Abegweit said:
Water will get to the cow in six turns.
Had a thought
Once in monarchy (soon), we only need 1 extra food in Zimbabwe for 5fpt.
This will be achieved once the next grass tile (1NW of Ulundi) is irrigated meaning cow can be left mined (why irrigate cow then mine grass when irrigating grass does same outcome?).
Later we will probably want to irrigate the next tile along (the mGrass 1SE of Zimbabwe) to get irrigation to plains and so we can use a mHill allowing 10spt so we can build a combo factory.
What is the aim for Zimbabwe in monarchy?
I suggest averaging anything less than 10spt means we either waste the 5fpt - 2 turn growth, or we waste the rax and only build settlers / workers.
eg if worker takes 2 turns to build we cannot use extra shields growing every 2 turns, therefore any workers must be built in 1 turn.
A 4 turn SF could operate size 4-5 with 6,6+2, 7, 7+2 spt, but this wastes the rax.
Getting 10spt requires mining the goat mountain and 1 hill as well as having 2 grass tiles irrigated - thats 36 worker turns on the mining and 8 on the irrigation. Until then I dont think we will be able to build military and workers or setters plus maintain 5fpt.(except in GA)