Back to the game...
First, I accidentally grab the 510 AD save instead of the 810 AD save... then I accidentally grab the 810 autosave... Third time's a charm, and I grab the game I saved off last night.
Turn 6/810 AD
On the tech scene...Maya have Metallurgy... so we're up Military Tradition. Hmmm... I don't want to trade MilTrad to Maya to get them fighting Maya. Let Mistfit's idea be used when we start in on Byzantines.
This is gonna get ugly... we've got a lux trade going with the Dutch. Dial up William, and take the deal off the table. That's interesting... he no longer has an extra incense to trade.
Hey Willie boy... remember that settlement you torched? It's payback time!

Dial up William again and declare war.
Rushes (for culture)
32g on a worker to short rush a library in Palenque. Ditto fo Bonampak.
Do some worker stuff.. capture a Dutch worker in the recently re-patriated Mayan lands.
*****
Siege of Eindhoven
First cav in does 1hp damage to a SwissMerc, retreats. Second kills a Swiss Merc. The third one in captures the city, and we've got incense back.
Trebuchet's and the Armies march on Amsterdam.
Science and Lux come down this turn. Physics next turn.
IBT - Sumeria dials us up, wanting to trade WM. I decline. Maya dial us up and give us the boot.
Physics comes in, queue up Democracy. Then I remember my comments re: "government durability", and reconsider.
We train a couple of cav... and someone ought to look at Vilcabama. It just built a cannon... but we've got a rax there. I queue up a Cav... but we need to look at whether it's worth keeping the rax there...or what to do with this town. I've got a worker irrigating some food it can work... so maybe we can turn it into a useful town.
Akshak peels of a worker. One forest chop underway, with a second to start next turn. Now we can queue up that 'duct and improve some terrain around this town.
Queue up a Library in Liverpool. Dang this town is shield poor. Another candidate for selling off the barracks.
Turn 7/820 AD.
357g+251gpt, Magnetism in 14.
Let's see... I piled up 357g in the last IBT. Rushing the Library straight out in Palenque will cost 276g.... which we can't afford. We need culture in Palneque AND Bonampak. Short rush settlers for 76g apiece.
I'm planting some forest on regular grassland around some of our high-food towns to try to get a few more shields.
*****Battle for Utrecht
Healthy Veteran Cavalry are deployed from Eindhoven, as my secondary Combined Arms Task force is out of position from the Mayan boot. Veteran Cav goes 3/4 killing a Vet SwissMerc. Second Vet Cav is redlined whacking a Regular SwissMerc. Third Vet Cav goes 2/4 dispatching a regular SwissMerc. Un-freaking believable. The 4th (and last) healthy Cavalry dies taking an un-fortified spear to 3/4.
Take Science to 50%... gets Magnetism in 6. Time to fiddle with the cities. Hire a bunch of scientists to no effect. Take Science to 60%, and fiddle with the cities some more. Magnetism in 5 at +23gpt.
Tile-swap Coventry and Vilcabamba. Coventry is now at 20spt net, and a 4-turn Cavalry pump.
IBT - the Barbarian fleet is growing... Pirate ships are all over the place. We might even need some coastal fortresses on our peninsulas. I think a bombardment cut the road to Oxford on the IBT.
Turn 8/830 AD
Spend 36g apiece on Longbow short rushes of the Libraries at Palenque and Bonampak. Resistance is over in Eindhoven. Spend 32g short rushing a worker into the Library build there.
*****Battle for Utrecht - take 2.
Veteran Cavalry is redlined taking the Killer Spearman to 2/4. A 3/4 Cav retreats, a 2/4 Cav dies. Running a fine line between "calculated risk and stupid gamble", I take a 2/4 Cav out of Eindhoven and capture Utrecht.
Shuffle a secondary Combined Arms Stack along the Byzantine Border.
IBT - A couple of Barbarian Pirates and a Galleon shuffle along our
WESTERN coast. We've got to be vigilant, team!
Dutch send an archer and a longbow after Eindhoven. It's defended by a 1/4 Cavalry. At least... that's what it LOOKS like it's defended by.
More Industrial-Era Barbarian Espionage stuff....
Turn 9/840 AD
*****Battle for Amsterdam
Trebuchets reveal 4 Regular SwissMercs defending... redlining 3 of 4. Sword army whacks the 2/4 SwissMerc, revealing a Spear underneath. Blitzes the spear to find another spear underneath. MDI Army whacks that spear, and finds another. The one Cavalry in the task force will rest since the city cannot be taken this turn.
Spend 76g short rushing a temple into Bonampak's Library. 36g into an Explorer short-rush of Eindhoven's Library.
IBT - more Barbarian bombardment. They're starting to hit coastal tiles more frequently.
Turn 10/850 AD
*****Battle for Amsterdam (Part II)
Trebuchets redline 2 of 3 defenders. Sword Army takes care of the 2/3 Swiss Merc. MDI Army takes care of the other two.
Now here's a useful wonder as we're 2 turns from Magnetism.
End the turn by shuffling some Cavalry around... some to watch over the western peninsula, others as placemarkers for positions to place troops to go after Theodora.
Byzantines will offer 230g+42gpt for Magnetism I'll leave that decision to the team and/or next better player... but we could sell it to her for 234g and use that gold to finish off the Libraries I short rushed in Palenque (need 112g) and Bonampak (76g).
I think at least one of our cities is set to riot next turn. The War Weariness is already a factor. I've got half a dozen Cavalry (one Elite) bearing down on The Hague. The Second Dutch War ought to be over REALLY soon.
