Paul#42 said:
That's why I suggested to build a colony in swazi next turn. A worker is unemployed there. It would also spare 2gpt unit support...
Ah. Good idea. Unfortunately we need a road up to it first. It would thus take five turns and we can't wait (BTW, this being Monarchy, it only saves 1 gpt). However this is high priority and, as such, I'd suggest putting the colony in Ngome. In fact, take one of the workers off the mining detail to build it. This way we'll have it next turn. To save more money, some of our workers should be merged into cities. For example, the two mining nw of Z should go to Ibabango once finished. The spare you mentioned in the southeast should go to Umtata.
Japan and India have a combined 105g. Apart from that we pay 5gpt to India right now. Could we declare on China or Korea and enter their territory somewhere?
Attack Tienstin-on-our-sheep. It's a blot on our territory anyway. Both Japan and India will loan us their money, and the deal will be cancelled by the DoW. We have a Vet Impi outside Tienstin and he could attack this turn. It's only defended by a warrior. If we win, I think this is a good thing. If we don't... oh well.
Germany has 44g. Otto is the only one to lack construction and Polytheism...
Germany, France and England own 67g. We need a war over there anyway. Problem is, our galleys are too far away to trigger the war.
But getting most for 1gpt (England, 14g) plus 3gpt (Germany, 44g) might help even if we can't cancel the deal immediately. How long will our galleys take to ignite the war (best by dow on France)?
EDIT: America and Vikings whom we could easily draw to war combine for just 43g. To buy cash from them would pay off after (67g-43g)/4gpt = 6 turns - plus the benefit to have them fighting immediately.
Get the German cash for a loan (or construction). Declare on the English. Bring the Americans into the war. It will take a tech to bring them in so get their money as part of the Alliance.
I'm starting to mess up the AI-blocks (No C3C @work). Is this grouping correct?

1) Egypt, Ottomans, Russia, Arabs
2) India, Korea, China, Japan
3) France, Germany, England
4) America, Vikings
Yes.
An embassy with the US will cost us 54g.
Money from the Americans, Indians, Germans & Japs = 174g
Current cash = 232g
232 + 174 - 54 = 352g, which is enough to pay for our warrior upgrades. There is also 7g to be had from the French but I don't think we want it. I don't see anyway to get more. There isn't much left anyway (no one else has more than 16).
Soo... Plan.
This turn.
1. Pillage Iron at Helio. Abandon Memphis and gift Helio to India.
2. Take out loans from Germany, Japan, Korea and India. Or sell poly to Otto.
3. Establish Embassy with US.
4. Declare on England and China, attacking Tientsin.
5. Bring Americans into the English war.
6. Send a worker to the Iron at Swazi.
7. Move the Vet warriors to Umfolozi.
This will take us off the hook for the Indian and Jap loans. Depending on who attacks whom on the other continent, we may be also be be off for German one too. If we sell Poly, obviously this won't be an issue.
Next turn
Establish Iron colony and upgrade warriors, shipping them off to Egypt.
Final question: what about the two cities I suggested 4NW and 4NE of Umfolozi? How about one in Egypt?
Edit: Korea has 13g. We should get that too.
Edit 2: Just spotted the road at Swazi

It would be better to build the colony there and merge at least one worker at Ngome once the mine is finished.
Edit 3: Plan edited to reflect 1 & 2