SGOTM 12 - Spooks

Sell Orleans' barracks before gifting. It's not as if it needs one. :rolleyes: Switch Teo to a duct and get a unit there to end the resistance.

How many units are there likely to be in Paris? Six maybe? In seems that there were four in Orleans. We have, or soon will have, eleven in the area.

Perhaps seven or eight will be left after the fall of the city. However, we could always whip out a few units form both cities. Orleans is trading with the capital so we have iron. Is this enough to take on the Vikes? I think so.

In any case, the units have to leave unless we sign a ROP, which we clearly don't want.. Get them on the boats where they can heal a little before the attack.

Edit: IMPORTANT. Constantinople can do one-turn workers.
 
There were 4 spears in Orleans, with one being just produced and not forted. I do not know what is going on the Paris front now, the Vikes had solid control of the landbridge with >10 units incl. several swords. There were 3 French galleys running around the gulf down there.

Upgrading the elite sword would be nice but w/ 50% flip risk we must give it to someone. Celts may be better to give it to, they are backward, while Vikes have many units and we cannot reinforce well at all.

Peace with Rome is also at hand. If and when we take out the accursed Egyptians, who is next target for our FP cities? Someone on India continent?

Welcome msch, I hope you will be another official lurker for us.
 
Welcome msch, I hope you will be another official lurker for us.

:blush: I should have extended the same invitation. My apologies for not being a proper host. You are indeed welcome. If you want to do that, you need to inform the staff (AlanH or Gyathaar).

You won't be allowed if you have already read some of the other threads which, I kinda suspect, you probably have. :(
 
If you havnt started playing yet Paul, I had another thought re gifting
Celts (or Vikes) will have low corruption in Orleans and be able to produce vet spears fairly quickly, perhaps Carthaginians or Arabs could be a better beneficiary (of course this would appear to increase the risk of flipping back to France :dunno:
 
Sorry, I looked at ALAH post and it says about not posting any info from other threads. But I better keep off posting till the end of the game.

I apologize for the inconvenience.
 
Most of the city is in resistance. It i's currently making nine spt which would mean perhaps 3-4 turns per spear for the Vikes and a bit less for the Celts.

I just went through the flip calc again. It turns out that there is a distance cap and Celts apparently are all already close to it. Any random civ, except Vikes, will be about 15%. After you pass the cap, total culture becomes more important than distance. I was assuming, for the purposes of my test, that France has three times the culture of a random AI civ and 10 times ours.. A civ with half France's culture would have a risk of under 10%.

Definitely we have two good arguments here in favour of gifting to a far away civ.
 
Sorry, I looked at ALAH post and it says about not posting any info from other threads. But I better keep off posting till the end of the game.
Yep. A simple post which gives absolutely no information is OK, though.

I apologize for the inconvenience.
No problem, dood. It was harmless because we already knew about it. Enjoy the threads. I've watched them before. A very pleasant and very addictive past-time.
 
Don't forget that paris makes a unit every turn.

At the risk of being judged a worrying old maid :p , the number of units in Paris when we attack does worry me
We do have another (better) opportunity to use the bikini babe strat
Put a slave from Orleans in dromon and drop off on southern point of France.
Worker can board a dromon this turn and dromon gets out to safety of sea tile. Another dromon can depart for intended drop off site allowing ship chaining of slaves (seems appropriate somehow) the following turn.
Hopefully if Joan is surrounded by spears, they will all rush off to try to nab the slave ignoring the MDI stack appearing on her doorstep
 
Enjoy the threads. I've watched them before. A very pleasant and very addictive past-time.

For someone who lost their civ 3 interest not so long ago, Ive certanly found this game addictive (havnt used CIV since this game started and even played 2.5 civ3 GOTMs)
 
Sorry guys.

I was just playing my 2nd turn when real life struck by surprise and my presence was demanded by highest authorities :spank:

I wasn't even able to save let alone upload it here :cry:
But as I had not made any moves on turn #3 I guess it's okay to continue from autosave.

Don't worry, the private situation is calm again and no harm done (other than to you and my civ-life) :rolleyes:

What happened so far (in rough, turnlog to follow):
#90 750 BC
I made peace with Rome.
I kept Orleans for another turn, upgrading the e*-sword to MDI.
All other units moved out.
3 dromons I sent south to Paris, 3 stayed and will go north to pillage Viking Iron.

#91 730 BC
Orleans stayed ours.
French got gunpowder, won't give it for peace + Orleans and all our money. :shifty:
Our forces moved to the forest, ship-chained reinforcements will land next to Paris next turn. Exposed a bikini babe W of Orleans.
I gifted Orleans to Vikings. They would not pay a gold for it but turn polite after the gift...
Memphis stayed Egypt, I move a MDI and an AC to it just in case of an opportunity. Thebes is too strong, I have to wait anyway. Injured AC (->3/6 after archer attack) on boat to rest.

#92 730 BC
French LB chased Viking units and our bikini worker.
French keep building LB, appear not to have any salt :D
All units from Orleans move on the hill (plus two reinforcements on plains) prepared and willing at the gates of Paris looking forward to visit Moulin Rouge :drool:
Left a worker on the forest and another NW just out of reach.
Egypt: AC and MDI move on jungle next to Memphis. e-spear fends off Immortals. I'll be patient, plan to attack Thebes with 5-6 units this time. Thebes builds reg archers sent to Memphis and burned east of it immediately. :wallbash:

I was just preparing for the attack on Paris when I was interrupted recklessly... :cry:
I will continue tonight and will post a save then.

Sorry for inconvenience. :blush:
 
Timeline A1
-T15, we have enough swords (15 total) and a lib. We now start making workers in capital.
-T20, we captured the Japtec island. The Japtec capitals can also build a worker or 2.
-T30, we have produced 15 workers from the capital, 5 from the other towns and some slaves.
The workers should have pretty much worked our new island as well as our own by now.
The towns have had their time to build an aquaduct where needed, the workers can be joined into the towns.
We now go to 5 size 12 towns. Osaka will be a little behind, but it will be done soon.
The biggest will have their lib ready before aqua, the others still have to produce their lib and maybe harbor.
Stagnating process :blush: gives me time to discuss the further development of our core.
I think we agreed on the timeline above as Const went to size 6 and currently does 1-turn-workers @21 bpt.

current state
#13 is just produced, so two to go.
Most Japaztec towns have a library (soon) and (will) work on a duct and harbors.
Most workers are on Japztec and improve. They are currently roading and mostly mining or planting as we need production to build the necessary improvements. I'll also start some chopping near Teo to uncover some BGs.

short term
That emphasize on production should stay at least till universities are built, I suppose. :hmm:
I think we re-add 4-5 workers to teno soon, right? After worker #15 is built, I'd let it grow to size 8 in three turns and add 4 workers then. Leaving 11 native workers for terraforming action. They will improve Japaztec and join cities there when appropriate.

mid term
Slaves will then be shipped to Egypt - India - whereever. (edit) Not France (too far).

long term
Should we already plan / keep workers for railroading? :hmm:
Or should Const casually spit out a worker when granary is running full?
 
Do you have the save file for us to see ?

I had expected some extra workers for the joining from Kyoto and Teno instead of starvation, but we got only few slaves out of there.
Slaves are nice to keep of course, but we do want to join workers to have all those cities grow to at least size 11 (if they will have half a food box at size 11, we can let the last one grow naturally)
How many of our slaves do we want to keep after our island is improved, how many do we want to join, if any?

If we want to keep many slaves, maybe we want to build some more workers from const.
Every slave simply costs 1 turn of constantinopel production and it being size 6. That is half an MDI and some science.
 
Do you have the save file for us to see ?

Sorry not now, I'm at work :blush: :coffee:
However after two turns there is not much difference to the 750BC-save on Japaztec.

I won't join slaves, if we want to bring our core cities to size 12 quickly, we should build some more workers :hmm:
We'd need 4-5 for each town on Jatec (naming still in progress) to get them from 7 to 11 / 12 after the duct is build.
Maybe we continue till we got 20 workers, join 4 to Const at size 8 and keep 16 for Jatec towns? :hmm:
 
I played the first attack on Paris - it's still French :ack:
Deeply frustrated I took Memphis :smug:
Spoiler :
turn 90 750BC
MM Const to +10fpt, +9spt (+2 on growth), 21 beakers.
Make peace with Rome for 6g.
Sell Ivory to Spain for 33g.
Sell Ivory to Greece for 77g (47 gifted).
Leave Kyoto on slave production.
Switch Orleans to wealth, sell rax. MM two scientists @-1fpt.
Upgrade 1/5* sword to MDi and pray... :jesus:

Dromon bombards French galley (-> 2/3). Curragh covers it.
Send 3 dromons for Viking Iron.
our curragh (-> 4/4) sinks redlined Egypt galley. [1-0]

IBT
Egypt reg archer loses to 3/5-AC (-> 3/6) [2-0]
Const worker -> worker
Orleans stays Byzantine :bounce:

turn 91 730BC
Move SoD on forest.
Build ship chain to get reinforcements to land next turn.
Trade Writing for Dyes to Sumeria. Gift Lit to give them a start. :smug:
Trade Ivory, 8g to Iroquois for Furs.
gift Orleans to Vikings - they won't give a cent for it...
New AC and MDI in Egypt head for Memphis. I figure I want five units so they can spend their time trying to take it right in front of - a Baby chariot :lol:
move dromon to Teo to be able to ship 4 workers per turn

IBT
Egypt archer passes by :D
Baby chariot pillages road :wallbash:
Immortal fail to take take Memphis...
French vet LB kills Viking vet sword (-> 2/4)
French 1/4 LB moves on our hill!
Teno lib -> warrior
Const worker -> worker
Orleans stays Viking :smug:
Viking swords move into Orleans.

turn 92 710BC
French have gunpowder :shifty: Won't give it for peace...
ferry 4 workers.
3 dromons head for Viking Iron.
vet MDI (-> 4/4) kills 1/4-LB [3-0]
move SoD on hill. land vet MDI, e-sword next to Paris

IBT
French LBs chase Vikings :D
Egypt and Babs sign peace.
Kyoto worker -> library
Const worker(13) -> worker
Teo lib -> duct
Orleans stays Viking :cool:

turn 93 690BC
battle for Paris
e-sword (-> 1/5) kills vet spear [4-0]
vet MDI loses to vet spear (->2/4) [4-1]
vet MDI (-> 1/4) kills vet spear [5-1]
vet MDI (-> 1/4) kills vet spear [6-1]
vet MDI (-> 2/4) kills vet spear [7-1]
vet MDI loses to vet spear (->4/5) [7-2]
vet MDI loses to vet spear (->1/4) [7-3]
vet MDI (-> 3/4) kills 4/5-spear [8-3]
e-sword (-> 5/5) kills reg spear [9-3]
vet MDI (-> 2/4) kills 2/4-spear [10-3]
3/5 MDI (-> 3/5) kills vet LB [11-3]
1/4-spear remains on top :aargh:. 5/5 sword, 3/4-MDI, 3/5-MDI left (edit: to strike again next turn)... :drool:

battle for Memphis
vet AC (-> 4/5) kills e-spear [10-5]
vet MDI (->2/4) kills vet spear [11-5], takes town! Size 1, 1 resistor, rax. 4 slaves.

Trade CoL to Cartaghe for 18g.
Trade Ivory to Russia for 48g (21 gifted).

IBT
1/4-LB kills 1/5-sword [
Const worker(#13) -> worker
resistence quelled in Teo.
Ottomans get Monarchy :rolleyes:

How do we continue? Strike again, retreat, wait for Vikings?
 

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