SGOTM 12 - Spooks

There should be two spears there. Right? According to Offa's calc we are almost 90% to take it now with a mean loss of two attackers. I really don't think we are going to get another chance.

Edit: since she doesn't have salt, the alternative would have to be to get re-enforcements. Perhaps two boatloads.
 
Wow ****.

I'll have a look after PSV-Arsenal.

Civ is more interesting than soccer. So i'll devide my attention a bit.

What units were exactly there when you ended your last turn ?
any longbows ? Only 1 redlined spear ? (2 more MDI would have been nice here i guess :rolleyes: )

How do you get to 90%, i don't have the tool installed now, but i can't imagine us having 90% against 2 spears with 1 good unit, 2 half units and the rest redlined.

How does exactly healing work for the AI ? And what is the order?
I don't know, i do kind of assume they have an advantage there over us ?
Scandi has 2 units standing there. If we let them attack and damage french units, will they be healed again on our turn or not ?
How about the LB outside Paris, when will that be healed if they reenter in Paris ?

We do have 7 mostly redlined units there. Healing in the dromons could be an option if scandi can keep killing a unit every turn.
 
There should be two spears there. Right? According to Offa's calc we are almost 90% to take it now with a mean loss of two attackers. I really don't think we are going to get another chance.
With those injured forces?!?
Edit: since she doesn't have salt, the alternative would have to be to get re-enforcements. Perhaps two boatloads.
Those will take some 10 turns. Our dromons there could build a ship chain and shorten that by 6 / 2 = 3 turns.
Wow ****.

I'll have a look after PSV-Arsenal.

Civ is more interesting than soccer. So i'll devide my attention a bit.
Glad to entertain you :D
What units were exactly there when you ended your last turn ?
any longbows ? Only 1 redlined spear ? (2 more MDI would have been nice here i guess :rolleyes: )
Only defensive freeshot was the healthy LB I killed. The redlined LB sneaked through from west, so it should be one once redlined spear and any unit they built - also a spear I'd think in that situation. With those Viking forces over there, there should nothing else have entered from West - however I don't know how that redlined LB sneaked through :mad:
How does exactly healing work for the AI ? And what is the order?
First healing, then we strike, then Vikings, then French :(
I would not like the Vikings taking it.. They might quickly draw a lot of units in there - and pikes!
I don't know, i do kind of assume they have an advantage there over us ?
Scandi has 2 units standing there. If we let them attack and damage french units, will they be healed again on our turn or not ?
As they play after us - yes.
How about the LB outside Paris, when will that be healed if they reenter in Paris ?
no. A turn later.
We do have 7 mostly redlined units there. Healing in the dromons could be an option if scandi can keep killing a unit every turn.
I won't trust them to. They are stupid and might rather pillage...
But I don't want to burn our units either. :dunno:
 
How do you get to 90%, i don't have the tool installed now, but i can't imagine us having 90% against 2 spears with 1 good unit, 2 half units and the rest redlined.
If there is anything else there, the odds go way down.
 

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We do have 7 mostly redlined units there. Healing in the dromons could be an option if scandi can keep killing a unit every turn.
I can't see that scandi can go that. I would have serious doubts about them killing even one unit. It will take five turns to heal.

The city is clearly going to be back up to strength by them. There is no way seven units can take it out.

The alternate to bringing attacking now is to bring in more troops.
 
Did you take into account that it's the capital? That adds another bonus IIRC. :hmm:
 
The city is clearly going to be back up to strength by them. There is no way seven units can take it out.

The alternate to bringing attacking now is to bring in more troops.
They might commit the mistake to build LBs and send units for Orleans if we leave them alone. If we send 4 units soon and those 7 rest, we might have another shot in ~8 turns. :hmm:

Then I would not make the same mistake and force galleys back to Paris by bombarding them :wallbash:
That might also add a unit that was just on board of a returning galley :suicide: :aargh:

Damn, this was so close :cry:
 
The French will have 2 spears. Our eSword might get lucky on 1 but the odds of 3hp MDI winning next battle and 2hp MDI winning any subsequent batle would be remote. Certainly if eSword loses first up then best we can do is salvage remaining units to dromon.

I too doubt Vikes can cull French units, they will soon have 7, 10 or more units stationed inside.

Only chance I can see is to wait with healed units in dromons along with reinforcements until Vikes make peace with France.
Then the bikini babe technique on the southern tip may work.
Whilst waiting our dromons could isolate that southern tile further with bombardment
 
We do have 7 mostly redlined units there. Healing in the dromons could be an option if scandi can keep killing a unit every turn.
I can't see that scandi can go that. I would have serious doubts about them killing even one unit. It will take five turns to heal.

The city is clearly going to be back up to strength by them. There is no way seven units can take it out.

The alternate to bringing attacking now is to bring in more troops.
 
They might commit the mistake to build LBs and send units for Orleans if we leave them alone. If we send 4 units soon and those 7 rest, we might have another shot in ~8 turns. :hmm:

Then I would not make the same mistake and force galleys back to Paris by bombarding them :wallbash:
That might also add a unit that was just on board of a returning galley :suicide: :aargh:

Damn, this was so close :cry:
There's a galley in there? We could consider letting it out and then bombarding...

Edit: I seem to remember something about how units in galleys do not show up on the top but they do defend.
 
Wow, PSV has beaten Arsenal after first scoring in their own goal !:crazyeye:

Hmm, i just seem to have my doubts with offa's too now. 90% seems unreal to me :)

A galley possibly loaded with units entered on the interturn ?
In that case we should heal i think. If we heal and bring a bunch more units, we should be pretty sure to take it i'd assume. Certainly if the Scandis can do some damage for us meanwhile. And we will need some extra units there anyway to take on the Vikings.

How are we going to do the chip chaining if our units are busy healing in those boats though?
 
Ye if we want to make a ROP deal, it will last for 20 turns. So thats no good
There are three unowned tiles near the city. This being said, ROP might well be a good idea in order to re-take the city if it flips. I'm not sure we will be ready to attack the Vikes in much less anyway.
 
Vike.

Note that we can break the deal at any time since we are the ones paying up front. Attaching it a ROP would make it risky so, if we do that, it should be separate deals.
 
Two injured galleys entered on the interturn :wallbash:

Okay, I guess I better redraw...

Ship chain works better with units staying on land near Orleans.
rop however I don't like although I'm almost 100% sure that we won't attack Ragnar in the next 20 turns...

Given the need of further units, should we end producing workers and send Const on military builds again? :hmm:

I'll continue playing tomorrow.

Should we take Thebes first (with 5 units)? :confused:
 
If we could get Paris on wonder duty again... :hmm:

Could we get Theology to them (maybe in exchange for gunpowder) without being bound to a 20 turn peace? :hmm:

Or should we sign peace (after Vikings did) and use 20 turns to take some other towns and a decent force (>20) for a second try? :hmm:
 
rop however I don't like although I'm almost 100% sure that we won't attack Ragnar in the next 20 turns...
What's your objection to ROP then? We have to keep Orleans away from the French. One extra turn away from the city is an extra unit.

Given the need of further units, should we end producing workers and send Const on military builds again? :hmm:
Hmmm. Seems to me that the most efficient way to switch back is to build two more workers, followed by one 2-turn Dromon. The workers then merge and switch to 2-turn MDI @ size 10. Timing is another question.

Should we take Thebes first (with 5 units)? :confused:
Doesn't really seem like much does it? This Egypt distraction has cost us. :(
 
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