Andronicus
Emperor
- Joined
- Feb 18, 2005
- Messages
- 1,672
I'm drooling over playing these turns with 3 armies and GA
The Egyptian war strategy
Thebes has flip risk according to civassist of 22-45%, requiring 248 units to prevent.
I propose leaving Thebes undefended (to allow recapture by Egyptians or Ottomen) following the flip safe IT after capture. On recapture it will lose pop -> size 11, then we retake (by force of 3 or 4 horse or MDIs left outside) -> size 10 etc. This appears to be the quickest way to get down to size 1, meanwhile Cleo is eliminated by our armies. Downsides to this are loss of gold when AI takes Thebes - I propose we spend our gold so they gain nil. Also they may time Thebes capture to gain AC - can we tell when next one due (occur every 5 turns) perhaps we could eliminate attackers the turn before to increase odds of holding it for that turn (flip remains a risk).
I strongly recommend we build 3rd MDI army at this stage. Our 3 armies can then systematically raze Cleo's cities allowing Thebes to become safe for us. Razing prevents further flips and frees our military to continue the advance rather than being held up defending captured cities. Slaves are going to be useful in developing our new lands quickly.
I propose we go Byblos -> Giza -> east -> north. Newer reinforcements from across the straight can then go after Heliopolis and Pi-Rameses (after it finishes wonder build perhaps - dont raze if builds a wonder). Apart from the 4 we can see, Cleo also has Elephantine, Alexandria and El-Amarna. Visible culture borders suggest 1 of these is east of Giza, another NE of Thebes
Commerce
As mentioned above I would like to get our gold in hand down. This can be partially achieved by embassy with England (89g) and rushing harbour in NM (108g). Remainder can be spent short rushing.
I believe it cant be too long till chivalry avail. I suggest we consider putting commerce towards Invention during our GA - this will bring down the price of Invention and hopefully allow us to purchase both Invention and Chivalry when that is avail. Then I would like to bee-line to cavalry without waiting on the AI, hopefully by time we are out of GA we will be starting to set up science farms. With cavs our conquest should be rapid.
Diplomacy
At war with all bar England - English only have 21g - if they get sig more (?100+) it would be worthwhile buying gold with gpt then triggerring America's mpp with England.
We must not have peace with AERO (Arab-Egypt-Russia-Otto) alliance until Cleo retires
JICK alliance (Japan-India-China-Korea) are all willing to give peace but at a cost. Getting peace earlier allows us to do our fake gpt for tech trick sooner.
Cheapest is Korea (40g), Japan req mono but will throw in 2 slaves +5g, India will take peace for rep giving us 26g. Any thoughts?
War with other continent doesnt hurt us, an occasional settler pair providing leader farming material + slaves.
edit - a few MM issues I propose changing
We currently have an excess of food and will shortly after our GA have a settler factory (hopefully).
I propose
- mining plains aroud Hlobane, and grass around Ulundi (the 2 not usable by Ibab)
- add workers to Ibab (mining the 2 other hills so works 3 hills)
- putting lux slider up to 30% so more tiles can be used during our GA (I think this would result in only 2 or 3 specialists).
- urgent settler to wines should allow lux back to 20%
Incidentally FP in Thebes looks good on civassist (NM even goes from 90% to under 50% corrupt), but must wait until flip safe.
The Egyptian war strategy
Thebes has flip risk according to civassist of 22-45%, requiring 248 units to prevent.
I propose leaving Thebes undefended (to allow recapture by Egyptians or Ottomen) following the flip safe IT after capture. On recapture it will lose pop -> size 11, then we retake (by force of 3 or 4 horse or MDIs left outside) -> size 10 etc. This appears to be the quickest way to get down to size 1, meanwhile Cleo is eliminated by our armies. Downsides to this are loss of gold when AI takes Thebes - I propose we spend our gold so they gain nil. Also they may time Thebes capture to gain AC - can we tell when next one due (occur every 5 turns) perhaps we could eliminate attackers the turn before to increase odds of holding it for that turn (flip remains a risk).
I strongly recommend we build 3rd MDI army at this stage. Our 3 armies can then systematically raze Cleo's cities allowing Thebes to become safe for us. Razing prevents further flips and frees our military to continue the advance rather than being held up defending captured cities. Slaves are going to be useful in developing our new lands quickly.
I propose we go Byblos -> Giza -> east -> north. Newer reinforcements from across the straight can then go after Heliopolis and Pi-Rameses (after it finishes wonder build perhaps - dont raze if builds a wonder). Apart from the 4 we can see, Cleo also has Elephantine, Alexandria and El-Amarna. Visible culture borders suggest 1 of these is east of Giza, another NE of Thebes
Commerce
As mentioned above I would like to get our gold in hand down. This can be partially achieved by embassy with England (89g) and rushing harbour in NM (108g). Remainder can be spent short rushing.
I believe it cant be too long till chivalry avail. I suggest we consider putting commerce towards Invention during our GA - this will bring down the price of Invention and hopefully allow us to purchase both Invention and Chivalry when that is avail. Then I would like to bee-line to cavalry without waiting on the AI, hopefully by time we are out of GA we will be starting to set up science farms. With cavs our conquest should be rapid.
Diplomacy
At war with all bar England - English only have 21g - if they get sig more (?100+) it would be worthwhile buying gold with gpt then triggerring America's mpp with England.
We must not have peace with AERO (Arab-Egypt-Russia-Otto) alliance until Cleo retires
JICK alliance (Japan-India-China-Korea) are all willing to give peace but at a cost. Getting peace earlier allows us to do our fake gpt for tech trick sooner.
Cheapest is Korea (40g), Japan req mono but will throw in 2 slaves +5g, India will take peace for rep giving us 26g. Any thoughts?
War with other continent doesnt hurt us, an occasional settler pair providing leader farming material + slaves.
edit - a few MM issues I propose changing
We currently have an excess of food and will shortly after our GA have a settler factory (hopefully).
I propose
- mining plains aroud Hlobane, and grass around Ulundi (the 2 not usable by Ibab)
- add workers to Ibab (mining the 2 other hills so works 3 hills)
- putting lux slider up to 30% so more tiles can be used during our GA (I think this would result in only 2 or 3 specialists).
- urgent settler to wines should allow lux back to 20%
Incidentally FP in Thebes looks good on civassist (NM even goes from 90% to under 50% corrupt), but must wait until flip safe.