SGOTM 10 - Xteam

As long as Gandhi is not threatening our cities or improvements we should continue the war. Not sure how we can capture the worker since he can only be captured by a unit that is moved right next to him. Anyway, I can try. Perhaps I should move the LB and WE away from Delhi to avoid an attack from the Musketman. Unsure if the LB has been fortified where he is now - it looks like he's not fortified.
You have the Knight that can be used? And the LB was recently moved. There is also a river between the LB/WE and Delhi for a little added bonus defense. :)

Here is CP's suggestion:
CP said:
Since G is conveniently moving his cat out of Delhi, we may have the option of capturing the worker before he finishes pasturing the cows. Need to move our lb and WE away from cat this turn (but not threatening the worker); move knight 1S next turn and then SSW the following turn (don't think the cat will attack him), then put all three of our units on the silk 2S of Delhi the following turn (with the explorer within range of the cows as well); then we can decide on the ensuing turn whether the worker is worth the potential cost in units. One potential benefit of a successful attack might be G's willingness to trade Gunpowder for peace. Along this line, we might also consider researching a small part of the way to Gunpowder to facilitate that peace trade.
 
We could at least try this though I suspect that Gandhi will move the worker when it is threatened.
Those darn Fast Workers can move too.

There is always hope. Look what G did with his Great Artist. :)
 
We could at least try this though I suspect that Gandhi will move the worker when it is threatened.

He may well do that, but it's also possible that he will bring 2 lb's out of Delhi to defend it. If we can kill both and have a decent unit still available to defend the cow tile, then G will probably not counterattack and leave his city poorly defended. You can consider killing the cat as well, since that too may cause G to give more for peace.
 
Yes, the AI will sometimes react poorly to a threat so it's clearly worth a try.

I will be away Saturday (reunion with my study group from University) and hope to start some planning Sunday.
 
Don't have a detailed plan ready only some ideas:

Builds:
Finish (whip) worker and WB in OC, finish trireme and build WB in HC. Build 4 settlers in ~12 turns, 2 in Moscow, 1 in St. Pete and 1 in Fish City. Finish Theater in Rostov. Build one more WB for the barb island city (sheep+clam). I think we have enough MP's since we can use the units that are currently busy in Indian territory. We could also use a couple of more workers before the switch to Caste (whipped).

Tech:
Keep researching PP. Will probably save some gold and switch between 0% and 100% as the treasury allows.

War:
Try to capture the worker and avoid putting our forces at unnecessary risk as proposed by CP. If Gandhi advances and threatens our improved tiles or cities go for a peace deal.

Settling plans:
Settle Ice Island city first. Then barb island (east), sheep island (west) and the newly found island to the NW of sheep island.
 
Do we need to plan to build an additional LB for use on the Barb Island, in case of loose Axemen or Horse Archers?

Other than that, the goals listed out look good to me.

In :bts:, I thought they fixed the research stuff so that you do not have to go to 0% and 100%? The fractions all carry over properly? :hmm:
 
We'll need our military units available to settle near the barbs, so shouldn't go there as long as war with G continues; thus, could want to settle west first.
 
leif erikson said:
Do we need to plan to build an additional LB for use on the Barb Island, in case of loose Axemen or Horse Archers?

Cactus Pete said:
We'll need our military units available to settle near the barbs, so shouldn't go there as long as war with G continues; thus, could want to settle west first.

Yes, we need some extra firepower against the barbs. I could use the trireme from HC to scout the nearest barb city and asses the threat level. If possible I would like to settle west last because these cities are more expensive in maintenance and we want to finish PP in reasonable time so that we can trade for Gunpowder. If possible I would also like to avoid building more units so that we can build more wealth and get PP faster. We need it before someone else gets it and before the civs that are willing to trade gunpowder start researching PP themselves.
 
More planning...

Worker actions: Improve fur tiles near OC. Send 1-2 workers from Moscow area to Fish City area. Use workers in teams to get improvements done faster. Hills will get wind mills. Move 1-2 workers to Ice Island FC when it is settled and improve silver and fur tiles first.

Civics: Change to Caste when the last settler is whipped ~12 turns from now.

Other MM'ing: Fire engineer in St. Pete to avoid getting more GE's (GS's are worth considerably more beakers and they will now give us the techs we need). Priority on maximizing commerce until we have PP.
 
Yes, we need some extra firepower against the barbs. I could use the trireme from HC to scout the nearest barb city and asses the threat level. If possible I would like to settle west last because these cities are more expensive in maintenance and we want to finish PP in reasonable time so that we can trade for Gunpowder. If possible I would also like to avoid building more units so that we can build more wealth and get PP faster. We need it before someone else gets it and before the civs that are willing to trade gunpowder start researching PP themselves.
I think this a reasonable approach. I understand the maintenance concerns, calls us to get to Communism soon after Biology.

More planning...

Worker actions: Improve fur tiles near OC. Send 1-2 workers from Moscow area to Fish City area. Use workers in teams to get improvements done faster. Hills will get wind mills. Move 1-2 workers to Ice Island FC when it is settled and improve silver and fur tiles first.

Civics: Change to Caste when the last settler is whipped ~12 turns from now.

Other MM'ing: Fire engineer in St. Pete to avoid getting more GE's (GS's are worth considerably more beakers and they will now give us the techs we need). Priority on maximizing commerce until we have PP.
:goodjob:

Would it be worth building a Theater in St. Pete to allow us to hire an Artist until we get to Caste to speed up GP's a bit?
 
leif erikson said:
Would it be worth building a Theater in St. Pete to allow us to hire an Artist until we get to Caste to speed up GP's a bit?

I'm worried about adding too many artist GPP and increasing the risk of getting a GA instead of a GS. Our bulbing strategy depends on getting some GS's (For SciMeth and Biology).
 
I have played a few turns. Everything is going according to plan except that Gandhi moved the worker when it became threatened.

Highlights:

We have have built 2 WB's, a trireme, one worker and one settler.
Moscow has reclaimed the grassland forest and it's currently being chopped.
A couple of resource deals have been renegotiated to gain 3 gpt.

The intermediate save:

AD 1595

Gandhi is not willing to give Gunpowder for peace (I tried) and he has only 40 gold to give right now. We could kill the caravel (84%) and the cat (99%) and see if this helps. I would like to end the war soon and load a couple of units in our galley and go hunting for those two barb workers on the eastern island. They are bound to be exposed to amphibious assaults.

Moscow has quite a bit of overflow hammers and I was considering to chop some gold by building a warrior in Moscow (Should yield 48 gold). After that perhaps build a WB to use overflow hammers and then wealth
 

Attachments

Highlights:

We have have built 2 WB's, a trireme, one worker and one settler.
Moscow has reclaimed the grassland forest and it's currently being chopped.
A couple of resource deals have been renegotiated to gain 3 gpt.
Looking good! :goodjob:

Gandhi is not willing to give Gunpowder for peace (I tried) and he has only 40 gold to give right now. We could kill the caravel (84%) and the cat (99%) and see if this helps. I would like to end the war soon and load a couple of units in our galley and go hunting for those two barb workers on the eastern island. They are bound to be exposed to amphibious assaults.
I think it is worth a try. If he will not, see if we can get him back into Slavery and all the Gold he's got. :D

Moscow has quite a bit of overflow hammers and I was considering to chop some gold by building a warrior in Moscow (Should yield 48 gold). After that perhaps build a WB to use overflow hammers and then wealth
Gold sounds good to me. I'll be happy when Printing Press is done. Seems like it'll take until Christmas... :mischief:
 
I don't have time to play today so waiting to resume play until Thursday evening is fine with me.

The big decisions are whether to attack Gandhi's units or not and when to end the war. I suppose there is a small chance of getting a more favorable peace deal if we kill some more Indian units. Don't know if it's worth the risk of failing or being counter attacked. We really need the knight for Barb island - both for defense of our city and for capturing the two barb workers. This is also why I want to end the war soon - so that we can move the knight and WE towards the coast.

Perhaps the best approach is to start moving our units home without making any immediate peace deal hoping that Gandhi will increase his treasury so that we can get more gold for peace.

We can sell our map for a little gold and also chop some. Hopefully this is good enough to get PP in 15 turns or so.
 
The big decisions are whether to attack Gandhi's units or not and when to end the war. I suppose there is a small chance of getting a more favorable peace deal if we kill some more Indian units. Don't know if it's worth the risk of failing or being counter attacked. We really need the knight for Barb island - both for defense of our city and for capturing the two barb workers. This is also why I want to end the war soon - so that we can move the knight and WE towards the coast.
If you do not want to risk the Knight, you could attack with the WE at 95.6%?

Perhaps the best approach is to start moving our units home without making any immediate peace deal hoping that Gandhi will increase his treasury so that we can get more gold for peace.
You could be right. Gold for Printing Press is a priority right now. Of course, he could spend it foolishly on himself... :mischief:
 
leif erikson said:
If you do not want to risk the Knight, you could attack with the WE at 95.6%?

The knight should be a certain winner. I'm thinking more about a possible counter attack after defeating the catapult, And about the time it will take before the knight is healed. But since he is faster than the WE he should have some healing time before the WE catches up. I guess it should be safe enough to attack the cat. Do we also risk our caravel at 16% chance of defeat?
 
Back
Top Bottom