Sunday night: loaded game to make sure I had the right resources mod, checked out the civlopedia - exited without saving, posted to thread
Ready to play Tuesday night
preturn 2550BC
stop Worker1 which is mining (3 turns) he's still active so I start irrigating
since we only need 3 shields for the curragh, I mm off the game and forest and onto the fish and oyster adding 1fpt and 3bpt, Writing in 8 not 11
IBT - 3 Mayan warriors move
London curragh => warrior
Dutch start Colossus
Turn 31 - 2510BC
Worker2 starts mining the river grass
Curragh2 NW W
Warrior1 (exploring) NW to mt
Curragh1 E S S
mm off oyster back to game
IBT - low treasury
Turn 32 - 2470BC
London size 5 - mm new citizen off forest onto oyster, the extra commerce fixes the happiness issue and warrior still due next turn
Curragh1 SE S S
warrior1 W
Curragh2 N NW NW
IBT - London warrior => settler
Turn 33 - 2430BC
mm off oyster back to forest, growth in 2 settler in 5
I wish we had a little more money - we have 7 gold and are losing 3 a turn, forced top lower sci to 50% still at -1gpt, I'll readjust after the settler completes
Curragh2 NW W
warrior1 S
curragh1 E SE S
IBT - BYZ & INCA building Oracle
Then this happens:
WOW - production in London is sabotaged (only 3 shields in the box instead of 6)
Turn 34 - 2390BC
game is irrigated
trying to max shields - off fish to mGrass for the extra shield, leaving the forest open for growth next turn
Worker1 NE NE to other river grass
curragh2 W SW
warrior1 S
curragh1 S S
Turn 35 - 2350BC
London size 6 - mm off of wheat, create a taxman while keeping all shields, settler in 2 at -1fpt (we have 12 in box at +9spt) and +0gpt
Dutch curragh is in the way so Curragh1 moves SE SE W
warrior1 S
worker1 mines
curragh2 SW S
Turn 36 - 2310BC
curragh2 S SE
warrior1 SE
curragh1 SE S SW
IBT - London settler => settler
MAYA building pyramids
Turn 37 - 2270BC
factory is off cycle due to my starving, need 12 food to refill granary, running at max food
worker2 roads
warrior2 and settler SE E
curragh2 S S E
warrior1 S
curragh1 S S SW
forced to drop sci to 40% back to +0gpt, settler reaches spot in 2 more turns
IBT - AI's learn some techs - MATH & IW are learned and traded between a few AI's, not us
Turn 38 - 2230BC
curragh2 S E
warrior2 & settler E
warrior1 E
curragh1 S S
London's granary is OK now, so I mm back for shields for a turn, we're at -2gpt with 5 in the bank
Turn 39 - 2190BC
curragh1 S SW W
warrior1 E
curragh2 S SE E
warrior2 & settler N
down to 3 in the bank but I'll be founding a city next turn
IBT - Dutch ask curragh1 to move
Turn 40 - 2150BC
London back to size 5
mm off mGrass back to fish, settler still in 2 with growth bonus, the extra commerce keeps us happy
we should squeeze out another warrior after this settler for MP duty, should help puts on a 5-7 4 turn factory after that
worker2 joins worker1
curragh2 S SE E
warrior1 E
curragh1 W N
I left the warrior and settler unmoved - I was planning on settling on the river plain to allow growth w/o aqueduct
Almost completed the loop around our continent no sign of the Barb Nation yet
The save