SGOTM 12 - One Short Straw

log part 2

Spoiler :
Turn 208, 1480 AD: The enemy has been spotted near London!
Turn 208, 1480 AD: The enemy has been spotted near Rheims!
Turn 208, 1480 AD: The enemy has been spotted near Bananas!
Turn 208, 1480 AD: The enemy has been spotted near Beijing!
Turn 208, 1480 AD: Moscow has grown to size 22.
Turn 208, 1480 AD: Moscow has become unhappy.
Turn 208, 1480 AD: GP Farm has grown to size 16.
Turn 208, 1480 AD: Bahamas will become unhappy on the next turn.
Turn 208, 1480 AD: Bermuda will become unhealthy on the next turn.
Turn 208, 1480 AD: Rheims has grown to size 17.
Turn 208, 1480 AD: Kamchatka has grown to size 14.
Turn 208, 1480 AD: Bcool Island has grown to size 5.
Turn 208, 1480 AD: Hammer City has grown to size 4.
Turn 208, 1480 AD: Haiti has grown to size 3.
Turn 208, 1480 AD: York has been pacified.
Turn 208, 1480 AD: York will become happy on the next turn.
Turn 208, 1480 AD: Gandhi has 260 gold available for trade.
Turn 208, 1480 AD: The borders of Hastings are about to expand.
Turn 208, 1480 AD: The borders of York are about to expand.
Turn 208, 1480 AD: Your Trebuchet 24 (Moscow) has reduced the defenses of Nottingham to 38%!
Turn 208, 1480 AD: Your Catapult 5 (Fish) has reduced the defenses of Nottingham to 30%!
Turn 208, 1480 AD: Your Cannon 3 (Moscow) has reduced the defenses of Nottingham to 10%!
Turn 208, 1480 AD: Your Cannon 5 (Moscow) has reduced the defenses of Nottingham to 0%!
Turn 208, 1480 AD: Catherine's Cannon 19 (Moscow) (12.00) vs Churchill's Longbowman (9.00)
Turn 208, 1480 AD: Combat Odds: 80.7%
Turn 208, 1480 AD: (Fortify: +25%)
Turn 208, 1480 AD: (City Defense: +70%)
Turn 208, 1480 AD: (City Attack: -45%)
Turn 208, 1480 AD: Your Cannon 19 (Moscow) has caused collateral damage! (1 Unit)
Turn 208, 1480 AD: Catherine's Cannon 19 (Moscow) is hit for 17 (83/100HP)
Turn 208, 1480 AD: Catherine's Cannon 19 (Moscow) is hit for 17 (66/100HP)
Turn 208, 1480 AD: Churchill's Longbowman is hit for 23 (77/100HP)
Turn 208, 1480 AD: Churchill's Longbowman is hit for 23 (54/100HP)
Turn 208, 1480 AD: Churchill's Longbowman is hit for 23 (31/100HP)
Turn 208, 1480 AD: Catherine's Cannon 19 (Moscow) is hit for 17 (49/100HP)
Turn 208, 1480 AD: Catherine's Cannon 19 (Moscow) is hit for 17 (32/100HP)
Turn 208, 1480 AD: Your Cannon 19 (Moscow) has withdrawn from combat with a Longbowman!
Turn 208, 1480 AD: Catherine's Musketman (9.90) vs Churchill's Swordsman (7.48)
Turn 208, 1480 AD: Combat Odds: 86.3%
Turn 208, 1480 AD: (Extra Combat: -10%)
Turn 208, 1480 AD: (Extra Combat: +20%)
Turn 208, 1480 AD: (Fortify: +25%)
Turn 208, 1480 AD: Churchill's Swordsman is hit for 22 (64/100HP)
Turn 208, 1480 AD: Churchill's Swordsman is hit for 22 (42/100HP)
Turn 208, 1480 AD: Churchill's Swordsman is hit for 22 (20/100HP)
Turn 208, 1480 AD: Churchill's Swordsman is hit for 22 (0/100HP)
Turn 208, 1480 AD: Catherine's Musketman has defeated Churchill's Swordsman!
Turn 208, 1480 AD: Your Musketman has destroyed a Swordsman!
Turn 208, 1480 AD: Catherine's Musketman (9.90) vs Churchill's Catapult (5.00)
Turn 208, 1480 AD: Combat Odds: 99.1%
Turn 208, 1480 AD: (Extra Combat: -10%)
Turn 208, 1480 AD: Catherine's Musketman is hit for 14 (86/100HP)
Turn 208, 1480 AD: Catherine's Musketman is hit for 14 (72/100HP)
Turn 208, 1480 AD: Churchill's Catapult is hit for 27 (73/100HP)
Turn 208, 1480 AD: Churchill's Catapult is hit for 27 (46/100HP)
Turn 208, 1480 AD: Churchill's Catapult is hit for 27 (19/100HP)
Turn 208, 1480 AD: Churchill's Catapult is hit for 27 (0/100HP)
Turn 208, 1480 AD: Catherine's Musketman has defeated Churchill's Catapult!
Turn 208, 1480 AD: Your Musketman has destroyed a Catapult!
Turn 208, 1480 AD: Catherine's Maceman 3 (Fish) (7.21) vs Churchill's Longbowman (1.44)
Turn 208, 1480 AD: Combat Odds: 100.0%
Turn 208, 1480 AD: (Extra Combat: -10%)
Turn 208, 1480 AD: (Fortify: +25%)
Turn 208, 1480 AD: (City Defense: +70%)
Turn 208, 1480 AD: (City Attack: -75%)
Turn 208, 1480 AD: Churchill's Longbowman is hit for 27 (0/100HP)
Turn 208, 1480 AD: Catherine's Maceman 3 (Fish) has defeated Churchill's Longbowman!
Turn 208, 1480 AD: Your Maceman 3 (Fish) has destroyed a Longbowman!
Turn 208, 1480 AD: You have captured a Worker
Turn 208, 1480 AD: You have captured Nottingham!!!
Turn 208, 1480 AD: Catherine's El Cid (Knight) (11.00) vs Churchill's Catapult (5.00)
Turn 208, 1480 AD: Combat Odds: 99.4%
Turn 208, 1480 AD: (Extra Combat: -10%)
Turn 208, 1480 AD: Catherine's El Cid (Knight) is hit for 13 (87/100HP)
Turn 208, 1480 AD: Catherine's El Cid (Knight) is hit for 13 (74/100HP)
Turn 208, 1480 AD: Churchill's Catapult is hit for 29 (71/100HP)
Turn 208, 1480 AD: Churchill's Catapult is hit for 29 (42/100HP)
Turn 208, 1480 AD: Catherine's El Cid (Knight) is hit for 13 (61/100HP)
Turn 208, 1480 AD: Catherine's El Cid (Knight) is hit for 13 (48/100HP)
Turn 208, 1480 AD: Churchill's Catapult is hit for 29 (13/100HP)
Turn 208, 1480 AD: Catherine's El Cid (Knight) is hit for 13 (35/100HP)
Turn 208, 1480 AD: Churchill's Catapult is hit for 29 (0/100HP)
Turn 208, 1480 AD: Catherine's El Cid (Knight) has defeated Churchill's Catapult!
Turn 208, 1480 AD: Khalid ibn al-Walid (Great General) has been born in Bermuda (Catherine)!
Turn 208, 1480 AD: Your El Cid has destroyed a Catapult!
Turn 208, 1480 AD: You have plundered 13? from the Hamlet!
Turn 208, 1480 AD: You have plundered 10? from the Cottage!
Turn 208, 1480 AD: You have plundered 9? from the Hamlet!
Turn 208, 1480 AD: You have plundered 16? from the Cottage!
Turn 208, 1480 AD: Sid's Sushi Co has expanded into Paris.
Turn 208, 1480 AD: Sid's Sushi Co has brought +19?+74?, -18? to Paris. Increase this bonus by acquiring more Crab, Clam, Fish, Rice.
Turn 208, 1480 AD: Fish will grow to size 16 on the next turn.
Turn 208, 1480 AD: Siberia will grow to size 17 on the next turn.
Turn 208, 1480 AD: GP Farm will grow to size 17 on the next turn.
Turn 208, 1480 AD: Bahamas will grow to size 16 on the next turn.
Turn 208, 1480 AD: Rheims will grow to size 18 on the next turn.
Turn 208, 1480 AD: Bananas will grow to size 9 on the next turn.
Turn 208, 1480 AD: Paris will grow to size 8 on the next turn.
Turn 208, 1480 AD: Kamchatka will grow to size 15 on the next turn.
Turn 208, 1480 AD: Orleans will grow to size 6 on the next turn.
Turn 208, 1480 AD: Bcool Island will grow to size 6 on the next turn.
Turn 208, 1480 AD: The Crabbes will grow to size 7 on the next turn.
Turn 208, 1480 AD: Guangzhou will grow to size 4 on the next turn.
Turn 208, 1480 AD: Hammer City will grow to size 5 on the next turn.
 
Sure, make the trades. Annoying to give them Nat for so little, but worth getting Mining Inc. 1t earlier. Gandhi would give it to Roosevelt, right?
 
I'll start playing again in about an hour.

I'll trade Nationalism to both for ~410 gold. I'll build a caravel in Hastings instead of the 5th galley for Newcastle. If we make peace with Churchill I should be able to send a galley from Xian area down to Newcastle so we have the planned 7 galleys in Xian and 5 galleys in NewCastle.

I'll try to build a trireme with plan to upgrade it if necessary to frigate with gold or just convert build to frigate when we get astronomy (which could be a while since the gold is running out and if Roosy doesn't research it for us soon)

I think it would be cheaper to steal astronomy, anyone want to work out the details on the espionage steal from Gandhi?
 
Yeah, I think you can just continue. Don't worry about WW, just take Warwick and let's sign a peace treaty, I think. We should be able to clear the fallout around Coventry later. Though he could actually build some settlers for the south and make our job more of a PITA.

I'm not super crazy about just giving Roosevelt the ability to draft, given that he could go into WHEOOHRN any moment now. It's ok, though. He already has a pile of units anyway, so if it comes to that, we'll have to deal regardless.

Seems we'll need theaters, maybe even a few colosseums and culture slider sooner rather than later. The Gandhi war will result in some WW, as well.
 
Churchill won't give up Marseilles but he will give up Steam should I take it?

I think the research a city produces equals the gold it costs at this point.
 
What do you mean give up? We can extort a city in the peace treaty? Don't know. How long before we can even get it set up? Mining Inc will take a while to get there.
 
Yes I can get a peace treaty with Churchill this turn, and he will give up Steam in a peace deal.

The value of trade routes plus commerce from lake would give more research than gold in maintenance including inflation. Even if mining inc doesn't get there any time soon.

Or we could gift it to Mao or something later.
 
Seems we'll need theaters, maybe even a few colosseums and culture slider sooner rather than later. The Gandhi war will result in some WW, as well.

I thought WW was calculated on a civ-by-civ basis. If so, then as long as we're not at war with both Gandhi and Churchill at the same time, we should be fine for a while as it will take time to accumulate WW against Gandhi.

@LC I've seen you quote how much WW we have against each civ. Where do you find that?
 
It's up at the top of the F4 screen where you can see the numerical attitudes of all the players. Hover the mouse over each AI at the top and it shows our WW points.
 
Things are looking good. I just looked as the save and I have a few minor comments:

I would put the units near Marseilles at Marseilles-2W so that they can cover Orleans and Rheims. As it stands now, he could move several units north and really threaten Orleans. Although, now that we're signing a Peace Treaty, it won't be an issue for 10 turns at least.

There is going to be a huge amount of lost overflow in Moscow when building missionaries. Plus, there are tiles that produce 1F,5H and others that produce 1F,5H,2C. Be sure to work the tiles that give the commerce.

Should we convert some of the farms in Siberia to workshops? Plus, I thought we were going to build a levee there since it is the single most effective hammer-to-benifit build we have empire wide per LC.

GP Farm could work fewer food tiles and more artists. We really need to push this city to get the most gpp as possible. It is conceivable to get 3 GPs from here, although I haven't done the math. Plus, the sooner it spits out a GArt the sooner it can start working merchants or scientists.

Orleans could use a university.

I see you're building a worker in Bcool Island. I thought we agreed that we have enough or can capture more. I think there are more important things to build and if not, wealth.

Orleans can take the rice back if Hammer City isn't going to use it.
 
okay 1 turn from railroad, replaced trades with Rosey get rice back and combined gold trades into 1 for 7 gold

existing sushi executives
1 for Roosy
1 for Beijing
1 for London (from Rheims)
1 for Hastings or Tours this turn (to get 2nd coal earlier from sushi culture bonus)
1 for The Crabbes

saved overflow in Hastings for Ironclad (not sure about that decision)

Going 90% (can go 60% and still finish) research to finish RR easily, 10% wealth to have some gold to spread corporations next turn.

Should I go 40% espionage to get eyes on Roosy's research next turn (+703 espionage)
Could build wealth to give enough gold to spread 1 sushi next turn (only need 1 because other executives will be on the move next turn except maybe one for Tours)




We lack any protection for our galleys but they will soon be in position for assault on gandhi
 
Things are looking good. I just looked as the save and I have a few minor comments:

I would put the units near Marseilles at Marseilles-2W so that they can cover Orleans and Rheims. As it stands now, he could move several units north and really threaten Orleans. Although, now that we're signing a Peace Treaty, it won't be an issue for 10 turns at least.

There is going to be a huge amount of lost overflow in Moscow when building missionaries. Plus, there are tiles that produce 1F,5H and others that produce 1F,5H,2C. Be sure to work the tiles that give the commerce.

Should we convert some of the farms in Siberia to workshops? Plus, I thought we were going to build a levee there since it is the single most effective hammer-to-benifit build we have empire wide per LC.

GP Farm could work fewer food tiles and more artists. We really need to push this city to get the most gpp as possible. It is conceivable to get 3 GPs from here, although I haven't done the math. Plus, the sooner it spits out a GArt the sooner it can start working merchants or scientists.

Orleans could use a university.

I see you're building a worker in Bcool Island. I thought we agreed that we have enough or can capture more. I think there are more important things to build and if not, wealth.

Orleans can take the rice back if Hammer City isn't going to use it.

peace with Churchill, but yes that was a risk I missed

Doesn't the overflow go into wealth? or is that feature completely gone. We need the confu missionary for London and Bahamas. We are going to overflow that build no matter what we do. I will work commerce 1F5H tiles in Moscow.

Converting farms in Siberia to workshops is a good idea. Should I do that before clearing fallout? It could keep growing a little bit. I am building a levee now as per PPP (sushi executives first) I was stretching the hammers to produce them 1 per turn (which is why I wasn't working farms or specialists)

I'm slowing GP Farm down so Fish can go first with the GM.
sorry I meant I'm slowing down Pigs, but you were talking about GP Farm , silly me got confused since our NE is in Pigs
GP Farm will start to need those Farms to keep growing and I'm keeping up with the spreadsheet numbers.

Orleans wants to build a University, but wealth has been tight so after RR I think

Bcool Island needed workers to get coal online! and it had 4 mining inc resources covered by fallout. It needed workers. I wanted that coal 2 turns ago, an ironclad would have been so nice.
I disagree about workers being less important than wealth.

Orleans took the rice back will give it back eventually.
 
okay 1 turn from railroad

Rock and roll!!

existing sushi executives
1 for London (from Rheims)
1 for Hastings or Tours this turn (to get 2nd coal earlier from sushi culture bonus)
1 for The Crabbes

London? It will be in revolt for a while still. I'd be more inclined to get our Old China cities growing. They are growing painfully slow at the moment but could become great cities.

saved overflow in Hastings for Ironclad (not sure about that decision)

I hate Ironclads... Will it be able to get over to protect our galleys from Gandhi in time? If not, I'd build something else.

Going 90% (can go 60% and still finish) research to finish RR easily, 10% wealth to have some gold to spread corporations next turn.

I'd go minimum slider (60%) to get RR done in 1 turn and then 0% an Assembly line until we get eyes on Roosevelt's research.

Should I go 40% espionage to get eyes on Roosy's research next turn (+703 espionage)

I wouldn't. We'll see what he's researching through passive espionage. I'd save our gold for the big executive spread coming up, which will soon include Mining Inc as well. Plus we can research at 0% (100% gold) until we know what he's researching.
 
I can divert the Sushi executive going to London, but need to time that well. Spreading there when in revolt makes us money in Fish without the maintenance cost so spreading while in revolt isn't too bad though.
 
Doesn't the overflow go into wealth?

That's what LC said, but I've never tested it since it doesn't come up often enough in my games.

Converting farms in Siberia to workshops is a good idea. Should I do that before clearing fallout?

Yes. We get the benefit from the hammers now but we don't need the fallout cleared up until the end of the game. I would have pre-built them during my turnset if I realized how much excess food Siberia would have in Caste System (+1F for workshops) and Sushi.


It could keep growing a little bit. I am building a levee now as per PPP (sushi executives first) I was stretching the hammers to produce them 1 per turn (which is why I wasn't working farms or specialists)

OK. You haven't laid out your Mining Inc spread plan, but I would expect to spread it to Siberia and/or Moscow first. These cities will be able to crank out executives in no time.

I'm slowing GP Farm down so Fish can go first with the GM.

Oh yes. I forgot about that. As soon as it makes sense, we need to put GP Farm into gpp over drive.

Bcool Island needed workers to get coal online! and it had 4 mining inc resources covered by fallout. It needed workers. I wanted that coal 2 turns ago, an ironclad would have been so nice.
I disagree about workers being less important than wealth.

I agree that workers are more important than wealth. However, I thought we agreed that our work force was large enough and would be augmented during our wars. In any event, an extra worker on Bcool's island will be useful.

Keep up the awesome work!! :goodjob:

How far to you plan to play before uploading another save?
 
I was going to upload after finishing RR, need to figure out the war plans after Churchill's caravel threw a wrench in those plans :(

I'm going to go 60% research then and finish RR and save a bit of gold for corporation spreading.
 
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