SGOTM 11 - ChokoMisfits

Sorry for being absent -- I have been ill. :(

Trading stone for gold is a big opportunity -- more happiness obviously, but as ianw1610 pointed out this gives us the multiplier for Shwedagon Paya. :) Building it ourselves removes a risk from our plans, as well as giving us options on the religious civics. Plus culture and GPP.

We may still want to skip it, as it will cost quite a few hammers even with gold. But we should consider this choice carefully.

I agree we should grab all the available techs from the AIs. We might get some "trade with worst enemy" penalties with civs we have not yet met. But I think the techs are worth the risk, especially IW. If we are fortunate, we will have iron somewhere useful -- maybe even boosting production in one of our cities.

Location for the Great Library...tough question. Ideally we would want it in our GP farm, but time to construct it there is probably prohibitive. Although creative use of whip overflow could get it done with about 5 max-overflow whips, once marble is hooked up, the happiness impact would cripple the city for a long time. :( So our choice really comes down to capital or non-capital.

In capital pro:

- Fast to build with capital in hammer mode
- More GPP in capital means more GP over time than spreading GPP among more cities
- More beakers with academy, Oxford than we would get in another city
- More culture in capital if we have to fall back to culture victory

In capital con:

- Dilution of capital's GPP pool risks not getting any GE -- more GP generated but less chance for GE with each one

So just how lucky do we feel about getting a GE? What is the timing of a GE from the capital if we do not build (or do not complete) the Great Library there?

I like the plan to get chariots/axes exploring the other land masses. We need more info about possible city sites, and to find more AIs and resources.

Tech path...I am still a bit unsure about Theo. We know 4 AIs who are all going to put significant priority on researching this tech, so it will almost certainly become available in trade. There may be some delay due to the Apostolic Palace, but once it is built the AIs will certainly trade Theo. We could be spending our beakers getting Currency, CoL, and CS -- all of which we need to get our costs under control and get our economy in order. Worst case, we are beaten to Theo and end up spending a lot of beakers to get something we can not trade for much (if anything at all).

Theo does open Paper and on to Education, but trying to tech Education while still lacking Currency, CoL, or CS is going to be tough, even with a bulb or two.
 
Okay, when I come back from dinner ill put down some thoughts on Paya. I am going to hold off on my turnset till saturday morning so we can discuss this.

@McArine
I am not sure it matters which i get from which?
 
Obviously I'll try the stone 4 gold trade.

I am not keen on Paya. We have 2 DOWs. We can use 1 on the civ w/ Paya if that is an issue (raze). The other for the city with the resource we need.

So Paya isn't critical, and its a ton of hammers. We need military right now, so where would we build Paya except in the city that will get us military? Doesn't work...

I assume the next tech is literature. If so, i can continue on while debate rages on the tech after lit. I think lit is right to be next. So if all agree, I can play till lit is known tomorrow
 
Shwedagon Paya could be built in the Capital. It will not dilute the 4 GE Ppt like the The Library would.

The Great Library could be build in our Great Person Farm via a Great Engineer from our Capital (keep at 100% GE until the GE pops).

Continue The Parthenon in OasisWheat.

Trading Technologies: Get every Technology, but minimize the number of AI Leaders we trade Aesthetics to. In other words, get maximum value from trades of Mathematics first.

Tech path: Literature -> Theology

Once we have Theology, we can trade it for Code of Laws and Currency. Just because four Civs have Theocracy as a Favorite Civic doesn't mean any of them will Research immediately; it probably means they will get to it eventually. To trade for Theology, we would need both Code of Laws and Currency or similarly large Technologies. The biggest reason for Researching Theology is being able to bulb Paper early.

Gold for Stone: We can probably get more than just Gold for Stone this early in the Game.

Sun Tzu Wu
 
JH,

It looks like Literature next is OK with most or all. No one is voicing objections, anyway. :lol:

I am OK with not building Shwedagon Paya, if that is what the team wants to do. As was discussed earlier before the possibility of gold became known, it is a risk not to build it but not a huge risk. We can work around it if we have to, using spies and espionage or even (if necessary) brute force.

I am not totally happy with the idea of bulbing Paper, unless we can generate 2 GS in time for the first to bulb Paper and the second to be certain of being a GS. Paper is not that expensive a tech, and using our GS on Education is likely to be of more benefit. But that will be far enough off to not impact this turnset, so I do not think we need to hold up further play.

Some military builds are a good idea, especially if we are sending some of our stronger units off to explore overseas (which we need to do). We don't want to risk losing too many warriors if Zara should go crazy and declare on us.

Good luck with the turnset!
 
Quick comment. Unable to see save. The main problem I can see thinking about it with Theo is it is a big (ish) tech atm. We will not be able to get Curr/CoL for a long time (lower level teching) and even then we still have to wait for the AI to be willing to trade it. I assume by the time we get currency it will be worth an extra 3g per city thus helping us build more cities. CoL doesn't help till we get the courthouses up although we can run rep specs though.

So I would prefer going for paper vis CS. GLib I favour in the capital as nowhere else really has the ability to build it. Once we have a forge put a GE on permanent in the cap and we should get a GE. With marble I think using a GE on the GLib would be a mistake.

Got to run again now. Just remember as well next turn we will have alpha to trade as well so that might change what we get as I believe Sal has monarchy etc.

Good Luck JH and I'll be back properly on Wednesday.
 
Okay so, to get gold we'd have to give up stone and silver. We don't need stone, and swapping silver for gold helps with Paya, so its lopsided but i did it with justinian

From Isabella, we get Priesthood + Monotheism for Math
From Saladin, we get Iron Working for Math
From Justinian, we trade Meditation for Archery

So I did not trade Aesthetics, and we have backfilled. Yeah, save your applause

Iron in OasisWheat and Capital Fat Cross!!!!!!!!!!!!!!!!!!!!!!!

So my workers will go for marble and iron hookup

Next Turn bunch of whipping, and Saladin will trade us Monarchy for Alpha + Meditation

So again, I have backfilled us completely WITHOUT TRADING AESTHETICS.

Anyways, I revolt to Monarchy. We need the happiness bonus. Haha just kidding, we're in Rep. Haha!

I trade Clam for Wheat with Saladin, same bonus. Just happiness things

We get a religion. Hinduism in HorseCopper. I do not revolt for obvious reasons (Yara) right now. Playing all sides.

I meet Toko. He is past Saladin to our west. He knows Construction and has no religion. Apparently build Great Wall.

Marble Hooked up. Our Warrior is hanging out in Yara's capital. Looks boring.

Our workboat gets trapped by Toko culture. So I gift him priesthood, he gets to pleased, we have open borders with him now. So far, we have met no one's worst enemy

We learn Lit. Set to Theo.

We have 2 turns till a GS pops in the capital

Our galley beats a barb galley in the west.

And with that, I am handing off!

We are clearly tech leaders, fwiw
 
Looks like a very good turnset, JH! :thumbsup:

OK, we pick up a bunch of techs, including Monarchy. :) We have Rep from the Pyramids, but this is still a very nice boost.

Price for gold...ouch! Silver for gold should be a straight swap, usually. Still, it helps for now, and we can get more silver from a new city or by waiting for more border pops. Or cancelling the deal when the time is right. And in the meantime we get 2 resource-turns per turn for eventual +diplo.

Toku...OK, fave civic is Mercantilism (if I am recalling correctly), so no big Free Religion threat there. He tends not to open borders, so rarely has many friends or much trade. Probably not a big threat. Does he have a religion? (Need to check the save.) Good move on gifting him Priesthood -- cheap tech others already know, and once Toku will grant OB there is a chance to slowly improve relations with him.

What is our time on Theo? I agree with Sleepless that Theo is expensive, and means we will not have other useful techs (Currency or CoL) for quite a long time. :(

No signs of our needed resources yet? We now know 5 AIs, although I am sure there is a lot more land yet to explore.

Clam for wheat, excellent deal. Wheat gives bonus with granary, clam with harbor, so this is better than 1-for-1. :) And starts accumulating resource-turns for +diplo.

Iron...very nice. :) We need the hammers. Very balanced resources for us, with copper, horses, and iron near the start. Maybe all AIs also have resources available (balanced map setting)? But Zara might be evidence against this, unless he also has iron. Or was the OasisWheat location expected to be his?

More comments later once I have looked at the save. Right now, lunch. :lol:
 
Another great turnset! :goodjob:

If we turn down our Research slider to the breakeven point (30%), this is the number of turns we would need to complete a few techs:

Theology 16 Turns
Currency 11 Turns
Code of Laws 11 Turns
(after Code of Laws) Civil Service 30 Turns
(after Theology / Civil Service) Paper 23 Turns
(after Paper) Education 67 Turns

Make sure that our Workers grab all Resources for us. There is still an unmined Silver in our lands (and we don't currently have any Silver). Also there is a Pig in our supposed GP-Farm which needs a Pasture.

To make the most of the food in PigFish and ThreeClams, we need to build Lighthouses in both.

At what stage would we want to REX further to the other suggested city sites??

The placement of Zara's 4th city is plain comical !!! He has a 5th Settler in place... it will be interesting to see if he expands to a different landmass...

Espionage is still set at 100% to Saladin... we should look at how best to allocate this.

The Great Person is 70% likely to be an Engineer and 30% likely to be a Scientist.

If it is a Scientist, we need to decide whether to bulb Paper, or wait to bulb ~60% of Education, or put an Academy in our GP-Farm (PigFish).

If it is an Engineer, we need to decide whether to save him for the UN, or to build the Great Library, or even to build Shwedagon Peya - and if so in which city.

For the sake of diplomacy, I would gift Monotheism to Justinian right away, as it is a low-value tech, which could give us some plus points from him.

STILL no sign of any of the 4 goddess resources.

And for the first time in the game, Mighty Dwaarf is next on the roster!!!
 
Great turn set JerichoHill!

Tokogawa: Also has Open Borders with Justinian I; his Favorite Civic, Mercantilism has good synergy with our Representation, so we should try to get Banking earlier than would be normal to adopt it.

Technology path:

If we turn down our Research slider to the breakeven point (30%), this is the number of turns we would need to complete a few techs:

Theology 16 Turns
Currency 11 Turns
Code of Laws 11 Turns
(after Code of Laws) Civil Service 30 Turns
(after Theology / Civil Service) Paper 23 Turns
(after Paper) Education 67 Turns

After we build more Libraries and hire more Scientists our Research rate will improve dramatically. Probably enough to reduce the above projections by 20-40% and maybe more, since Representation Scientists are awesome (6 Bpt).

I suggest we stick with Theology for 2t at Research slider 00% (to avoid applying too many Beakers to Theology), before committing to it. At that time, we will have generated either a Great Engineer or Great Scientist in the Capital. If we get a Great Scientist, we should definitely continue Theology and save the GS to bulb Paper. If we get a GE, we can use it to rush The Great Library in PigFish, Pop rush a Library & hire 2 Scientists in PigFish, resulting in 8 (The Great Library) + 6 (Library Scientists) * 2 (Philosophical) = 28 GSppt which will generate a GS in 16t (t165), which is still early enough to bulb Paper (prior to acquiring Code of Laws which would prevent the bulb).

After completing Theology and bulbing Paper, we can possibly trade Theology for Code of Laws. (If we get Theology first, even AI Leaders whose Favorite Civic is Theocracy will be more likely to Research something other than Theology, although Isabella may be an exception to this.) Trading for Code of Laws may require work on getting Pleased/especially Friendly trade relations with the AI Civ likely to complete Code of Laws (Zara Yaqob). We could try multiple Resource trades to accelerate the +2 bonus for Resource trading with Zara Yaqob.

If we can't trade for Code of Laws, we will Research it and it will be completed in much less than 10t with two Representation Scientists working in each City with a Library. After we get Code of Laws, we can go back to Education and complete it rather quickly with 1-2 Great Scientists and Representation Scientists. We will be building Universities and Oxford University in no time at all.

Theology -> Paper (bulb) -> Code of Laws (trade or Research) -> Education -> build six Universities -> build Oxford University.

We need to consider where and how to build Oxford University quickly. Slavery is not a good option for Great Wonder/National Wonder rushing.

We need to determine whether we divert to Research Civil Service after Code ol Laws or trade for it later. This will depend on how many Cottages we can support in Capital and thus justify the diversion to Bureaucracy. The +50% Hammer bonus should also be considered.

Cities:

Capital:

Build Queue: complete Barracks, prebuild Spearman, Shwedagon Paya
Worker Tasks: Iron Mine, Silver Mine, Deer Camp, Forest PreChops

OasisWheat:

Build Queue: complete Chariot, prebuild Spearman, resume The Parthenon
Citizen Tasks: add Scientist
Worker Tasks: complete Iron Mine Road, Forest PreChops, Incense Plantation (with Calendar)

HorseCopper:

Build Queue: complete Barracks, prebuild Spearman, Swordsman, Swordsman, ... (assuming Zara Yaqob has no Copper/Iron).
Citizen Tasks: add Scientist
Worker Tasks: Floodplains Farm, Road to PigFish, Forest PreChops

PigFish:

Build Queue: rush Granary, rush Library, rush Lighthouse
Citizen Tasks: after Library, add two Scientists
Worker Tasks: Pig Pasture & Road, Road on Cow, Forest PreChops

RiceMarble:

Build Queue: rush Granary, rush Library, rush Lighthouse
Citizen Tasks: work Marble, after Library, add two Scientists
Worker Tasks: low priority two Floodplains Farms, Forest PreChop, Road 1-SW, 2-S

ThreeClams:

Build Queue: rush Granary, rush Library, rush Lighthouse
Citizen Tasks: after Library, add two Scientists
Worker Tasks: Forest PreChop

Defense:
Need more Naval units to protect Nets and defend against Barbarian Galleys.

Exploring Units:

Galley: Clockwise around Continent, give ride to Chariot to Continent North of us and another to Continent NE of Zara Yaqob.

Work Boat South of Tokugawa: continue clockwise around Tokugawa/Saladin's Continent.

Work Boat 1-NW of Three Clams: Scout around Sugar, determine whether a Continent or just an Island, return to cast Net on nearest Clam when Culture permits.

Sun Tzu Wu
 
Quite a bit to do then Sun!!

The capital will gain one happiness in 4 turns so can then work 2 more cottages instead of corn, this will stagnate growth until we can raise happiness more

Oasis Wheat
We can either add scientist by sacrificing production by removing PH or growth by sacrificing GF. Personally I would leave the second scientist here. Once we get back to Parthenon we should probably chop some/most of this.

Horse Copper
This will grow in 4 when we can hire second sci and still have +2 growth when FP is farmed.

The other 3 are still having early infra rushed and so cannot add scientists here until then.

I agree that GE rushing Glib in Pig Fish is probably the way forward if we get a GE. Other than that there is not much production around to build it unless we chop it out. Pig Fish has a few nearby forests but maybe we should save these for NE. Horse Copper has some but do we really want Glib there??

Where to put or whether to forego our current WW is our biggest decision at the moment. We have possibility og Glib, Parth and SP, but to slow build all three could take a while and tie up majority of our hammers. Certainly without a GE I dont think we should persue all three.

As regards naval defense not sure where we can fit them in at the moment as our port cities are tied up building, graneries, libraries etc at the moment.
 
Quite a bit to do then Sun!!

The capital will gain one happiness in 4 turns so can then work 2 more cottages instead of corn, this will stagnate growth until we can raise happiness more

Oasis Wheat
We can either add scientist by sacrificing production by removing PH or growth by sacrificing GF. Personally I would leave the second scientist here. Once we get back to Parthenon we should probably chop some/most of this.

Horse Copper
This will grow in 4 when we can hire second sci and still have +2 growth when FP is farmed.

The other 3 are still having early infra rushed and so cannot add scientists here until then.

I agree that GE rushing Glib in Pig Fish is probably the way forward if we get a GE. Other than that there is not much production around to build it unless we chop it out. Pig Fish has a few nearby forests but maybe we should save these for NE. Horse Copper has some but do we really want Glib there??

Where to put or whether to forego our current WW is our biggest decision at the moment. We have possibility og Glib, Parth and SP, but to slow build all three could take a while and tie up majority of our hammers. Certainly without a GE I dont think we should persue all three.

As regards naval defense not sure where we can fit them in at the moment as our port cities are tied up building, graneries, libraries etc at the moment.

All very good points, Mighty Dwaarf! Will a more formal Turn Set Plan be forth coming soon?

Regarding naval units: We either need to delay some infrastructure (Granary, Library and Lighthouse) in one of our Port Cities (probably RiceMarble working the Marble) or be satisfied with a single Galley as naval defense for a while. We probably could squeeze a couple Trireme builds for Net and coastal Defense in RiceMarble in the near future, probably after rushing a Granary.

Sun Tzu Wu
 
I would like ot know what are plans are regarding potential WW?? If we are not planning to start them soon i.e. within next turnset or two then fine but if we are then we need to decide where and how they are to built. GE, chop etc??

Re naval defense we cant build triremes to MC if I remember rightly?? Looking at the map I think the only place that a barb galley can come from is from the north sugar land or poss from the west from the north of Saladin. Anything from the East will hopefully be dealt with by Zara before they reach us.
 
My thoughts...

Parthenon - build in OasisWheat, helped by some chopping.

GLib - depends on whether we get an Engineer or a Scientist in 2 turns from now. If we get an Engineer, hurry this in PigFish. If we get a Scientist, slow-build it in Capital, possibly aided by at least one chop.

Shwedagon Peya. To be honest, I'm still not sold on the value to us of this wonder, given that we can counter AI use of it by way of Espionage and Spies.
 
Early draft plan

Capital - Barracks, Units if we spawn GE, Glib if GS.

Oasis Wheat - Chariot, Parthenon

Horse Copper - Barracks, Units if we spawn GS possible SP if we spawn GE.

Three Clams - Granary, Library, Lighthouse - only needs third wboat once enough pop to work third clams.

Pig Fish - Granary, Lib, Lhouse, wboat (will fit in Glib if we spawn GE)

Rice Marble - Granary, Library (can poss fit in Galley if required??)

Workers will finish current tasks, then first priority will be to pasture pigs and farm FP by Horse Copper. After that can either prioritise chopping wonders/linking roads by cities or hooking up other capital resources??

Continue exploration as noted by Sun. As regards naval defense, look to use units to fogbust western sea approach. Once healed station current galley just outside Rice Marble roughly equa distant between Pig Fish and Three Clams.

Try to increase scientists in cities where possible.

If we spawn a GE we could possibly slow build Parth and SP with help of chops, but if we spawn GS I dont think we should tie up our three main cities hammers with WW. I would not be against forgetting about SP altogether but am willing to go with it if the teams consensus is to.

Also noted IanW's points regarding possible diplo +ve trades and how do we want to spread esp points??
 
Of course, the GLib can only be built in a city with a Library, so for us that is only Capital, OasisWheat and HorseCopper. If we pop a GE, we may want to build it in OasisWheat, assuming we don't want to dilute the Engineer gene pool of Capital. If we don't get a GE, go ahead and slow-build it in Capital.

For Espionage, at present I'd give 0 to Saladin, and 1 each to the other 4 AIs.
 
Of course, the GLib can only be built in a city with a Library, so for us that is only Capital, OasisWheat and HorseCopper. If we pop a GE, we may want to build it in OasisWheat, assuming we don't want to dilute the Engineer gene pool of Capital. If we don't get a GE, go ahead and slow-build it in Capital.

For Espionage, at present I'd give 0 to Saladin, and 1 each to the other 4 AIs.

If we get a GE I would push the Lib up the order in Pig Fish, as this I assume is our GP/NE city this would get more GPP from the free GS's from the GLib.
 
GLib - depends on whether we get an Engineer or a Scientist in 2 turns from now. If we get an Engineer, hurry this in PigFish. If we get a Scientist, slow-build it in Capital, possibly aided by at least one chop.

GE -> The Great Library in PigFish after rushing Library (As Mighty Dwaarf suggested).

GS -> The Great Library in HorseCopper (we don't want to pollute Capital with 8 GSPpt).

Shwedagon Paya. To be honest, I'm still not sold on the value to us of this wonder, given that we can counter AI use of it by way of Espionage and Spies.

We can run Pacifism without completing Philosophy. We can run Pacifism for quite a while, until we switch to Theocracy for the Diplomatic Bonus with Zara Yaqob, Saladin, Isabella and Justinian I.

Shwedagon Paya in Capital (2 non-GEPpt is not too much pollution).

Sun Tzu Wu
 
Back
Top Bottom