Ok I'm rested and I think I up to date on the plan. mdy, thanks for all the work so far

I really appreciate the effort it takes to combine all the advice and work out the details of city production, gpp production.
I took a close look at
http://forums.civfanatics.com/showpost.php?p=10022056&postcount=3348
the updated PPP and I think I have a few suggestions that might help.
From the top to the bottom of the PPP, if I don't say anything about something I skipped means I can't see a way to improve upon it.
Fish--> If we are going 0% research Fish could work the Gold mine with better wealth multipliers than Moscow (this will change with the plan to switch to Bureaucracy T+1, but for T+0 helps slightly)
GP Farm can build the Sushi executive this turn if you work an engineer and a citizen instead of 2 Farms (no whip)
Kamachka
I highly suggest whipping the executive here. Kamachka will grow the next turn with whip and OF and max hammers can get another executive T+1, then it can build 2 settlers
---The extra executive can galley chain down to Orleans (as a small city it will benefit a lot from this at not as much expense and it will help offset my plan for it)
BCool:
I suggest putting OF of university whip into a Worker. With Sushi coming to this island soon I think we want those tiles improved as soon as possible and it will overwhelm the 3 workers there now. The workers are also closer to future islands we will have to clean so producing a worker here avoids some transportation costs
Cuba,
perhaps a grocer instead of a market after university. Since health limits might be reached before happiness
Orleans
settler, whip next turn (takes load off Kamchatka and Kamchatka extra executive can spread Sushi here), finish University, then executives
I think we will have a lot of spare muskets for military police after the wars, so longbows probably are not necessary
Hammer city
whip forge T+1, then start levee
Tours
With GA this turn and working the plains farm you can whip the courthouse next turn (more important then even a granary in my opinion, plus a courthouse is harder to sabotage than a granary)
Steam:
Can run a citizen instead of 4 food farm (this turn before gifting away to Churchill next turn)
Shanghai,
Why not hiring scientists since it has university already
Haiti:
If it works a workshop this turn it can 1 pop whip the courthouse next turn.
Other city build notes:
After steal of astronomy, switch any planned universities that aren't close to finishing to Observatories.
Workers:
I would keep the workers on BCool island since this will cut down transport time to islands to the East that need scrubbing eventually. And I think those workers have plenty to improve around Bcool Island, Crabs, and other cities in that general area
Sushi spreading:
I agree with LC that we should send a Sushi executive to Rosey asap, perhaps the extra I suggested building in Kamchatka can spread to Rosey instead of Orleans.