Dhoomstriker
Girlie Builder
- Joined
- Aug 12, 2006
- Messages
- 13,474
Executing more tests...
Still, your math is not fair: you cannot count the silver, since the city will be settled after that mine is completed.Just to make you feel better, it's only 15 turns of exploration.
Turn 21 Warrior vs Turn 36 Warrior
Or, optionally, in the Worker-first scenario, we build another Warrior immediately after Warrior 2
I assure you that my calculations are accurate, although you are right that I may have missed something.
We Irrigate the north Corn 1 turn sooner.
That's 1 more turn of 6 Food + 1 Commerce versus 1 more turn of 3 Food + 1 Commerce = 3 Food
We also Irrigate the west Corn 1 turn sooner.
That's 1 more turn of 6 Food + 1 Commerce versus 1 more turn of 3 Food + 1 Commerce = 3 Food
City 2 will be settled before we complete the Silver Mine, so it will be working an unworked Silver Mine or else another square that equivalently provides 4 Basic Inputs, such as a Lake for 2 Food + 2 Commerce.
That's 1 more turn of 3 Hammers + 6 Commerce versus 1 more turn of 2 Hammers + 2 Commerce (or, if you prefer, 2 Food + 2 Commerce).
City 3 will be working a 3 (Food + Hammers) square before the Plains Hills River square is mined.
That's 1 more turn of 4 Hammers + 1 Commerce, instead of 3 Food+Hammers (or, 2 Hammers + 1 Commerce, if you compare it to the unmined Plains Hills River square).
3 Food + 3 Food + (1 Hammer + 4 Commerce) + 2 Hammers = 13 Basic Inputs.
If we grow to Size 4 by the time that we Irrigate the Grassland River square (which was in our original plan), then that would be 14 Basic Inputs.
You CAN calculate these values in this way because we have the citizens ALREADY WORKING those undeveloped squares. You CANNOT add up bonuses this way if you do not have the population to support citizens that could work said squares.
So, for an empire that builds a Worker first and improves 2 Resources before growing to Size 2, only 1 of those Resources can be worked, thus the extra Worker turn has a smaller impact. FOR AN EMPIRE LIKE OURS, where we have CITIZENS WORKING MULTIPLE UNDEVELOPED SQUARES, there is a GREAT OPPORTUNITY COST for each Worker turn delayed.
Please ask further questions if you don't understand why the math works the way that it does, but the math is right.
I agree that unless we find a mineable resource to the east then we have to settle the silver city to make the Oracle slingshot work but unless we explore we won't know what is out there. I think it is a little early to turtle up with an expansion monger right next door.Unclethrill, unless we find another mineable resource East, not knowing pottery we can't find anything useful.
I remember that the mined silver has an important role in giving us the needed techs to Oracle CoL or Theo.
Also, even if i see Dhoom's point about having Dehli double-Holy, i don't want delay city #2 by a single turn.
I can count it and I did, but at the cost of giving up on the double Holy-city idea...Still, your math is not fair: you cannot count the silver, since the city will be settled after that mine is completed.
Well, you'll be happy then, since City 2 will come out so early that I see no reason to delay settling it based on where a religion gets founded. Settling it immediately, though, means that the Silver counts in the calculations.Also, even if i see Dhoom's point about having Dehli double-Holy, i don't want delay city #2 by a single turn.
Far better would be to keep him in place, ending his turn (by pressing the Spacebar at the end of each turn), which, by the way, gains you the Fortification bonus but has the bonus over Fortifying of centering the screen on the Warrior on each turn, so that you can respond to Barb threats.
With just 2 Warriors in the west, we will hardly ever spawn a Barb unit. Without those 2 Warriors in the west, somewhere between 3-4 Barb Archers will appear by turn 60. We will have NO AI units on that side of us to take out those Barb Archers.
However, WE NEED to be in that area on or just before Turn 50. Can we honestly justify sending Warrior 1 away and then back again? Can we get him back to there safely past Lions in flatland terrain? It's unlikely. If we have to get him there past Archers, due to having to dodge the Lions, it won't even happen.
So, my recommendation is to keep Warrior 1 out there, partially fog-busting for new Animals, while preparing to eventually go to the FOG BUSTING 1 location.
Yes, exploration to the north and east will be ideal, but let's do it safely with a later Warrior 3 (possibly inserted into our build order before Settler 3 is complete), as even 1 Archer appearing to the west can cost us 3-10 Warriors in sacrifice (due to dying and then more Archers spawning due to not having more fog-busters out there, possibly allowing Axes to spawn as a result)--not worth it.
The cost of that, 11* Basic Inputs, is half of the cost of another full Warrior!
Wouldn't it be better just to put the other half of the Warrior into our build queue immediately after Settler 2, gaining us half of a Warrior at a time when we will soon need one (for eastward exploration and fog-busting) instead of now, when exploration gained that can't be done later will be minimal?
* 10 if a Forest grows on the Grassland River square
Certainly, we need a vote for this issue.
I can count it and I did, but at the cost of giving up on the double Holy-city idea...
Well, you'll be happy then, since City 2 will come out so early that I see no reason to delay settling it based on where a religion gets founded. Settling it immediately, though, means that the Silver counts in the calculations.
Another reason why Judaism in our capitol is a Good Thing
....
We hardly need border expansion in the south:
- The Silver is already available for use, no matter whether we settle next to it or 1 square away from it
- City 2's borders themselves, without expansion, will still do most or all of the fog-busting needed down there, depending upon where we place the city
- Even if some fog-busting is missed, there's very little room for a Barb Person (Archer) to spawn there
- Border expansion will happen soon enough, anyway, as with 2 Holy Cities within a few squares, religious spread will take only a couple of turns, then only 15 more turns to expand the borders. Any additional border expansion will be wasted down there
- Our capitol, which will be building a Great Prophet Wonder, will be a Double Holy City--Holy Shrines also produce Great Prophets, thus helping to generate more Great Prophets for more Great Shrines
I don't understand this. We finish the worker on T35 or T36 (depending on vote) He has 18 turns of improvements (2 farms, 1 mine :6 turns each) Add 2 turns for movement and then 6 more turns for the silver mine= Total of 26 turns to improve all 4. The improved silver will be in the BFC of city 2 immediately due to capitals border pops. That means we have All 4 done including silver mine by T55 (or 56). It will be at least T60 before we finish Mono and we don't want city 2 down until after we found Judaism.
I agree that unless we find a mineable resource to the east then we have to settle the silver city to make the Oracle slingshot work but unless we explore we won't know what is out there. I think it is a little early to turtle up with an expansion monger right next door.
I can see Dhoom's point. Having a religion in the silver location doesn't net us much since the extra culture will be a waste but how many turns of that silver mine are we willing to waste to get a double holy capital. If we agree that as soon as we settle the second city it will be working the mined silver (and not growing) and that we can have the settler ready by T45 but Mono is not in until say T55 (will need to test to see how accurate those Turns are) then we are looking at 10 turns * 1H + 10 * 4C = 50 total lost by delaying settling the city.
Even if we only had to delay by 2 turns then we are looking at 10 Basic Inputs lost. A delay of settling the second city costs us 5 BI every turn. It isn't a one time thing like the 1 turn on the worker. So I have to go with BLubmuz on this one. I would love to have a double Holy City but the cost to delay city 2 are too high.
We can also a double holy city if we delay City 3 after Oracle. If we want Oracle as early as T90 we might have to delay City3 in any case, and then to get a double holy we delay a single more turn. The double holy city might be Bombay, which will be shame...
In any case, once we get our 4th religion we will surely have a double holy city... unless we found a City4 by then.
The reason why I wanted to found religion 2 in city 2 is that I want religion 3 to be founded in city 3. We will likely be putting city 3 in a key choke point location. It would be best if we could put it in the ideal spot and then let the borders pop 3 turns after founding a religion in it. Without roads, it could take a while for a religion to spread to city 3 organically.
Maybe, but i think it's the only way it can work for a game. But let's try this exercise:BTW, don't you think that Firaxis got the concept of Holy Cities wrong?
In reality the holy cities are never the cities a religion was founded in!
Also, I wanted to say that I, too, like chicken pizza.
Maybe, but i think it's the only way it can work for a game. But let's try this exercise:
Hinduism and Judaism were not actually founded, they were "just" the religions of the Hindu and the Jews, grew over the centuries.
Like could have been the Greek/Roman "paganism" if JC won't have such a great success.
Buddhism: i think that we can also consider its Holy city the one where Siddhartha was born.
Same for Christianity.
Not sure about mueslims, but Mecca was important.
I admit my ignorance about Tao and Confu.
Oh, well it's enough for one convinced those all are just superstitions, despite many of them have good thoughts.
Here is what I did with the Worker:Dude, where did you learn to do math like that?
Okay here are the problems I have with this:
1. I showed in a previous post why the silver can be mined prior to city 2 being settled.
Yes, when the Worker has nothing to do, or when the Worker is improving a square which isn't workable by a citizen on the turn that the improvement is complete, whichever comes first. If we weren't beelining religions and went for Bronze Working earlier, the cost per turn would be unfathomably high.In fact as soon as we have 1 turn where the worker has nothing to do