolved considerably in this game, having learnt a few tricks from their cousins in Civ4. They have advanced weaponry, they can build cities, and they have an uncanny capability to learn new technologies.
All victory conditions are switched on, but the winning team will be the one that achieves the destruction of the barbarian nation earliest.
Here's the start.
Map Parameters
Playable Civ - England
Opponents - Six: Mayans, Byzantines, Dutch, Inca, Sumerians, Barbarians.
World size - Standard
Difficulty - Emperor
Landform - Mystery
Barbarians - Non-standard
The map is handbuilt, and therefore may not have a standard configuration.
Game mods:
The game uses the default rules as defined in the SGOTM Reference Thread, with the following modifications:
- Galleys can never enter ocean tiles.
- There are some unusual advanced/modified Barbarian units.
- The Barbarians have research capabilities, and can build cities and wonders.
The SGOTM Mediterranean resources are included, as you can see from the starting screenshot. If you have played SGOTM 9 then you will be ready. Other players will need to download and unzip this small graphics mod pack. Details are provided in the SGOTM Reference Thread..
Please ensure that you have incuded the line: NoAIPatrol=0 in your conquests.ini text file.
Please visit the following links to ensure that you are adequately prepared, skipping references to PtW or Vanilla versions of Civ3.
The GOTM Reference Thread.
The SGOTM Reference Thread.
Notes:
A. ONLY Conquests version 1.22 (C3C) is supported for this SGOTM. All teams will compete for a single award.
B. All teams must play the sponsored variant - the laurels will be awarded for the fastest destruction of the Barbarian Nation. The wooden spoons will go to the team with the lowest final score.
C. You MUST play from the start file assigned to your team. All saved game files uploaded to the server are parsed through software that extracts and archives data about your save, including reload count for each turn set.
Have fun
The starting saves will become available on the SGOTM Progress and Results page on May 7th, at midnight, server local time.
Thanks again to Gyathaar for coming up with the variant and developing the map.
You are Elizabeth of England, and your mission is simply to destroy the barbarians, who have evolved considerably in this game, having learnt a few tricks from their cousins in Civ4. They have advanced weaponry, they can build cities, and they have an uncanny capability to learn new technologies.
All victory conditions are switched on, but the winning team will be the one that achieves the destruction of the barbarian nation earliest.
Here's the start.

Map Parameters
Playable Civ - England
Opponents - Six: Mayans, Byzantines, Dutch, Inca, Sumerians, Barbarians.
World size - Standard
Difficulty - Emperor
Landform - Mystery
Barbarians - Non-standard

The map is handbuilt, and therefore may not have a standard configuration.
Game mods:
The game uses the default rules as defined in the SGOTM Reference Thread, with the following modifications:
- Galleys can never enter ocean tiles.
- There are some unusual advanced/modified Barbarian units.
- The Barbarians have research capabilities, and can build cities and wonders.
The SGOTM Mediterranean resources are included, as you can see from the starting screenshot. If you have played SGOTM 9 then you will be ready. Other players will need to download and unzip this small graphics mod pack. Details are provided in the SGOTM Reference Thread..
Please ensure that you have incuded the line: NoAIPatrol=0 in your conquests.ini text file.
Please visit the following links to ensure that you are adequately prepared, skipping references to PtW or Vanilla versions of Civ3.
The GOTM Reference Thread.
The SGOTM Reference Thread.
Notes:
A. ONLY Conquests version 1.22 (C3C) is supported for this SGOTM. All teams will compete for a single award.
B. All teams must play the sponsored variant - the laurels will be awarded for the fastest destruction of the Barbarian Nation. The wooden spoons will go to the team with the lowest final score.
C. You MUST play from the start file assigned to your team. All saved game files uploaded to the server are parsed through software that extracts and archives data about your save, including reload count for each turn set.
Have fun
