The save
Played 13 turns, to get us over some cliffs and have an even turn.
Portugal is no more. We researched MT and Steel and got AT and elx from (correctly timed

) ToE.
Constantinople has military academy.
We have 5 cav armies (20 cities) and if we should get more cities Constantinople can build a new army in 4 turns.
Turn log:
Turn 0:
I'm still not believing that the AI is already on RP since more than 10 turns. The ones getting nationalism had it before electricity and by that should have chosen another research. So my plan is for MT.
This doesn't fit with ToE (no research option would fit) in Paris, so I change to knight there.
As consequence, I don't want a real war in the next 5 turns. Constantinople changes to coal plant and will prebuild for military academy then.
But I want one more phony war, to increase the chances for broken allinces.
I declare on Carthage. Then I do several alliances against our three enemies, including with Portuguese in the hope they will be broken.
IBT:
Wow, that was quick (a bit too quick really), Portuguese declare war because they break the alliance versus Celts. So it will not be quite the peaceful turn set I intended.
Turn 1 830:
Kill everything killable around Delhi. Lose a knight and an AC to a redlined killer knight.
Pop-rush barracks in Delhi.
Do a few more allinces against Portugal.
Constantinople coal plant->BM as prebuild.
IBT:
Portuguese bypass Delhi.
Turn 2 840:
MM a bit. No war actions.
IBT:
Portuguese run around headlessly. But they land 4 units near Ta-Tu.
Turn 3 850:
Kill Portuguese units around Delhi and get a leader->army.
Kill Portuguese around Ta-tu
IBT:
Portugal land another few units near Ta-tu.
Romans attack Bombay killing one of the defenders.
Turn 4 860:
Get a leader near Ta-tu -> army.
Capture Bombay.
IBT:
MT completes->steel. Upgrade knights. Switch over academy prebuild.
Constantinople academy->army.
Turn 5 870:
Fill 2 armies with cavs.
I still don't reach 800 beakers.
Turn 6 880:Capture Lisbon nearly losing one of our shiny new cav armies to a killer musket.
But the other takes only scratches eliminating the rest.
Now I have over 800 beakers. Paris goes to ToE to complete together with steel.
Turn 7 890:
Lisbon has messed up several cities wrt corruption

. Try to fix stuff, but it doesn't really work nice. Another problem is pollution in Paris and Constantinople. This problem will persist to the end of the game.
Turn 8 900:
Kill a few Portuguese near Orleans.
Turn 9 910:
Move units.
Turn 10 920:
Do a few new trades. Not much more. I play to a nice breakpoint.
Turn 11 930:
Navigation is around. Buy and trade maps.
Capture Oporto and destroy Portugal.
IBT:
Steel finishes.
ToE built in Paris. AT and elx.
Turn 12 940:
Get a leader in the battles against Koreans. Build army.
Disband MDI army. There is an army completing in Constantinople and that would be over our allowance.
Turn 13 950:
A nice turn (dividable by 10). Don't do much. Only minor trades and killing a few Koreans.
We have three cav armies in former Portugal and 2 in America.
I'm still hoping that America will declare by breaking an alliance.
I don't want to break alliances if not necessary, so I kept the war with Korea. The majority of Korean forces are already gone, so defending should be no big problem.
We have currently 20 cities, we would like 34 or at least 30.
I think America is high on the list then soon Spain. At some time we have to go down to the southern island. We probably don't need all sci civs, so we could also think of taking out Korea or Persia. I'm not so eager to go after the isolated civs, as they probably have lots of units running around.
Research is on refining. We are now over 800 beakers/turn but will probably not manage the next step, so research will be 7 to complete refining 8 for combustion, 9 for flight and 7 each for mass production and motorized transport.
This means we have still to wait a few turns for RP, if the AI started it when I think they did.
I didn't sell industrialism and we should probably continue to not do it. If we don't get enough cities we at least have the 800sh US prebuild (which can also be used in the capital). And please don't build this wonder.
There is music theory around, but I don't see a reason to get it.
We have lots of gpt payments, so money is no problem.
A problem is that every city we take increases corruption in other cities. Bergen is off the 2 turn worker scheme by that.