Whipping one in Pati only to keep at 2-pop whip. Can hold it if you want, but it'll delay the last mace from Pati enough that our attack is 1 turn delayed, I think. Will look at it.
Will check libs in Banga+Hyde. Very little overflow, + Banga regrows T179 regardless.
Continuing monasteries to within 1 turn means we also whip in some cash. About 78h + 10g vs 62h. We're getting more hammers by building MoM rather than whipping cash, overall.
Pat don't need to build any units in the last few turns before DOW if the units from there could not reach the border in time.
Little is still something and the bigger problem is what's the benefit if you delay the whip? your plan raised the slider to 100% next turn while you delay the lib.
My impression is that the overflow only translates into cash when the next build is small, but not big building like OU. Better to test and find it out.
We need to decide on how many units we want where. And which cities to take. War should be prepared at end of this turnset for attack on T190, I think.
9+3 on eastern border of Delhi seems a lot for Horse+Cow city. (Leaving us with only 6+2 to go for Aksoum+Wheat+cow+iron (If we want all 3)).
12 units are for capital + Horse/Cow city, they will be sent through Zara's land to the galleys 1st and land to the target city using navies.
If we're making Madras into a 3rd GP-farm (and not Banga), I think we should use Banga for HM production and thus put Hindu there first.
Var can produce HM after spies and Bangalore need Forge at that time.
So.. keep Pata at minimum size 4, then?.
If we start cats at T186, I don't think we can get them in position to war T190. Spending 1 turn to finish construction > later war, no?
Also, getting to start a cat in Pata allows for only 2-pop whips there. Overflow will eventually lead to a 1-pop whip of mace in Pata (I think).
The question is how many turns of earlier war (or the 6 captured cities can contribute) can outproduce the beakers invested to Construction?
BTW,
I think no techs is really needed in short time, so we can put slider to 0% until OU is completed.
Get the woodmanIII warrior back for the war.