McArine
King
Plans for my turnset:
I'm planning to just get us to the GS.
Plan is to get Library asap, and run two scientists for a GS. If my calculations are correct, I won't be able to whip for another 3 turns. Even with two forest chops.
135 hammers for the library = 3 turns at 5 hammers + 30h * 2 forests + 30h * 2 pop.
At that time I can have another forest ready to chop, saving us 1 for the whip.
I'd like comments on that, do we want a two pop whip, or a one pop whip, costing us another forest, but lets us grow faster when building the GS.
I would go for the one pop whip, so we get the Granary completed faster. And get more income, as we will be able to work the silver or cottage faster.
After Granary completes I'd build warriors until the cap is reached, and then start another worker.
Another approach is to sacrifice growth, and work two forested plains one turn, and one for another turn, this lets us whip in two turns with two chops. Comments please.
In WheatCowIncense, I'll whip the Monument as soon as it grows, and then switch to Granary, as this city will also end up using the whip a lot.
I'll get open borders with Zara, and send a warrior over to check his lands out.
Workers will split up, and start prechopping. Unless someone has a good idea for the fresh water plains at WheatCowIncense.
I'll ignore research in this turnset, and keep the slider on 0%
I'll promote Sunil Gravaskar to Combat1, unless someone don't agree, and try to keep as many of the warriors alive.
I'll rename the new warriors, but not with Indian cricketeers, as I don't know any.
I'll try to keep the warriors alive
Anything I've forgotten, or need to remember? And is my math all wrong?
I'm planning to just get us to the GS.
Plan is to get Library asap, and run two scientists for a GS. If my calculations are correct, I won't be able to whip for another 3 turns. Even with two forest chops.
135 hammers for the library = 3 turns at 5 hammers + 30h * 2 forests + 30h * 2 pop.
At that time I can have another forest ready to chop, saving us 1 for the whip.
I'd like comments on that, do we want a two pop whip, or a one pop whip, costing us another forest, but lets us grow faster when building the GS.
I would go for the one pop whip, so we get the Granary completed faster. And get more income, as we will be able to work the silver or cottage faster.
After Granary completes I'd build warriors until the cap is reached, and then start another worker.
Another approach is to sacrifice growth, and work two forested plains one turn, and one for another turn, this lets us whip in two turns with two chops. Comments please.
In WheatCowIncense, I'll whip the Monument as soon as it grows, and then switch to Granary, as this city will also end up using the whip a lot.
I'll get open borders with Zara, and send a warrior over to check his lands out.
Workers will split up, and start prechopping. Unless someone has a good idea for the fresh water plains at WheatCowIncense.
I'll ignore research in this turnset, and keep the slider on 0%
I'll promote Sunil Gravaskar to Combat1, unless someone don't agree, and try to keep as many of the warriors alive.
I'll rename the new warriors, but not with Indian cricketeers, as I don't know any.
I'll try to keep the warriors alive
Anything I've forgotten, or need to remember? And is my math all wrong?