780AD
IT
Chinese LB leaves Beijing chasing a cat out of reach, muskets try to return too late
Nr Washington 3/5zerk retreats 4/5knight
Horse - Zim,Bapedi,
Impi - London, Swazi, N Tugela
Settler - Thebes, Neu Ulundi
Canterbury builds walls
Indians are building Bach's (Paris, Osaka and Madras building Bach)
Turn 5 790AD
Starting Continent
Near Canton; eknight d C 1/3LB [69-9]
@
Beijing 10/18 7thKA d spear (8/18)
-> capture (with Sistine Chapel) [70-9]
Near Tugela; 5/6AC d I 1/3LB, capture treb Indians captured and moved adj Kolhapur [71-9]
@
Kolhapur trebs bombard spear to 1/3, only 1, 10/17 7thKA d 1/3sp
-> capture [72-9]
@ Xinjian 1stMDI d 4/4musk [73-9]
Other continent
Settle N Isand 2 - black dot east of London
Settle N Intombe 2 as combat settler to Vikings
9th KA reaches Atlanta - hope to capture next turn
Expedition force to northern island finds 2 zerks centrally placed to cover every landing opportunity (clever AI! - not so clever that it doesnt send zerks in boats to capture our undefended cities

)
Near Wash knight d 2/5zerk (3/4) [74-9]
Decide now is time to
dow France as we have many healthy units not doing anything this turn
French forces in our area
5 knights - 1 on mountain, 2 just in Viking area
2 musketeers
6 LBs
Germans - 3 archers
Near Hastings; kn l kn (2/4), kn d 2/4kn(promotes 3/5) [75-10]
Near London; kn d G archer2/4), kn d G archer (3/4),kn d G archer (promotes 5/5) kn d F kn (3/4) [79-10]
Near York; AC l F LB (promotes 3/5), kn d F LB (promotes 4/5), ekn d 3/5LB (5/5) [81-11]
Near Chicago; 4thKA d 2 musk + LB (4/18), kn d LB (2/4), kn d LB (2/4), kn d LB (3/4) [87-11]
@
Miami 5thKA d 2 V pike (14/18)
-> capture [89-11]
Near Seattle; 5thKA d 2 F kn [91-11]
@
Seattle 5thKA d V pike, kn d V spear
-> capture [93-11]
French knight on mountain remains -> let it capture a town, then attack it on the flat.
IT
Japanese units capture 2 treb stacks moving them for us deeper into JIC territory
F knight captures un-defended Zim2, no gold
1 zerk on northern island moves off centre tile fighting ? American unit - our landing will now only face 1 zerk
Horse - Ulundi,Hlobane, Isand, Umtata, Umfolozi, Ibab (returns to 10spt)
Settlers - Mecca, Istanbul, Damascus, N Umfolozi, Munich
KT produces crusader (vet this time)
Turn 6 800AD
Settle N Mpondo 2 near Heliopolis for 3 more tiles
Settle N Ngome2 near Moscow for 2 tiles
Settle N Swazi2 neear Damascus to fill in 4 tiles
Near Canton; ekn d C 2/3LB [94-11]
@
Xinxian 2ndMDI d musk + spear (14/18)
-> capture -
WEAK CHINESE DESTROYED [96-11]
@
Delhi 6thKA d 2 musk (7/20), 10thACA d 2 musk (12/19)
-> capture (sited on Indian salt) [100-11]
@ Lahore 14th d musk (13/17) [101-11]
Near Kolhapur 4/6AC d 1/4sam, kn d J 2/4pike [103-11]
Recapture trebs, pos 1 stack next to Madras, other moved so capture leads it to be moved next Madras
Landings on northern and southern islands
Other Continent
@
N Zim treb misses, kn d kn (1/5)
-> re-capture [104-11]
@
Atlanta 9thKA d 2 spears
-> capture -
FRAGILE AMERICANS DESTROYED [106-11]
@
Boston 12thKA d spear(13/17), 8thKA d spear (13/18)
-> capture [108-11]
@
Bergen 5thKA d 2 pike (13/18)
-> capture [110-11]
Settle N Tugela 2 on white dot
Save here 298 tiles from dom
I think we should be able to achieve that in 5 turns
Military situation
Viking
- landings on north and south islands
- north may be a struggle - if successful, 2 settlers are waiting across the straight - 1 to settle NE corner island, 1 for if Liverpool razed (has just grown size 2 though)
- 5 armies avail with at least 12hp and 2 knights positioned to attack Houston next turn (situated 1E of Miami)
I expect Trondheim to be more heavily defended, but other towns have only had 2 units
French
No attacks from across the border yet - main concern is knights.
We have quite a few knights down south now, may want to bring 1 army down too (11thKA in Hastings will recover its hp this IT)
Indians
4 towns left - Madras (building Bach edit - just checked F7, Indians must have switched, cos Madras isnt building it now) and Lahore hopefully fall next turn. Have been losing army hp's to muskets -> some are onl;y half strength
no nearby rax for healing
seen no WEs lately, perhaps will try to build now they no longer have salt
Japanese
Sams are quite a nuisance, but giving them an easy target (usually a treb) and bombing them down has worked best for me. Easier now out of mountains
6 cities - Osaka building Bach, Kyoto has GW and Sun Tsu's - may want to tackle Kyoto first after Bombay.
Germans - I've ignored them
English - settler on boat, no idea where boat is - not an issue as flip risk small
Settler situation
I've filled most sites on my dot maps, a number of settlers are named with directions of where they are intended ( just rememberred I forgot to take off go-to orders - sorry. If you want to remove you'll need to check every settler individually - I think most go-to orders were for no more than 5 turns and none done last 3 turns)
Settler in Chicago planned for 2N of Chicago, settler by Hastings for purple dot (3NW Boston)
Need settler 2SE of Philly - can rush one in York for 112g as grows size 3 next turn.
Berlin produces settler in 2 turns planned for blue dot - fills the 4 tiles SE of Berlin
In
starting area I have 2 knights in Ibab ready to take out Haried (raze) and settler on boat to drop 1SE where picks up more tiles
Had a brain fart thinking could settle 1W of Nagoya, settler from Nagoya next turn planned for 2E, settler currently 1W could settle 3S of Nagoya
Other sites 2S of Ngome, 2N of Ibab and S,SW of Isand can be built by those core towns 2 turns before expect domination
Not much to do
former AERO area - 1 tile from settler red dot W,SW of Alexandria (settler on way) and 1 tile 2SE Pi-Ramesses
JICK area requires most settlers as may not get all expansions.
Named settleres on way to 2N, 1W Beijing and 2NW Delhi
Canton expands in 2 closing remainder of north of mountain range.
City Management
Probably not requiring the same level of attention any more. Building horses for more than 5 turns doesnt make a lot of sense.
Main use for money may be rushing units to protect French border and perhaps a rax in central JIC, err JI..
In last 2-3 turns rushing lib to expand (but limitted by resistance in most cities) may be beneficial
Making 463gpt - 127 from taxmen
Sundries
A few galley builds (actually there are 8) are "just in case" we need to transport - I dont expect these to be required other than across the German strait
The majority of settler builds will not be required but those near the fronts give flexibilty to rush something else if needed