MacBaldrick said:
3/ To set up this ship chain, do I stack ships in both ports and at point(s) four tiles from ports shuttling them between the intermediate point where you transfer the troops ? Read about ship chains but never used on in anger - will try it on another old GOTM game I am playing first..
I think you have the correct understanding of ship chaining. Quick guide:
First ship in chain start in port of embarkation, load it with units.
Move ship to a tile where another ship is waiting.
Activate units in first ship.
Load then into the next ship. If several ships occupy the same tile the ship at the end of the list has been in the tile the longest. If only two ships are there, the first unit being reloaded automatically goes to the new ship if the offloading ship is full. After that it is simply a question of picking the correct ship in the list of choices, remember that a ship just arriving in a tile to pass units on to another ship is at the top of the list so chose the right ship to load the remaining units in.
Move new ship towards port of debarkation, if it arrives unload units and move them towards frontlines. If needed reload into yet another ship in the chain of ships.
MacBaldrick said:
4/ I take it the barb island problem one of them occupying all the tiles hence we cannot land to attack - Yes..
?. Haven't looked that close on the map. Is the island covered with units so no landing is possible? If so we are in for a big problem. The island is not a one tiler so eventually one coastal tile should become available for us to land in. AI tend to move units around a lot. I could only see one island off the coast of Barb continent with a town on it. Maybe there is more under the fog? Just make sure you send cavs there to deal with the problem. Set up a ship chain for easy reinforcements and to eventually open up a southern front working northwards on the barb mainland.
MacBaldrick said:
5/ What's the optimum worker stack for railing in two or one turns and will the English Worker / 'Guest' worker status make a difference. At this stage I always rail the thinnest network possible joining up towns/cities hence my comments of building cities on barb continent two tiles apart (1 tile to rail), rush barracks and build / rush Cav.
Workers are as always differentiated into domestic and slaves. 6 domestic worker actions needed to rail a roaded tile, or 12 slave actions. So set the up in stacks of 6 or 12 or any combination making 6 full actions. Also moving along roads makes it easy to use fractions over turn changes since you only continue to build the next turn with others and then move along the intended route. Agree on only focusing on a network to connect all cities on the old continent. Reason for connecting is two fold. To allow quick reinforcements and to allow quick response to barb landings. Thus we only need a small stack of cavs to cover the whole continent.