Anyway, Mitchum, thanks for the PPP. I can't do it justice tonight, but here's a dump of thoughts I've gathered that seem to relate to it.
1. I don't think Marseilles will work for Steam Power. Too expensive. Instead I suggest we scrap Copper CIty for now and settle Rheims-4E instead. But we don't want to settle it till we have a ConfuMiss standing there ready to spread Confucianism (both Judaism and BUddhism are closer than Confu

...
fool me once, shame on you...). But this doesn't necessarily delay your plan to capture Marseilles, because we could CF, gift Marseilles, then 4E, whenever we're ready. But we wouldn't want to wait too long with the ConfuMiss, just because of Steam Power.
2. Bahamas could use a ConfuMiss asap. I'd do it between Kremlin and the bank, if we decide to go OR.
3. Let's scrub the two Galley CIty/GP Farm river tiles while Galley CIty is still in revolt. Maybe Gandhi will farm them for us.
4. I'd rather skip the bank in GP Farm, if we can find some other place to build it. Rather NatPark-Versailles. GP Farm should run sci anyway, if possible. And I would go max production in GP Farm.
5. Send the medic axe to the Orleans battle zone (meant to suggest this last go-around...

).
6. I agree with whoever said we need research multipliers in every city. Ultimately, our Max Research Capacity will determine how fast we finish. We might consider proprushing a mess of unis. Of course, Mining, Inc will also enable cities to build them.
7. Absolutely agree with bcool on seeing Roosy's current research before stealing Corporation. We MUST know if he's researching RepParts, or alternatively, if he's almost done with whatever else he's researching. We'll need plenty of cash to spam Sushi, so we might consider gonig 0% research, as you said.
8. Moscow and Fish also need courthouses. Build ch in Fish this turn instead of Versailles failed gold. Idea: Maybe a ch poprush overflow into Sushi Exec #1 can get him done in 1t?
9. You can poprush multiple buildings in Fish on the same turn and put them in the queue. It just depends on whether you want to grow back faster (smaller granary) or want more population for working some hammers or whatever.
10. The Cuban settler will be too late for this poprush cycle, I'm afraid. So...maybe better to 2pop a forge, then 3pop the bank. Without the forge bonus, we'll have to 4pop the bank, so basically we're getting the forge for 1pop. But my testing shows you'll have to put 10h into the forge this turn to be able to 2pop it next turn. That means a couple of citizen specialists (big deal--it saves a pop).
11. Bahamas: maybe jail before the market. That's a healthy 50% EP bonus. Same thing for Bermuda sooner or later.
That's as far as I've gotten. Time to crash and burn.
