Mitchum
Deity
Just a question - do we have a current GPP plan? Or should I start building one?
bcool created one about 60 posts ago but it needs to be updated based on bbp's last four turns
Just a question - do we have a current GPP plan? Or should I start building one?
Siberia is up to at least ~310 per turn, plus we can max OF so 1st turn ~600 so Siberia should be able to build the 3 gorges dam in 5 turns.
Quote:
Originally Posted by shyuhe
Just a question - do we have a current GPP plan? Or should I start building one?
bcool created one about 60 posts ago but it needs to be updated based on bbp's last four turns
Quote:
Originally Posted by bcool
Siberia is up to at least ~310 per turn, plus we can max OF so 1st turn ~600 so Siberia should be able to build the 3 gorges dam in 5 turns.
Plus we've got three farms screaming for workshops so the hammers should go up by 45.
Total beakers to research: 153036 (no modifiers)
Total hammers for SS: 11600 (including discounts but no elevator)
Just a random thought, but what about building a size 1 city with sushi + mining and leaving it on worker builds? Maintenance shouldn't be too bad at size 1 and the sushi food will speed up worker builds.
The only question is how long it'll take to build a 1750 hammer wonder. Moscow can crankout out 216 right now, 182 outside of a golden age.
siberia also has 3 forests which could cut it down to 4 turns (the fur will be obsolete so the camps could also be replaced with workshops)
The problem is the lack of workers. I think a few workers will pay off especially in places like siberia and then for cleanup afterwards.
Cutting the trees and workshopping the farms will cause Siberia to shrink. We need to hook up more seafood resouces and/or build a few health buildings in Siberia.
The elevator rarely pays off since you have to research Robotics to unlock it and it isn't a required tech. It might make sense if we have 2 spare GE to instantly build it. Or a city that could whip it.Hmm... We haven't talked about the Space Elevator yet. In my experience, it doesn't pay for itself. However, if it speeds up the final part(s) by a turn or more, then maybe it makes sense. We need to put together our tech path and space part build plans for the rest of the game.
I think we are planning to take back Bing-Mao, so we should hit a cool -50 with DG.I did open the save though, and what can I say... impressive! The -47 with DeGaulle, -27 with Mao are both great![]()
I think we are planning to take back Bing-Mao, so we should hit a cool -50 with DG.He contributed about half of our worker force, btw.