SGOTM 11 - Plastic Ducks

Alright, here's a draft. I'm missing a lot of details as I only tried making the big lines of the plan so we can start tweaking it. Unit movement and worker movement is especially disregarded after a few turns.

Every turn
Spoiler :

Check for Alphabet completion
Check for gpt/luxury resources <-> horses
Check if Justinian is Pleased -> beg gold (40~50 preferably, 30 else)


t130 750BC - Alphabet ETA 12
Spoiler :

Workers
n/a

Units
n/a

Cities
Delhi switches to wealth



t131 725BC - Alphabet ETA 11
Spoiler :

Workers
FW by Delhi goes SW and makes cottage
2 FW by Vijay move 1S of Vijay, road+cancel

Units
Move WIII warrior back to Vijay (get him inside our culture ASAP via Delhi)
Warrior on tundra peninsula goes to ice silvers to explore
Vijay wb goes to explore north. fogbusts island if there's no more exploring to do.
Bombay settler goes towards Galley (shipping to crabs+gold)

Cities
Bombay builds wealth
Vijay builds settler


t132 700BC - Alphabet ETA 10
Spoiler :

Workers
2 FW by Vijay move to closest floodplain and start cottaging

Units
Settler loaded in galley, start moving to crab/gold spot.

Cities
Varanasi works 2 cottages
Agra starts working gold mine
Delhi 6th citizen on mine


t133 675BC - Alphabet ETA 9
Spoiler :

Workers
FW by Agra roads gold
FW by Calcutta goes to Incense road+cancel

Units
Unload settler SE of gold (1N2W of crabs)

Cities
n/a



t134 650BC - Alphabet ETA 8
Spoiler :

Workers
FW by Calcutta goes SE and chops

Units
Galley starts moving towards north island

Cities
Lahore founded, assign Artist and starts granary



t135 625BC - Alphabet ETA 7
Spoiler :

Workers
1st cottage finishes by Varanasi

Units
n/a

Cities
Delhi 7th citizen on second mine
Pataliputra switches to wb (4th citizen on 2F1H) to ship just in time to crabs


t136 600BC - Alphabet ETA 6
Spoiler :

Workers
2 FW by Varanasi start 2nd cottage. 1 cancels this turn as the other can finish it in time anyway
FW by Agra moves to Lahore gold (if WIII warrior isn't back in culture it would cost 1 gold to put a road NW)

Units
start moving Patali wb to crabs

Cities
Delhi 7th citizen on cottage
Calcutta 2nd pop on horses, starts settler



t137 575BC - Alphabet ETA 5
Spoiler :

Science slider as low as possible to have the least overflow possible when finishing CS. Maybe take off Delhi and Bombay from building wealth this turn.

Workers
FW by Delhi goes 2E and starts cottage
1 FW by Varanasi starts chopping plains forest into granary

Units
Galley skips turn inside culture to avoid -1gpt (if WIII warrior isn't back in culture)

Cities



t138 550BC - Alphabet ETA 4
Spoiler :

CS in, revolt to Bureaucracy+Slavery, start Aesthetics
Research to 0% I think (depends on begging)

Workers
FW by Calcutta completes first chop

Units
wb by Lahore makes crabs net

Cities
Delhi starts Temple
Bombay starts worker
Lahore works crabs


t139 525BC - Alphabet ETA 3
Spoiler :

Research to 100%

Workers
FW by Calcutta starts second forest chop

Units


Cities
Delhi 8th pop on farm (temple+growth in 4)




t140 500BC - Alphabet ETA 2
Spoiler :

Research to 0%

Workers


Units

Cities
Patali 1-pop whip settler? (this would work great if we could time a chop here for next turn, maybe at the expense of a few cottage turns in Varanasi (can always whip the granary there).


t141 475BC - Alphabet ETA 1
Spoiler :

Research to 100%
Workers


Units
load Vijay settler in galley ship to north island
Patali settler goes to fish+deer spot

Cities
Vijay starts ?? granary ??
Patali starts granary or overflow in workboat for deer+fish city. Problem is the wb comes way too early this way, it would probably be best not to whip the settler, then start the granary and whip it into the workboat later.



t142 450BC - Alphabet done
Spoiler :

stop+save+upload+report
 
Plan looks pretty good, worker and unit move are not very important in this stage.

Some alternative changes you may want to try.

T135
Pat -- 4th citizen on 3F tile

T138
Delhi starts Aqu

T140
How about chopping the forest to settler and overflow to WB which can be used by the Fish/Deer city. We can do 2 pop whip of Granary. Another choice is to save all the forests for Parthenon.

T141
Vij settler to the 3 clam spot, it can work on 4F2C tile immediately. Let galley move toward Fish/Horse city. Vij starts granary.

Edit:
I have thought about BIC's suggestion of researching MC after CS and before Lit. I think it could be a better choice. We are going to chop 2~4 forests to TGL and forge bonus could save ~3 turns of TGL. Researching MC takes about 7 turns hence that means 4 turns delay of TGL (might not since it takes time for worker to chop the forests), but probably faster Parthenon in Pat. It's a tradeoff between hammers and beakers. I'm a little toward MC.
 
T135
I had put the 4th citizen on 2F1H to get 1 overflow in the settler but I guess 1 food is as good or better.

T138
Yea, upon further reflection, this makes more sense. No need for the temple right away.

T140
I like it.
However I don't like this city for building Parthenon to be honest, its production is only 4 and there aren't that many forests around it =\
If we add a granary to Vijay, it can do it in a relatively 'fast' time

T141
Good point as BIC had suggested this city can pop borders so that the island city doesn't have to.

I'm fine with MC before Aesth/Lit - it also adds 2 much needed happiness in Delhi. The AI is so slow the odds we even lose Parthenon are almost 0%. It will even take forever for us to cash in on failure gold from certain wonders (S. Paya and C. Itza for example). Lastly we can always decide to sink some hammers in Colossus if there's a lot of land up north.

I'd go for Parthenon in Vijay but that's just me.

~~~

I'll update the plan tomorrow and try for the big picture of FW and units in the later turns.
 
Glad to see MC interests you. I failed to point out how much I would like a forge in Delhi when I bolded the Colossus. So... yep, MC retains its interest even if we don't build the Colossus.

Pata could also use a forge, to increase its "natural" number of specialists, and Vijay, and horse city... and now we have silver+gold... Did I mention the forge was one of my favourite buildings ?

If you think the beaker loss vs other teams is acceptable (or even compensated, long term), then I'm all for MC ! :goodjob: If it delays us too much, well... I have no complaints about Aesthetics, as long as the issue is discussed the result is fine with me :)


@Failure gold :
When Alphabet will be in, it will be easier to know when to start a wonder for cash.
 
A little late, but I'm back.

Good going here with some interesting discussion. Trying to catch up.

No problem with kossin playing to alpha.
 
Good to see you back, Bugg123, any suggestions?

We have been a little slow in the progress recently. Let's move on, shall we? We are pretty consentaneous on most things.
 
Tested a bit now.

I don't mind going MC and getting a forge up in Delhi before TGL (I actually maybe think maybe we should get HG in before TGL too, but don't remember any discussion of HG lately).

As for Parthenon, maybe Vijay can try for it (to keep scientists in Pati). It's a bit slow I guess, but it could work. Why do you want parthenon in Pati, Duckweed?

If we're lucky, we could still get lateish MoM in Delhi too.

Other than that I like kossin's micro and duckweed's additions.
 
Do we have a set diplo background? We're bound to get demands for gold soon (even if we keep binary every other turn), and potentially stop-trading with too. I guess those are the most relevant for this turnset.
 
Eeeek...
So I finally moved my (not so tidy but pretty heavy) stuff into my car and crossed half of France... I'll have more time to spend on this game from tomorrow ('xcept that I put 21 turns into BOTM30...), now I'm exhausted (maybe I seemed to have time in the previous days but that was just an illusion as I was merely driven by the need to escape my obligations :p ).

I haven't tested much but I read your plan with care, Kossin, I find it good :)

Duckweed observed a few things I second (what I leave aside, I have no opinion on, yet).

T138
Delhi starts Aqu
Yep, especially if we go for MC.

T141
Vij settler to the 3 clam spot, it can work on 4F2C tile immediately. Let galley move toward Fish/Horse city. Vij starts granary.
I also prefer to settle the 3 clam spot before the sugar, but I said so already. I'd only settle the sugar if it did net superior trade routes.

@Parthenon :
Like Kossin, I'd find it more sensible to build it in Vijay. I didn't run tests, though.
Reason : Pali has only limited production, I'd rather chop infra there than wonders. Granary, Lighthouse, Library, University, Harbour, Monasteries (forge, temples, aqueduct, etc.). It will be a great boost if we can accelerate some of this. Pali would do what it's meant to do : run specialists.
 
I don't have strong tendency of Parthenon location. Pat has 4 forests to chop, so might be faster and also adds 2GPP to the pool. It contaminates the GP pool but in very low odd. Vij is also a good choice.

We will refuse any demand other than tech and resources. Very low chance of cash demand when we keep it low.
 
2 things:

1- Be wary of the search function. I've sent a pm to AlanH and hope to get a positive answer back. All I'll say is I was looking up keywords trying to find an old post but hit the back button right away without reading anything.

2- I'll update the plan but I'll wait for an answer from AlanH before playing. I'm guessing I'll have an answer by tomorrow so if anyone wants to pick up the save before that's fine with me.
 
Updated.
Parts in red are new/fixed.

Every turn
Spoiler :

Check for Alphabet completion - stop, save and upload if it happens.
Check for gpt/luxury resources <-> horses
Check if Justinian is Pleased -> beg gold (40~50 preferably, 30 else)
Refuse every demands except: religion conversion (switch out in 5 turns), resources, techs


t130 750BC - Alphabet ETA 12
Spoiler :


Adjust EP (Saladin/Justinian/Toku, whichever has least EP against us so we can see their demographics). re-focus on ZY to keep seeing his research.
Workers
n/a

Units
n/a

Cities
Delhi switches to wealth



t131 725BC - Alphabet ETA 11
Spoiler :

Workers
FW by Delhi goes SW and makes cottage
2 FW by Vijay move 1S of Vijay, road+cancel

Units
Move WIII warrior back to Vijay (get him inside our culture ASAP via Delhi)
Warrior on tundra peninsula goes to ice silvers to explore
Vijay wb goes to explore north. fogbusts island if there's no more exploring to do. If there's more islands, the wb must be back 1 tile from clams on t145 (turn back around t137~t138 depending on lay of islands). Alternatively we can look to t142 to trade the clams in which case we need to turn back ~t136
Bombay settler goes towards Galley (shipping to crabs+gold)

Cities
Bombay builds wealth
Vijay builds settler


t132 700BC - Alphabet ETA 10
Spoiler :

Workers
2 FW by Vijay move to closest floodplain and start cottaging

Units
Settler loaded in galley, start moving to crab/gold spot.

Cities
Varanasi works 2 cottages
Agra starts working gold mine
Delhi 6th citizen on mine


t133 675BC - Alphabet ETA 9
Spoiler :

Workers
FW by Agra roads gold
FW by Calcutta goes to Incense road+cancel

Units
Unload settler SE of gold (1N2W of crabs)

Cities
n/a



t134 650BC - Alphabet ETA 8
Spoiler :

Workers
FW by Calcutta goes SE and chops

Units
Galley starts moving towards Calcutta

Cities
Lahore founded, assign Artist and starts granary



t135 625BC - Alphabet ETA 7
Spoiler :

Workers
1st cottage finishes by Varanasi

Units
n/a

Cities
Delhi 7th citizen on second mine
Pataliputra switches to wb (4th citizen on 3F) to ship just in time to crabs


t136 600BC - Alphabet ETA 6
Spoiler :

Workers
1 FW by Varanasi roads floodplain 2N of Patali
1 FW by Varanasi roads+cancel grassland 1E of the other FW

FW by Agra moves 1 tile from Lahore gold, road+cancel (no upkeep problem)

Units
start moving Patali wb to crabs

Cities
Delhi 7th citizen mine -> cottage
Calcutta 2nd pop on horses, starts settler



t137 575BC - Alphabet ETA 5
Spoiler :

Science slider as low as possible to have the least overflow possible when finishing CS.

Workers
FW by Delhi goes 2E and starts cottage
2 FW by Patali start chopping forest 1N of Patali

Units
Galley skips turn inside culture to avoid -1gpt (because of Lahore wb)

Cities
n/a



t138 550BC - Alphabet ETA 4
Spoiler :

CS in, revolt to Bureaucracy (stay in Caste for a few more turns to pop borders of new cities), start Metal Casting
Research to 0% I think (depends on begging)

Workers
FW by Calcutta completes first chop

Units
wb by Lahore makes crabs net
Warrior by 2x silver explores tip
Galley skips turn again (wait for warrior to come back in culture next turn)

Cities
Delhi starts Aqueduct
Bombay starts worker
Lahore works crabs


t139 525BC - Alphabet ETA 3
Spoiler :

Research to 100%

Workers
FW by Calcutta starts second forest chop
FW by Patali finishes chop
FW by Patali goes to remaining Varanasi fp and starts cottage


Units
Warrior on silver tip moves back in Culture, send him to Delhi
Galley starts moving to Calcutta


Cities
Delhi 8th pop on mine (growth in 5, whip anger goes away in 5 - no unhappiness)


t140 500BC - Alphabet ETA 2
Spoiler :

Adjust resource deals with Justinian (I think it's on this turn)
Research from now on depends on gold, basically 100% if enough gold, 0% otherwise


Workers
1 FW by Patali helps cottage Varanasi

Units
Patali settler goes to fish+deer site
WIII warrior on Vijay cows (load on Galley next turn)

Cities
Patali overflows into workboat (4 turns)


t141 475BC - Alphabet ETA 1
Spoiler :

Workers
n/a

Units
Vijay settler goes to Vijay cows, skip turn (not enough movement left to found this turn)
Load WIII warrior in Galley
Galley moves towards Calcutta
Settler from Patali moves into place (2E of fish, 1N2W of deer)


Cities
Vijay starts workboat (triple clams)


t142 450BC - Alphabet done
Spoiler :

stop+save+upload+report


Continuing forward this gives...
Spoiler :

t142
GP in Delhi settled (most likely)
Madras founded by fish-deer, assign artist to pop borders in 4
Bangalore runs artist (to pop borders)

t144
load Calcutta settler and FW on galley

t146
Madras and Bangalore pop borders
Madras fish net done
Vijay wb done, move to to triple clams, start another wb
Hyderabad founded on sugar works improved clams, worker starts mine/cottage
Ready to revolt to Slavery+OR+Confu

After MC we can overflow research into Hunting to improve the Deer and then Aesthetics>Literature

 
T131:

How about Bombay taking the FP and growing pop when hammering wealth, while Vijay is using the Horse?

T132 & 135:

Delhi&#8217;s 6th and 7th pop on mine doesn&#8217;t sound great to me.
On mine: -1F+3G+1C, -1F = -2H, 3G1C=5.3B
On farm: +1F+1C, 1F = 2H, 1C = 1.3B
As scientist: -2F = -4H, +10.5B, +6GPP

If using a simplified model, 1H=1G, their total outputs are +2.6B, +3.7B, +5.2B.

That model may be not very accurate considering given some other factors. I think the real problem is what our short-term objective is. Beelining CS ASAP of course, but do those few beakers matter? I prefer to focus on the second objective: wonder-spamming. So I would prefer the second one, work on farm, to accumulate food, which is pop and hammer, for the next stage after CS.

T135:
Pata: I have a different understanding about the 4th pop&#8217;s working tile. It depends what you want to build next.

T137:
Maybe you can start settler/worker in Delhi this turn and whip it next turn under bureau.

I think the Alphabet will be finished later than T142 since Zara has 15turns to reach it in the real game. It doesn&#8217;t matter to play it for a few more turns though.

About techs:

I think MC will be premature after MC given we&#8217;ll already get +100% bonus from resource, +50% from Bureau and probably +25% from OR. +25% from Forge isn&#8217;t that much esp with its great expense.

On the other hand, putting beakers on MC and spending hammers on Forge both mean delaying TGL, which the bonus from Forge can&#8217;t cover. Delaying TGL for 1 turn is already 21B16GPP of loss!

About the settler from Vijay:

Settling down in the 3 clams spot will have a better development, but a new offshore city is immediately +8C from its own traderoads and +5C from the mainland city. The clam city is not productive anyway, it&#8217;s too good to be delayed a bit.
 
About techs:

I think MC will be premature after MC given we&#8217;ll already get +100% bonus from resource, +50% from Bureau and probably +25% from OR. +25% from Forge isn&#8217;t that much esp with its great expense.

On the other hand, putting beakers on MC and spending hammers on Forge both mean delaying TGL, which the bonus from Forge can&#8217;t cover. Delaying TGL for 1 turn is already 21B16GPP of loss!
Right, we'd lose on the tech rate. Duckweed estimated it to 4 turns lost for the Great Lib. Making the Great Lib loss of 84B64GPP.
The loss in beakers is a bit less, though, since a forge would raise the happy cap by 2, allowing to work more commerce tiles. Still, that's a loss.

You're right to point out that we will mostly have multipliers for our next buildings (stone/marble/trait) + Bureau. I doubt about OR in the near future (SR would be Confu, obviously). But maybe we can afford a "quick" switch into Confu, yep, time to build a wonder or two.
Once the multipliers add up, the +25% from the forge isn't so much. But... the total amount of hammers we need in Delhi is BIG. Like : we would delay the Great Lib, but from the NE (or next building, dunno), things would be faster.


About the settler from Vijay:

Settling down in the 3 clams spot will have a better development, but a new offshore city is immediately +8C from its own traderoads and +5C from the mainland city. The clam city is not productive anyway, it&#8217;s too good to be delayed a bit.
Don't you think there would be enough foreign trade routes for the clam city ? Now we've OB with 4 AIs. They will keep settling as the map allows...
If there aren't enough trade routes, though, yes, it would be better to settle offshore.

Hum...
"and +5C from the mainland city."
Where... does this come from ? Is it a bonus for each offshore city ? Does it appear in the capital ? That's the part that could do the difference, right ? Sorry, I have only little knowledge of the traderoutes mechanics.
 
@kossin and dingding

T131 -- My impression is that Bombay already works on FP and copper, if not, then agree with dingding

T132-135 -- Depends on the cash, if it's enough to finish CS in T138, then farm>mine, otherwise mine>farm

T137 -- definitely no, all decent spots have been covered hence a couple hundred beakers from Delhi now is better than any settler and worker

T138 -- Is Bombay at size 3? better to start worker at size 3.

MC 1st delays TGL, while saves hammers in all other cites, overall it gains.

4 turns of 4F2C in Sugar city vs 4~5 turns of 2C + 3C (mainland city), the former is better.

Overall a pretty good plan, go ahead when you are ready.
 
@dingding
T131
Might work (thought about it but didn't try... we really don't come out with that much gold left), I'd
have to check where that leaves us gold-wise before we reach CS.

T132&135
This depends on what we do with Delhi later. If we do not want to whip it before Forges then working mines will avoid angry citizens - and the reason why I put the Temple originally. There is no guarantee of having an extra city spot to settle as well (we are already getting the 4 settlers we know to need), a worker could do however I guess.

I haven't bothered comparing 1 turn earlier CS vs earlier higher pop Delhi. However if you can confirm the latter comes out ahead, I'm pretty sure everyone will be fine with it.

The Bureau+slavery revolt can work, we don't need Caste until t142. (Alternatively we can save ~10 gold by going into Tribalism there)

However on the other hand, we had already identified this map's problem as commerce being the limiting factor... what will really determine if we win early isn't how many wonders we spam in Delhi but how early we can reach U.N. ... maybe that's a reason to try squeezing out as many beakers as we can.

T135 Patali
It's for 1 turn. The possibilities are:
3F ... stores 1 more food
2F1H ... 1 overflow hammer
2F2C ... either 2 beakers or 2 gold
Spec ... -2F and some beakers

The 1 overflow hammer is pretty weak, more food can't hurt, 2C could be considered, a spec is not good too early.
Pati goes like this
[start Settler]...[1 turn workboat]...[Finish Settler]>2nd wb (4 turns for fish+deer)>granary (size 5, can be whipped before too much food is lost)

I don't really mind either direction, they both work. What did you have in mind?

T137
See T132&135

Alphabet is due in 12 according to the last screenshot I took?
http://forums.civfanatics.com/showpost.php?p=9239120&postcount=817

MC vs Aesth+Litt
You've made a good point. I guess what we need to decide is hammers or beakers. I still believe beakers to be the limiting factor so I have no problem changing my mind to Aesth>Litt>MC.

Vijay settler:
Either way works I guess. The island city is stuck running an artist or working an unimproved tile for 4 turns.
Let's look at movement required however:
Vijay<->sugar: 3 turns to settle
Calcutta<->sugar: 3 turns to settle
Vijay<->3 clams: 2 turns to settle
Calcutta<->3 clams: 4 turns to settle on foot, 3 turns to settler with the help of the galley i.e. unload in Vijay on 2nd turn

By switching locations we are getting

Island city on t143 (instead of t146) [+3 turns of added commerce]
Triple clams on t147 (instead of t142) [-1 turn of settled city]

I do agree that settling Island works out to more commerce (it's clear even without calculating it), however the problem lies with popping borders. In my plan, Triple-clam pops borders right away and we're ready to revolt to Slavery on t146.
If we don't, then triple clams or island becomes useless until t151 (triple clams could take cows from Vijay, but Vijay kinda needs 'em unless we can plan a granary whip). Still it slows us down empire-wise way too much for what I like.

Granted this could be different if some seafood is discovered on the other side of the island > then I'd prioritize Island first.

@BIC
Research is the limiting factor going MC>...>Lit, it might be even more than 4 turns depending on our stash of gold. I think 4 turns is the best possible outcome to be honest.

@Duckweed
Right, I'll give it another sweep add in the various suggestions and see how it turns out.

I'm not sold on MC right after CS. What cities will benefit from it? Most other cities will be busy with more pressing things in the 4~6 turns delayed on MC - only Delhi really benefits from what I can think.
 
Many cities can produce MC right after Granary and/or LH and hence it allows for more efficient whipping of other infras. Forge in Delhi also allows faster other wonders.
 
Yes I know, I'm just trying to figure how many cities can use that headstart in building a forge compared to researching MC after Literature. (i.e. start Forge right away when MC is done, before Literature is done)

EDIT: Oh and Congrats on 3rd straight gold medal in BOTM29. You're really spanking the competition!
 
Pat, the city will be crazily whipped. If we go Lit 1st, then it's 8 turns delayed of MC, Pat will grow to size 6 in a minute.
Thanks, I'm pretty satisfied in the early part of BOTM29, but this game has been played better until now.
 
About MC:

The other cities can't have that hammers (pops) to put on forge that early. There is no need to hurry for MC if it's not for Delhi.

To calculate the output of forge in Delhi, it's easy to find the break-even:
Cost: 180H/(1+25%+50%) = 103H
Bonus on output (if building wonders): (1+25%+50%+100%+25%)/(1+25%+50%+100%)-100% = 9.1%
Break-even: 103H/9.1% = 1131H


So the forge in Delhi won't be interesting before putting a total amount of 1131H (final hammers). That's approximately hammers for TGL+Aqueduct+HG. Hence personally this forge is premature and inappropriate given the great loss of delaying TGL.

Now for me, even Calendar is more prioticized than MC.

Edit: Break-even of forge can be calculated in the same way for the other cities when building infra. That's 720H. I don't think we need that much hammers for infra, since Granary+LH are usually earlier than Forge, after them, it's roughly Libra+Univ+Harbor for about 405H. It doesn't seem like we have that much infra to build either.

About T135 in Pata:

After the settler, it seems too late to perform a 2-pop whipping (4=>2) for the Granary because the food bar is pretty full. I'd like to chop one WB for the Fish city, then perform 2-pop whipping (5=>3) for the Granary when the food bar is at 1/3 in size 5.
 
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