Looking good, Mitchum! Super well done on stealing techs and capturing Nanjing!!! And on getting the GM and GG!!!
Summary Recommendations:
1. Before any DoW with Churchill, sell him our maps this turn for 105g. He won't sell them to anyone. I'd do that this turn, maybe trade him another tech for more cash next turn.
2. Delay the Churchill DoW till T192.
3. Settle Hammer City immediately.
Discussion:
Before we could decide on DoWing Churchill this turn, we'd need to see if he has any more units on Tours-SW/W/NW/2NW/NNW. Our Tours spy can move, one tile at a time, NE to view Tours-SW, then NE, and then NW (to safety) to view the other tiles. If we DoW Churchill now, per the original plan, Tours will have 4 units, plus a lb that can enter next turn, plus a unit he could build, plus anything that's on Tours-SW/W/NW/2NW/NNW. If there are no CHurchill units, our 6 muskets could take Tours next turn. Of course, there would still be the issue of defending Tours after capturing it, because we'd only have 1 possibly damaged musket in there and any unused trebs that we could put in. Sine Churchill has axes, cats and other units moving past Tours constantly, our musket/trebs would be exposed.
Churchill is spamming units, so we want to get this over with, but I would delay DoW till T192 (next turn). Then we'd have ~5 healed maces from Nanjing plus trebs that could NOT arrive in time to attack Tours, but could all be in position to enter it after it gets captured the following turn, or even move to Tours-SW if that means Tours would be safe.
Some of those fogged tiles are also threats to Nanjing, btw.
El Cid should immediately go to Orleans-SW to heal all those units this turn. After he gets there, he can also upgrade to knight. If you don't move the 1-mvmt maces at Nanjing-NE, they'll heal completely (1 almost). Note that our units heal the same in our culture (15% per turn plus 10% medic bonus) as they do in a city in resistance (15% + medic bonus).
I would settle Hammer City immediately and it borrows the rice farm, builds a granary.
MM Notes:
1. I understand you haven't done any MM yet this turn...
2. Shanghai has two villages close to being towns (5t and 8t). It could take the SW village from Beijing and grow it to a town. It also could take the dyes from Nanjing.
3. Shouldn't we pre-build and move wbs to our new city sites?
4. Settle GG in Moscow?
here's some food for thought on the
Wall Street Plan. I'd like to get this integrated into my PPP after everyone's thoughts/comments, if possible.
We cant whip our six banks until the last turn of the current GA when we switch to Slavery/OR. So the plan is to start WS on the first turn after our GA with maximum overflow hammers from the bank. The six bank cities will be:
Fish Duh
Moscow Good production and commerce
Siberia Good production, good commerce and max overflow into Iron Works
GP Farm Will be working a lot of merchants, max overflow into National Park (although it may be done already
), and no unhappiness from whipping
Cuba Good commerce
Bermuda Good commerce
Other cities that can produce banks pretty fast, without even poprushing:
Rheims
Bahamas
Not sure we really need a bank in Moscow, since it prefers scientists anyway.
My calcs show that OR will actually be a bit cheaper than Pacifism, so if we're going Slavery and we're gonig to build enough buildings, I could see OR also. I'd still like to see the next GP in Moscow before Pigs. The Pigs GP will just be a couple turns later in that case. We can work Moscow for 43hpt with 4 sci and stagnant growth. In slavery, we just run 2sci, an engineer, and merchants, or whatever, until we pop the GP.
Mitchum, if you're stopping again just before the GA ends, then maybe leave the Kremlin unfinished as well (I think that was yoru plan anyway), so we can determine just exactly when we really want to start poprushing after that, and maximize our failed gold.