SGOTM 11 - Shaka, not stirred

Okay, now I got it. I will probably play just a couple of turns.

Stay tuned ;)
 
Okay, I played 3+ turns.
Made some progress, hope it was enough... :hmm:

Preflight check
12 settlers ready. 3 more next turn. Just one of them in Scandinavia where
most of them will be needed. We should rush some there. And quickly capture
land. And I want to press hard on France. Pink is such a weak color... :D

detailed turnlog:
Spoiler :

0) 800 AD
Change some wealth builds near France and Vikings to settlers to be able to
react quickly. We will join workers there if appropriate.
Decide not to move Nagoya but to move yellow dot NE which also gets all
coastal tiles without expansion.
connect Iron, see no no need to disconnect again.
cancel fortress build near Rheims. The front shall be in France.
Rush some settlers that should get a mission.

near Rheims
vet knight r from vet F spear (-> 2/4)
vet knight (-> 3/4) d 2/4 F spear [1-0]

IBT
I vet LB l vet knight (-> 4/5) [2-0]
V vet LB l vet knight (-> 3/4) [3-0]
V reg berserk r knight (-> 1/4)
V reg berserk d 1/4 knight [3-1]
F reg LB d 1/4 knight [3-2]
E vet galley (-> 2/4) d reg galley [3-3]

1) 810 AD
French
near Rheims
vet knight (-> 4/5) d reg F LB [4-3]
vet knight (-> 3/4) d reg F pike [5-3]
e knight r 2/3 F musket

Vikings
near Boston
12th knights d vet V pike, 2 vet V zerks [8-3]
3rd MDI d 3/4 zerk [9-3]
8th knights d vet V spear [10-3]

Odense
vet knight (-> 2/4) d e zerk [11-3]
vet knight l reg zerk (-> 2/4) [11-4]
vet knight r reg zerk (-> 2/3)
vet knight (-> 3/4) d 2/3 zerk [12-4]
vet galley d E 2/4 galley [13-4]

Stavanger
vet knight (-> 2/4) d reg V spear [14-4]
vet knight (-> 2/4) d reg V spear [15-4]
vet knight (-> 3/4) d 2/3 V zerk [16-4], capturs town.

Indians
Lahore
14th knights (-> 3/17) d reg I musket [17-4]
vet knight r reg spear
4/5 knight d reg spear, captures [18-4]

Madras
vet knight l 5/5 WE (-> 3/5) [18-5]
vet knight l 2/3 musket (-> 1/3) [18-6]
vet knight l reg spear (-> 2/3) [18-7]
13th knights d reg spear [19-7]

Bangalore
1st MDI (-> 6/14) d vet, reg musket [21-7]


IBT
I 5/5 WE d 1/4 knight [21-8]
V reg zerk d 2/4 knight [21-9]
2/3 zerk l 1/4 knight [22-9]
Japanese start Bach's :D


2) 820 AD
French
near Rheims
11th knights d reg musket [23-9]
vet knight d 1/3 musket [24-9]

Vikings
Stavanger
2/4 vet knight r vet zerk
2/4 vet knight r vet zerk (-> 3/4)

near Bergen
e knight (-> 4/5) d vet zerk [25-9]
vet knight (-> 3/4) d reg pike [26-9]

Stockholm
4th knights (-> 16/18) d vet pike [27-9]

Rejkjavik
5th knights d 2 vet, reg pikes [30-9], capture.

Houston
vet knight r vet pike
e knight r vet pike
e knight r vet pike (-> 3/4) :banana:

Hareid
vet knight (-> 1/4) d reg spear [31-9]
vet knight (-> 3/4) d reg spear [32-9], razes.

Indians
Madras
13th knight d reg musket [33-9]
vet knight d 1/3 spear [34-9], captures.

Bangalore
2nd MDI d reg musket [35-9], captures.

Bombay
10th AC d reg musket, reg spear [37-9]
6th knight d reg spear [38-9], captures. Last town, settler in galley on the

run

near Lahore
2 vet knight l 5/5 WE (-> 2/6) [38-11]
3/5 knight d 2/6 WE [39-11]

IBT
F vet LB r vet Impi, captures settler.
reg zerk d 1/4 knight
2/3 zerk d 1/4 knight, retakes [39-13]
Vikings autoraze empty town in Germany

2) 820 AD
French
Rheims
11th knights d reg spear [40-13], captures.

near Rheims
3/4 knight (-> 4/5) d F reg spear [41-13]
4/5 knight l V reg spear (-> 2/4) [41-14]
vet horse (-> 3/4) d V 2/4 spear [42-14]

Germany
Heidelberg
vet knight (-> 2/4) d reg spear [43-14]
vet knight (-> 3/4) d reg spear [44-14]
e knight d (-> 3/5) d reg archer [45-14]

Japan
Kyoto
7th knight (-> 14/18) d vet sam [46-14]

near Bejing
vet knight (-> 2/4) d V vet spear [47-14]

Scandinavia
Stockholm
4th knights d 2 vet pikes [49-14], captures.

Trondheim
9th knights (-> 5/18) d 2 vet pikes [51-14]
3rd MDI d reg pike [52-14]
12th knight (-> 1/18) d reg pike [53-14], captures

Aarhus
8th knights d vet, reg pikes [55-14], captures.

I stop here and upload it to the forum to decide how to proceed.


Sorry for missing closing comments, I ran out of time :blush:
I'll spend some effort on comments tomorrow.

As I did not do the MM for this turn properly I wonder if you, Abegweit, want to go on or if I shall rather finish this turn and submit it?
 

Attachments

Ooh! Looking good. :goodjob:

As I did not do the MM for this turn properly I wonder if you, Abegweit, want to go on or if I shall rather finish this turn and submit it?
Oh please please PLEASE post the save as is and let me finish the game. Masochist that I am, I LOVE micromanagement. I will have plenty of time to play tomorrow and Monday. :D
 
118 tiles needed -> 2 or 3 turns only to go ?
Was 298 before Paul's turn

I'm not convinced going after pink was right decision - knights against musketeers is expensive. Perhaps the army that captured Rheims could have speeded wiping Vikes from continent sooner.
Still, our rate of progress remains good.

Looks like my decision on going for the viking islands was a bummer - I didnt expect they would have zerks there - they seem to have had an unexpectedly high number of them everywhere.

Enjoy the final thrust Abegweit
 
Okay, I post it. Glad you want to clear up this mess... :D

Going after Vikings is much more expensive then beating Joan: Every Viking town has 3+ pikes, most of them vets. Joan had just a single reg musket as defender in Rheims - I bet she doesn't have many more elsewhere. My slow progress there is just result of not presenting a decisive force on the battlefield. I am convinced that we could have beaten France much quicker than Scandinavia. :mischief:

Just uploaded the save. The curve is still looking okay...
 
Here are some notes on the situation:

I started disbanding trebs in India and join or disband slaves in Germany and America to rush settlers in resiting cities or small towns. I'd suggest to do the same in Scandinavia. We need settlers there!

There is a Viking pike in Germany. The knight in Avignon might pick him off next turn.

I'd suggest to send the knights near Odense to Nuremberg when they are rested. There are still 2+ zerks on that Island.

The settler in Iba is meant to found a town 2N to grab all those yummy coastal tiles.

Settler builds N of Shanghai could be abondoned / changed for horses when Sun Tzu is ours.

Our core towns I switched to wealth just this preturn - feel free to change if you think those horses will make it to the front...

Based on Andro estimate: Maybe we should switch some Indian towns to libs and rush to get the expansions earlier? :hmm:

EDIT:
:eek: Japan would sign peace for rop!!!! :eek:
Joan also!!!

Oh man, that's a bummer :wallbash:

I'd suggest to take Kyoto next turn and then sign peace.
Japanese also give all their cash for gpt. :wallbash: :wallbash: :wallbash: :wallbash:

I feel bad that I did not test that earlier. :blush:

Maybe signing rop brings English and Indian settlers ashore :hmm:

We could also get chemistry from Joan for gpt - maybe even to MT? :confused:
 
:rolleyes:
Paul#42 said:
:eek: Japan would sign peace for rop!!!! :eek:
Joan also!!!

Oh man, that's a bummer :wallbash:

I'd suggest to take Kyoto next turn and then sign peace.
Japanese also give all their cash for gpt. :wallbash: :wallbash: :wallbash: :wallbash:

I feel bad that I did not test that earlier. :blush:

Maybe signing rop brings English and Indian settlers ashore :hmm:

We could also get chemistry from Joan for gpt - maybe even to MT? :confused:
Just checked the 820AD autosave and 830 is the first turn they wanted to talk. :)

Okay, what to do? I don't think, getting MT gains us much, but it won't hurt too. Great advantage: we could even "heal" wounded knights in the same turn they fought or moved in rax-towns (All of Japan eg.) by upgrading. So maybe we try? Of course it's not sure the AI researched that far but you never know... :rolleyes:

So here's my idea:
Make peace + rop + chem + 655g for 102gpt with Japan (after taking Kyoto next turn).
or immediately: trade peace + rop + chem + 3g for 64gpt with Joan and do the Japan-deal with Metallurgy (Japan's GW is obsolet - they know it) next turn. Maybe one of them has MT.

Oh, how I want to continue... Pity it all will end soon.
 
Paul#42 said:
Going after Vikings is much more expensive then beating Joan: Every Viking town has 3+ pikes, most of them vets. Joan had just a single reg musket as defender in Rheims - I bet she doesn't have many more elsewhere. My slow progress there is just result of not presenting a decisive force on the battlefield. I am convinced that we could have beaten France much quicker than Scandinavia. :mischief:

I thought mark posted something about Joan having 8 muskets in Paris - or mabe it was some nighhtmare I had?

OK I wasnt dreaming - I found the post
makh said:
establish an embassy in France and sign ROP to get our units out of her territory faster, it did not cost us anything
For a war against the English she wants 600 gold
BTW she has 8 musketeers in Paris
Thats why I thought Vikings easier target
 
Great going, Paul.:goodjob:

Paris would be quite a nut to crack if these muskets are still there.:scared:

Go, Abegweit, go. Finish it off. :hammer:
 
Okay, now we can sign peace we can at least do some recon before we chose the further strategy. I guess Abegweit will easily figure out which towns to attack and which not. ;)

Good luck!
Seeing how far our curve already is above Klarius' and Newbies' they should have spent more than 2-3 turns getting the rest. Otherwise with a well prepared rop-rape a game can end quickly... :mischief:

(Any ideas about team Wotan? They did not post for 17 days... :hmm: )
 
Paul#42 said:
Okay, what to do? I don't think, getting MT gains us much, but it won't hurt too. Great advantage: we could even "heal" wounded knights in the same turn they fought or moved in rax-towns (All of Japan eg.) by upgrading. So maybe we try? Of course it's not sure the AI researched that far but you never know... :rolleyes:

So here's my idea:
Make peace + rop + chem + 655g for 102gpt with Japan (after taking Kyoto next turn).
or immediately: trade peace + rop + chem + 3g for 64gpt with Joan and do the Japan-deal with Metallurgy (Japan's GW is obsolet - they know it) next turn. Maybe one of them has MT.

I dont have a problem with getting gold for gpt in a fake peace treaty but I think it would be a mistake to chase MT.
I doubt it is avail and even if it is its simply not worth it.
Assuming we could get metal (quite possible) we would then need to pay with cash for MT as AI will not accept gpt other than in peace treaty. We would be better off keeping cash and rushing settlers.
During both mine and Paul's turnsets we increased by 60 tiles per turn and now only have 118 tiles to go (possibly 2 turns) thanks to our knight armies.
Buying MT (if avail) would leave us without the cash for rushes and upgrades.
If done this turn our knights would mostly be in rax-less towns and unable to be upraded, if wait till capture Kyoto next turn we would only have potential of 1 turn use of cavs.
 
Andronicus said:
Assuming we could get metal (quite possible) we would then need to pay with cash for MT as AI will not accept gpt other than in peace treaty.
If we can't get it for gpt without peace than you are right. However I'd love to find out and as we will sign peace anyway and we can get it for free, I'd thought we should give it a try. :hmm:

Okay, finally I see a small downside: Getting metal would cost us TGW. I doubt it will help too much on our continent - but it's really the only backside apart from fingertipping the right amount... :D

I also would feel even more relaxed if I knew the AI had cavs and did not use them against us... :D
France should be able, but Japan and Vikings didn't even have muskets... :lol:
 
Abegweit...?

Anybody out there? :shifty:
 
I played a bit more than a turn on Sunday. I had planned to finish today but my car broke down and I spent the whole day in a garage. Not to mention more than a thousand dollars. :cry:

I'll try to get at it in the morning. Not now.This has been an exhausting day.

Oh. And BTW. 52 tiles to go.:)
 
:eek: :eek: Wotan posted in Klarius' thread. :confused:

Did they quit or finish after their final submission (50 AD)?!? :hmm: :shifty:

Cool that we are about to finish soon, no chance to build up frustration and despair... :cry: :D :p
 
According to the territory graph Wotan cannot have finished unless they took all the AI cities by ROP Rape in a few turns or they did not submit their saves to the submission page from 50AD until they have finished.

Anyhow we cannot change anything and Abegweit will finish it soon. :yeah:
 
:drool: :please: :ack: :bump: :whipped:

Abegweit! C'mon. How important can a car be?! :dunno:

Couldn't you use a laptop in the garage?!? :shake:
:run:
 
Paul#42 said:
Abegweit! C'mon. How important can a car be?! :dunno:

Couldn't you use a laptop in the garage?!? :shake:
:run:

Remember that he is a micromanaging maniac and that management of a car engine could take some time. :) :joke:
 
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