Turn 1 (Turn 0?)/2150 BC - a mid-turn save. Founding York on the spot takes us from +0gpt to +5gpt, Writing in 3 instead of 4 turns. Queue up a warrior. Ratchet Science up to 60% to get Writing in 2 turns. Warrior #2 heads north to bust a little fog.
IBT - our worker has finished a mine.
Turn 2/2110 BC - Science to 50%, Writing next turn. Warrior2 heads north to bust a little fog from a hill. I do a weed move with Curraugh2... forgot
differential naval movement is on, and I go out to sea 1 tile, and back to coast 1 tile away. Warrior 1 heads north... looking for a place to trespass on Byzantine lands. Okay... differential naval movement is NOT on, and I hit a key to move the other curraugh "one more", and accidentally moved a worker.
Under the GOTM rules as I understand them, reloading due to a mis-click is NOT a violation of the letter or spirit of the rules. So I re-load, and get back to the game. (Why are the naval movement ratings of curraughs showing "5", when in fact they are "2" move units? Unnecessary, IMHO)
Worker 1 roads, worker 2 heads to the BG being worked by York.
IBT - Writing comes in, queue up Code of Laws. Due in 30 turns at +1gpt.
London equips a settler, queue up another.
Turn 3/2070 BC Sail our curraugh to circumnavigate the continent in the south. Worker2 starts roading the BG at York. Settler heads out in a direction that's going to put a town right in the face of the Inca, but that's where the best land is. London is size 4... so I queue up a warrior to let the city grow a bit. Take research to 80% to see if I can't shave a few turns off the CoL cycle.
Then I look at CRPMapStat. Inca and Netherlands already
have Writing. It looks like they got it this turn too. This changes things... time to consult with the team.
Grab a screenshot:
...and take stock of our trading position:
- Maya (up Wheel, Iron, Myst) will trade Iron or Myst for Writing.
- Sumeria (up Wheel, Myst, Mathematics) will trade us Math for Writing +1g +1gpt. Might be a n-fer in there...
- Byzantines have only Wheel and Myst.
My $0.02: Do the deal with Sumeria for Math, and try to get Maya to trade Iron... then try to get The Wheel and Mysticism from Byzantines.
The trading part is easy...the hard part is...what do we research next?
Here's my $0.02: We're locked in a war with the Barbarian Nation. I'm not sure Republic is going to be durable enough for this game. We should seriously consider beelining for Monarchy if we pick up Mysticism in this round of trading. Is it possible Polytheism is known? I bet Byzantines are working on it.
I'll finish this up tomorrow night.