We'll run out of cash before we can pop a GM from the next great person if we burn one on a golden age. For that matter, I can try to re-calculate from our current GPP production to see if a golden age gives a net benefit. I'm inclined to guess no, since it'll force us to pop a very expensive great person later.
Of course we don't burn a GM on a GA if that's what you meant. My main point is that the GA will cost our economy much less gold per turn for ten turns. THe question is, when will 2FIsh produce the next GM if it produces a GE now, including 10 turns of +100%gppts. And of course, the odds are minimal that we'll get a GE anyway. It's just not the catastrophe that mdy is suggesting--to the contrary, it'd be great. It would free us up to build the galleon chain, war with Sal, etc etc etc etc etc.
I don't think we'll have any spare great people to do this since it takes a long time to ferry any newly popped GP to the fur.
We would have to DOW much earlier for this too work if it is to get to the furs on time, I'm not sure this is a good idea.
The spy can do this in the next few turns, given the map setup it seems unlikely though. Given what we need to transport there a galleon chain probably won't be needed.
This is why we want a galleon chain--to ferry GPs to the furs at the last possible minute. THis could include a GG form warring, a GM from Econ or a GG from Communism. We don't necessarily have to stop researching when we get to MM. THink BIG guys. If I had time to do this right, which I simply don't, I'd be investigating the possibility of running two golden ages. IF we get a GE, then maybe we don't need to kill our towns and cottages in Delhi. How many towns will we have then? Maybe we could just run Univ Suff and get 2h per town for building the UN fast enough, while researching Communism, etc. If we can run two golden ages, that's for sure the fastest possible tech path. (I fully expect other teams to get a couple of GGs from warring and thus be able to run multiple GAs and/or bulb everything in sight.)
The GA would also give us a huge production boost for building those units.
Why do we not want to trade Toku CS? It gives him irrigated farms and samurais, both of which should help his population growth. I think we will have to self-tech guilds and gunpowder as I'm not sure we'll get the AI to friendly AND get them to research the techs we need before we complete mass media. Emperor AI tech slow.
My logic is simple: Trade the techs that get AIs on the GUIlds and/or GP path. So someone (Silu?) should figure out what techs the AIs need to get to make it most likely for them to PICK Guilds/GP next. It's always a crapshoot, but they surely prioritize those techs when they have the prereqs.
CS would make it easier for Japan to take AI cities. Liberalism is in no danger at this point, and Japan is more likely than most AI's to research the guilds line. CS would actually help him get there quicker due to the bureaucracy bonus. I doubt we will be able to get our diplo modifiers high enough to trade for him even if he does get it though.
What about gifting CS to other AIs, along with the Guilds/GP prereq techs? I'm just saying. I haven't done any calcs on this.
+5 shared war will take a long time to accumulate I think. Plus, we don't have the military troops around to protect the gold city. I'd be willing to declare as soon as we have a reasonable military force on that continent and we are SURE that we can immediately bribe Toku into war with us.
Shared war increments every 8t, so we need 32t to get to +5. We only need a mace or two on the gold and in gold city to protect it. The sooner Sal attacks gold city, the better for GG points. It would be smart of course, to protect the crabs with a galleon or trireme also, of course, but we could risk that, I suppose. You guys want to give Toku CS, what about doing it for the bribe to war? And if Sal happens to capture Gold, so what? We capture it back a couple of turns later.
We need to at least capture/raze Zhou. And to reach Zhou, you have to capture Devilsgate. So yes we need to capture both and we might as well keep them since they're fairly large.
We don't know that yet. NOt until we defog more tiles.
Ideally at size 16 we would be working 2 corns, 2 grass mines, and 8 grassland workshops, 1 iron mine, and 3 plains workshops.
The iron mine can easily be prebuilt using the worker outside Delhi.
We have 7 workers in total. It takes 10 turns to workshop a tile. If 3 workers start preworkshopping the capital 20 turns before mass media, and the remaining 4 10 turns before mass media we should be able to complete all the workshops by 1T after mass media. Building 3 workers just to get 3 workshops 1T earlier seems counterproductive.
YOur plan gives us 130hpt, with guilds. With a full granary, we should also be able to finish a corn workshop for 8hpt for most of the needed 10t max to finish the UN, without out losing pop.
We should be ready to flip as many workshops as possible the SAME turn as MM, or even better the turn before if possible, so we get max overflow into the UN from some building or unit that we finished the preceding turn.
Do any AIs have Construction yet? If so, let's get them to Friendly asap. Do we have any galley/galleon close to our west coast for transporting units? Start the war with Sal asap. Be a bit reckless. Be fearless. It's only a crappy city that we can recapture, plus Sal's an idiot and if Japan DoWs the same turn, the odds are Sal will send his units toward Japan.
Be prepared to trade for someone's gold if needed, etc.
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Delhi should build the buddhist temple first for the +2 or +3 hpt. Don't forget it gets a +100% production bonus.