Suggestions for improving the Test Path or for running additional Test Paths for comparison's sake
T20 - Delhi at size 20. Work Hill for extra commerce. Switch to worker.
T21 - Got warrior.
Did you maybe run a couple of tests or change your mind and then forget to update your turn report? I'm just curious how you started the Worker on Turn 20 and then still completed the Warrior on Turn 21.
Also, I would recommend that instead of working the Plains Hills square for 2 Hammers and 1 Commerce, you would be better served by working a square that gives 1 Food and 2 Hammers.
Our Worker will come out faster this way, which is what we care about most right now. The "extra Commerce" mattered more for the Hinduism beeline than it does at this particular stage, where the sooner that we get the Worker out, the sooner we can get more value from each square worked by a citizen.
Another test worth running would be Worker -> Worker -> Settler.
If that Second Worker can help to improve the Corns or the Hills in time to speed up the production of the Settler, it MAY be worthwhile in the long run.
T47 - To avoid getting Mono before founding Bombay I swith work hill to forest.
(I want second religion in Bombay).
Consider that since we will have our capitol's borders expand over the Silver due to Hinduism, we might actually WANT to found Judaism in the capitol. Why? Well, with City 2 so close, we'll get a free religious spread to it. Whichever religion it gets will then be our State Religion in TWO CITIES. We'll also have a total of 3 RELIGIOUS CENTRES (not 3 different Religions but 3 total spots where a religion exists across our various cities) across 2 CITIES, instead of 2 RELIGIOUS CENTRES across 2 CITIES. So, by founding both religions in the capitol, we will set up a situation where we can build 1 less early Missionary in order to have our State Religion in 2 different cities.
Havr seems to imply that we could get Judaism in the capitol by working the Plains Hills River square for 2 Hammers and 1 Commerce per turn, but I argue that doing so is not efficient and we should be working a 3 (Food + Hammers) square instead.
However, since he implies that Monotheism is so close, by going Worker -> Worker -> Settler, we can certainly get both religions in the capitol, creating an ideal situation.
There is a bit of a delay in getting the Silver worked, but how much delay is worth testing. With 2 Workers, we can improve all of City 1's squares first and then have 2 Workers to quickly improve the Silver at the same time. There's no point worrying about "duplicated Worker movement being wasted" here, since the Workers won't have much in the way of useful things to do next, anyway.
PRE-CHOPPING AND CHOPPING TIPS FOR FORESTS
Different players will likely be able to achieve different chopping efficiency results. The best keys that I can give to you are to:
a) Plan a path for each Worker, starting in a flatland Forest and then moving to another Flatland Forest
b) Plan for there to be a path from the City to a flatland Forest for each new Worker that exits the city. If you don't have many such options, then you can consider only partially pre-chopping one such Forest. So, instead of pre-chopping a Forest for 4 turns, you can "use that Forest for movement" by having each Worker that moves there pre-chop it for 1 turn and then move on to the next Forest to pre-chop on the following turn
c) Consider that Forests may regrow, but they only regrow horizontally or vertically from another Forest. They won't grow diagonally. Thus, if we don't plan to chop TOO many Forests, it can be our advantage to create a diagonal chopping pattern, to maximize Forest regrowth
T108 - Got GP, but forgot to discover Meditation :-(. Fire priest, hire 2 scientists.
T113 - Got Meditation, Lightbulb CoL.
Well, getting the tech a bit later in our test proves that we can get it a bit later in our real game.
You also revealed a neat idea that we hadn't thought of:
Lightbulbing Code of Laws!
I guess we will need to weigh the cost of researching Theology after Lightbulbing most of it against the (hard to define) risk of an AI beating us to Code of Laws. From a pure numbers standpoint, it is clear that The Oracle will give us 100% of Theology and a Great Prophet will give us 100% of Code of Laws. A Great Prophet is not likely to give us 100% of Theology. However it thus becomes a matter of how late we can risk getting Code of Laws via a Lightbulb which, due to us being Philosophical, is still probably faster than manually researching it, although to be fair, we've never run a test to see if manually researching it was feasible, either.
Thus, we CANNOT claim that just because our previous PLAN was to manually research Code of Laws and because Lightbulbing it is faster than manually researching it, will automatically mean that Lightbulbing it will get us the religion.
ADVANCED PLAYER TACTIC: WAIT WITH MISSIONARIES
(christian missionary failed to spread).
If possible, stand a Missionary in a city (end its turn) for 6 consecutive turns (actually, 5 turns of full movement having its turns ended, but that usually works out to be 6 turns if you have partial movement left over from walking into the city). Doing so gives you the greatest chance of religious spread, just like stationing a Spy for 6 turns (5 turns of full movement being used up) in an AI city will maximize its chances of success.
ANOTHER MISSIONARY TACTIC: GROW YOUR CITIES BEFORE SPREADING
Ensure that the city into which you are spreading the religion has at least 2 more population points than the number of religions that already exist in that city. So, if the city has 1 religion, wait until it has 3 population or more before "spending" the Missionary there, in order to maximize your chances of spreading that religion.
Bombay is pretty useless except for that silver...
The hope is that later on, we'll build Moai Statues there, probably for some basic task, such as pumping Workers or Missionaries throughout the game.
The city could also be moved to the east of the Silver or to the south of the Silver if a Seafood Resource is available.
WARRIOR MOVEMENT
Warrior 2, assuming that we are VERY CAREFUL with Warrior 1, can hopefully discover this info for us.
On that note, Warrior 1 is going to have to dance around the Barb Animals with care--2 Lions and a Bear nearby, with not many Forests? That's just asking for trouble. I'd rather see him "end his turn" several times and "uncover zero more hidden squares" if it means we are able to bring him back safely to just outside of our borders to help fog-bust for Barb People (Warriors, Archers, etc).
Something like S, then SE might work for running away, but ending the turn beside the River for a couple of turns might also work in our favour. A third alternative might be to stay in place for a while until Animals start disappearing, only then making a beeline eastward to finish off its hidden-square exploration.
Consider that a few turns lost from ending the Warrior's turn is preferable to having him die.