I tried another one... got ivory and a lake, no food. Was able to research and get writing nearly first and traded for BW, IW, WC, Pottery, Wheel, HB, CB,Myst, Math. Missed getting philo 1st, but was able to trade it and others for Polytheism. spain had managed to get way ahead of everyone.
I easily got SoZ and again saw little war, though russia got taken out pretty early by someone.
We *can* get SoZ, and probably should - AC's are the best AA units out there
at 23 SP (what I see we can get right off), it takes us just 9 turns, and at size 12, which we want to be for research, we will only have 13 free units.
And in feudalism, extra units cost 3 GPT, which is a lot.
One thing I have noticed is that the AI starts running into the problems they run into on Sid - unit costs
start choking them. And once they have to pay for extra units, they will move their science slider to
40-50%.
I am thinking that our research is either IW/Writing, trade to catch up, Philo, taking Construction, Lit....
btw - I agree with SE, worker road, s, irri, road, to other cow, irri, road, then irrigate/road the other ivory.
Once we are size 12, we should be able to keep up with the other AI fairly easily in research, since most of them won;t be able to get above size 6 until construction (not a lot of fresh water...)