I lied... I was just drooling looking at this one and well I just could not wait... I had to play a few turns.
I look around in pre-turn trying to imagine what I would have done differently...
I can't find a single thing

(Gator is the Man!)
IT:
Some Dromons wander around seemingly aimlessly
A warrior and a Musket Come out of the fog by our loose Horse
London Market to MDI
York MDI to MDI
Coventry MDI to Courthouse
Take a Pic of our Military now to see how I do after Scouts Pep Talk I am going to try to keep track of wins, losses and promos
So this is area (490 Tiles) and Military (87 Units):
Turn 1 of the 2nd Mistfitzian Era - 560 BC
I move trebs under the Sword army at Tikal -
Battle of Tikal - I know I could wait for the trebs but... there is a reg spear showing and I want to kill
somthing)
Sword army kills rSpear -3 hp
(0 Losses/1 Victim/0 Promo)
vMDI (My buddy First Blood) kills rJavelin Thrower -1hp and we take the city
(0/2/0)
+2 gold - 4 resistors - 1 non resistor - set to starve start a Worker
Move warrior try and bait the LB into the open
Move SOD to hill near Copan
I hope that the BYZ go after the Mayans (turnwise( because the horse looking for the Mayan Salt could end up next to a Mayan LB if he gets booted this turn
2.2% flip chance in Tikal
Someone else learns Chemestry as the rate drops from 4 to 2 turns to complete... the barbs?
IT:
Lose our supply of insence
Nederlands want to renegotiate
It was:
We give Dyes/Spice and 3gpt
It is now:
Dyes Spices 8gpt and 70 gold...
I figure during war is not a time to lose lux.
Get booted from Byz lands but can't tell where (moved him way far away towards our lands... good that he does not die bad that he can't find the salt)
See dromons floating about - they are fighting someone as they are coming back injured
a couple of LB's and a warrior head towards Tiwanku
One is even nice enough to pass by our Army and get a loses a hp
Cuzco Rax to MDI
Tiwanku Courthouse to Market
Maya building Bach
Turn 2 570 AD
Bombard LB with Treb left by Gator on the worker stack (again

Gator) -1 hp
eMDI (Hero of Sumer) kills 2hp LB (the one hit by the army) flawless
(0/3/0)
vMDI kills 2ho LB (the one hit with treb) flawless
(0/4/0)
Battle of Copan - size 12 vMusket on top:
Trebs: (hit,2nd vMusket on top, 6 misses, hit, rMusket on top,hit, 2nd rMusket on top, miss, hit, back to vMusket, miss)
OK so there are 2 vMuskets and 2rMuskets...
MDI army kills 3hp vMusket -5hp (ouch... should have waited)
(0/5/0)
Work and manuver
Chem due in one (can't turn down sci)
IT:
A little sloppy with my troops here...
a LB comes out of the fog and attacks a vHorse in the open -3hp and retreats no damage to LB
a Crusader somes out of the fog and kills a vSword on a hill no damage to Crusader
(1/5/0)
total 3 LB's a JT and Crusader come out of the woodwork.
Chemestry done start Metalurgy in 9...
Sumer Lib to Court
Canterbury MDI to MDI
Turn 3 580AD
Consolidate some of my sloppy troops around Tiwanaku
Continued Barrage of Copan:
6 hits (2 vMusket - 2 rMusket) 2hp rMusket left on top
Sword army Kills rMusket -7hp
(1/6/0)
MM a couple of corrupt towns with scientist to bring Metalurgy down to 8 turns at +2 gpt
IT:
The Mayans actually stack up their units... this is an odd thing for AI.. Hmm...
London MDI to Musket
York MDI to MDI
Nottinghamshire Market to Courthouse
Hastings Lib to MDI
Vilacamba MDI to MDI
Turn 4 590 AD
The Mayans make a neat little SOD to attack us...
I move my stack one tile NW to make them come into our territory so when we nick them up they retreat.
Bombarding of Copan
6 hits... 2 vets and a regular
No attack this turn
Note Byz have no horses or salt
and we are up chemistry up on everyone
IT:
reliably the Ai SOD breaks up making it easier to attack
Oxford Worker to Worker (lots of Jumgle)
Turn 5 600 AD
Mayan Invasion
lil' SOD
Treb hits one hp off of eSpear
vMDI dies redlining 4hp eSpear
(2/6/0)
vMDI kills rJT -2hp
(2/7/0)
vMDI kills vLB -2hp
(2/8/0)
vMDI kills rLB flawless
(2/9/0)
eHorse kills 1hp eSpear flawless
(2/10/0)
other side:
eMDI kills rJT flawless (2/11/0)
ah.. that is better

Just a rWarrior to pick off next turn and maybe the Crusader
Bombarding Copan: (with full compliment of 18 trebs)
8 hits (3 vMusket and 1 rMusket)
Attack of Copan:
Sword army kills 2hp vMusket -3hp
(2/12/0)
MDI army kills 2hp vMusket -5 hp
(2/13/0)
other sword army kills 2 hp vMusket -1hp
(2/14/0)
vMDI kills 1hp rMusket -1 hp and we take the dang city
(2/15/0)
10 gold - Knights Templar - 6 resistors -size 10 - has a Rax (nice) Granary and Courthouse
and 2 workers
Turn clowns into scientist and Metal is due in 6
Move my 2 injured armies inside to heal (IIRC they cannot flip on the first turn of capture)
Enough for tonight...
Extremely well set up Gator.
We are up Chem on everyone (Maya still not talking)
we want to leave the Mayan one city?
I will post some info re: the Byz... they should be easier unit-wise to handle but we share a very long border with them which will make it a challenge.
The rest of the challenge:
I will send one of the Armies to the SE to cut off the road to the town in the south in hopes that it cuts the Salt supply if not I can always move the army to pilliage.
I hope the rest of the cities die easier.
So far 1 sword and one MDI dead... 15 AI units dead... not a bad ratio but it needs to be better
Is this better in the pic dept Bugs?