bcool
Deity
Did bbp gift rosey Troy already?
If not we can still get 50% culture the first turn can't we if we keep the city 1 turn no?
If not we can still get 50% culture the first turn can't we if we keep the city 1 turn no?
Here are the current prices to steal techs from Roosy:We need to figure out some intelligent way to maximize our benefits here. It's not easy because we only have five spies in Troy anyway.Code:Silver Troy Vlad Difference ------ ---- ---- ---------- Guilds 421 531 463 +110 +42 Bank 295 372 324 +77 +29 Econ 590 743 648 +153 +58 Corp 674 850 740 +176 +66 Const 842 1062 925 +220 +83 ----- --- ---- --- ---- ---- Total 2822 3558 3100 +726 +278
Notes:
1. Hangzhou is of course useless for tech stealing (no religion, no culture). It's purpose is solely to enable us to gift Vladivostok.
2. We no longer get the 20% trade route discount because Roosy revolted to Mercantilism during bbp's turnset.
3. We have ony 5 spies in Troy.
4. The table includes the Silver City site, for comparison.
We are overreacting and should not steal from a new city near Silver. I wish I could test this, but I'm almost sure we get 50% culture bonus on steals the first turn regardless since Rosey wouldn't have any time to put culture into the city.
Merc is his fave civic. Don't think that's gonna happen.Once we steal Economics and revolt to FM, we can bribe Roosy to convert to FM too.
I think they were all there at the last upload, so should be min. 4t most longer. IIRC, Vlad doesn't even have any culture yet. I think we can wait 1-2t.@bbp How long have the spies been sitting in Troy and Vlad?
After some siege hits, the catapults might come up in combat. I was kinda hoping we could somehow avoid having to kill all the stupid spears, but not sure what will come up. If he attacks himself, he'll leave the LB's in Marseilles most likely and some more units. I'm hoping that we get a 15-unit no-LB stack to kill in the open.Churchill has the following in Marseilles: 2 LB + 1 LB next turn + 6 cats + 6 axes + 9 spears = 24 units. It will take all three of our stacks + a few more units to kill them all in one turn. Of course, we could kill all but the cats and them mop them up the next turn.
I think they were all there at the last upload, so should be min. 4t most longer. IIRC, Vlad doesn't even have any culture yet. I think we can wait 1-2t.
Turns w/GA Turns w/o GA
Moscow 3 4
Bermuda 4 6
Siberia 4 5
Bahamas 5 6
Fish 5 7
Rheims 6 8
GP Farm 7 10
Paris 8 12
Kamchatka 10 13
It's a good idea to test using the Kremlin. I'd be particularly interested in what sort of overflow you get, to see what the max overflow is (is it max base hammers, as usual, or max base hammers * 1.5?)EDIT: I always get confused on the -33% hurry cost with the Kremlin, so I'll run some tests now to make sure that I understand this for optimal pop whips.
Well, I'm not really calculating all the truncations.
In principle it's like:
The number of hammers per population (or per gold in the case of cash rushing) is multiplied by 1/2 for WP or RC. LC: Ignore this. This for poprushing a wonder, e.g., West POint or Red Cross...
Then its multiplied by 100 divided by 67 for Kremlin.
The result is then multiplied by the hammer modifiers in the city (200%-225% in your examples IIRC). So we are talking something like 44-50 hammers per pop.
Edit:
For Khazak there is also another thing to consider:
Pop-rush theatre from scratch, before you start your wonder.
As one pop will already complete the theater even from scratch with 300% modifier, you get one full turn of production (+ a few coins) overflow.
Yes. Yes.
Dammit! I only checked Versailles and Hermitage. I had no idea that the rush cost varied!
Thanks
Just to complete the list:
Versailles 1/2
Forgotten Palace 2/3
Hermitage 2/3
National Park 2/3
LC - There are two factors affecting rushing
Without (A) or with (B) any hammers invested
Without (1) Kremlin or with (2) Kremlin
A1 is then without hammers invested and without Kremlin
A2 is then without hammers invested and with Kremlin
B1 is then with hammers invested and without Kremlin
B2 is then with hammers invested and with Kremlin
Each pop provides base hammers, just as hammers from tiles are considered base hammers.
When rushing a building without hammers and without Kremlin (A1) you get 20 hammers / population.
When rushing a building without hammers and with Kremlin (A2) you get 30 hammers / population.
When rushing a building with hammers and without Kremlin (B1) you get 30 hammers / population.
When rushing a building with hammers and with Kremlin (B2) you get 45 hammers / population.
These base hammers are further modified when you rush a wonder. The modifier could either be
2/3 (Forgotten Palace)
1/2 (Red Cross)
1/3 (Broadway)
1/4 (UN)
Base hammers for wonders then range from 5 to 30.
Example: Poprush Red Cross without hammers and with Kremlin, and no production bonus
1 pop = 30 * 1/2 = 15 hammers. Red Cross costs 600 hammers => 40 nurses are distributed among the world to repair the war damage we produce
The modified base hammers are then multiplied with the production bonus in the city.
Example: Above Red Cross is rushed without hammers and with Kremling (as above), but the city has a forge, factory, and power. Bonus = 100%.
1 pop = 30 * 1/2 * 200% = 30 hammers. Only 20 nurses are sent.
Worst rush case is then rushing UN without any hammers and without Kremlin in a city with no production bonus:
1 pop = 20 * 1/4 = 5 hammers. It then takes 200 pop to make peace in the world.
Best rush case is National Park in a capital with IW, factory, powerplant, while running bureaucracy, organized religion and state property (bonus 25 + 25 + 50 + 100 + 50 + 25 + 10 = 285 %) with Kremlin and hammers invested:
1 pop = 45 * 2/3 * 385% = 115 hammers.
Nothing 44.75
SP 49.25
OR 55.75
Forge 55.75
OR+SP 60.25
Forge+SP 60.25
Forge+OR 67
F+OR+SP 71.33
F+OR+Burea 89.5
It's not the culture discount, but the 40% state religion bonus that is in question. My testing shows that we still get both...
EDIT: xpost with bcool. Let's wait and see if LC's testing shows something different.
It's a good idea to test using the Kremlin. I'd be particularly interested in what sort of overflow you get, to see what the max overflow is (is it max base hammers, as usual, or max base hammers * 1.5?)