SGOTM 12 - Spooks

Ok, i would like to start discussing the long term.
To keep things organised, please lets keep discussions only on the long term issues until those are resolved.

Paris is better than i though, i didn't know the tourism bonus gets added to commerce for science.

Finishing MA
Before we get to IA, we need 13563 beakers. We currenly make 320 bpt.
With some universities finishing and paris growing, this will increase.
We will need about 35 turns with an average of 400 bpt to finish the middle ages.

At this point, we have the ability to build railroads.

Possibly we will also have Sanitation(3600), most likely we will have to research it.
This would take another 7 turns or so for a total of 42 turns.

railroads
I don't think we will be needing a whole lot of production in the future.
We can however increase our commerce in the core by making loads of food with irrigated and railroaded grasslands and supporting scientists on top of the 21 productive citizens.
Also, in our science farms, every irrigated and railroaded grassland can support a scientist. Irrigating and railroading costs 10 turns.
During those 10 turns, we pay 3 gpt in upkeep, the scientist that is made now will pay back 3bpt for ever. So workers to irrigate and railroad grasslands are well worth their upkeep.
This means, we want even bigger loads of workers !
We should irrigate the core towns last because there we ruin production by irrigating. In the farms we lose nothing by irrigating. And of course, a scientist is no better in a core town than it is in a farm.
This, i think in our core we should start only by making a line of railroad to use for defence first, then irrigate and railroad the farms we will have, then finish the core.

Golden age
We are busy delaying our golden age until we have 20+ citizens. This would require us to build our next wonder not earlier than some 45 turns from now. A little later even for maximum benefit.

The golden age could also propel our current research though. This could get us to hospitals some 10 turns sooner.
This by itself would be almost as valuable as the later GA providing commerce for more citizens if we can gather the workers 1 turns earlier.
With the added benefit of the earlier science wonders in a very powerfull Paris (each wonder will be worth 50 bpt or so), an earlier GA is actually preferable.
It will make life more difficult for us though. We will now have a shorter time to gather the needed workers while Paris is building a wonder and thus not producing workers every 2 turns at size 12.
In this shorter time, we can also conquer fewer cities, and thus have more difficulty paying support for the workers. Certainly since if Paris was not producing workers, it would probably produce units between those workers to conquer some more.

This is a difficult decision. I am not sure yet about the GA.

conquest
To pay as little upkeep for all these workers as possible, we need more towns. until the point of worker joining, our unit number will be rising strongly. We should try to have and keep some cities below size 6.

We are producing infrastructure and not a whole lot of units. We have plenty of infrastructure to build, so i think we won't be building a real lot of units in the future either.
Therefore, unit count is the limiting factor in our conquest. Not so much travel time or healing time. We should use the few units we have as good as we can.
We should not be afraid to sail some distance to their targets.

Portugal could make a good science farm. It will however hurt our second core. Water can hopefully be brough to spain from portugal.
persepolis could be an addition to our core, but if we don't eliminate the scientific Persians, we will always have a flip risk.
Greece and Russia also have very good farms for us, capable of holding many scientists. Both are also scientific though.

Other than that, there is very little of interest for us. Towns without fresh water won't support scientists.
We may be able to bring water to Spain though, and we may be able to play with water on the persian continent a little.
I don't think the persian continent is gonna be very productive for us though.

So we have 2 areas to take: Spain/Portugal and The southern continent.
We could take out some of the scientific civs after getting their IA tech maybe.
If we are to take whole big southern continent except Carthage someday, that would provide a whole bunch of good science farms and this may be worth more than having those 2 still around for Modern Age.
But we don't want to do this before we got into the Industrial age.

Arabia is on the bottom of the corruption rank list.
Conquering these will not hurt our corruption in any of our other towns.
Arabia is not visible, but judging their Greek neighbours, Arabia may very well provide us good science farms.

I think we should choose between two orders of conquest:

-Vikings - Arabia - Iroquis - Greeks after IA trade - Then Portugal and Spain.

-Vikings - Portugal - spain - southern island after IA trade.

The first would be better for corruption in our scandinavian towns and somewhat better for the corruption in our French towns.
The second is a little more conveniently placed to conquer.


The next worker join
Population in our strong core cities is the most important thing for our research.
We should get them to size 21 as soon as possible.
Hospitals are costly things. We should make prebuilds to finish these in 42 turns in all our core cities.
Constantinopel, Teotihuacan, Osaka, Tenochtitlan, Kyoto, Thebes and Delhi should certainly be grown. Thats 7 cities.
Bombay, Orleans, Bergen and Trontheim should also really be considered. Thats 4 more cities.
Even Chichen Itza and Persepolis may be captured by then and ready to be grown. And another 2 cities.

If we want to join 8 workers in each city, we will need between 56 and 104 workers.
Obviously, we can't support the upkeep for that many workers. We should however try and get as many as possible at that point.
If we can have 40-50 workers then, we can join those in the best cities already and have the capital produce more workers to be joined in the other cities.

Constantinopel can produce workers in 1 turn. It can start doing this whenever we like. The cost is 30 beakers per worker.
Orleans can produce workers every 2 turns. If we start doing this in 13 turns, it can alternate warriors and workers per turn. The cost is 30 beakers per worker.
Paris can build workers every 2 turns while being size 12. It can do this whenever it is not building wonders and the like. The workers cost no research.

We should soon start producing these workers wherever we can. When our hospitals are ready, we keep producing workers. We don't join them all, we join part of the workers in the towns, starting with the best towns first.
We keep another part of the workers to irrigate and railroad. We keep producing new workers, and we can find a balance between producing and joining them that fits our support bill.

Before we can start joining workers in 42 turns, i expect we will conquer 8-10 more cities. We should try and keep most of them small for a while. Lets say we can expect 40 extra unit support for a total of about 70.
At the moment, we have 24 units and 14 boats. I think we should try and stay around 40 military units. Maybe up to 50.
If we would build 50 workers before the join, we'd have to pay support for 20-30 of them at its worst. I think that may be just bearable.
If we are to have a golden age and join in 32 turns, we will have 2 fewer cities for unit support.

While building up these worker stacks, they can work extra tiles for our core that is about to grow and in the last 7 turns before the join, they can make some railroad in our core.
 
(quite shocked anybody? Just joking)

Now, just shocking my team mates :D
I bet you were wide awake at once :lol:

I would be glad to play in ~36 hours but will wait of course till we analysed the new situation thoroughly.
 
Ok, i would like to start discussing the long term.
To keep things organised, please lets keep discussions only on the long term issues until those are resolved.
Excellent analysis (after two hours' sleep)! :wow: :thumbsup:
Glad you seem to enjoy this game! :)
I will try to understand and comment later.
 
I wasn't awake so early because of civ, had to do somethings. :)

I'll now sleep a few more hours and see what you guys come up with then. Maybe i will think some more about that golden age while i sleep :)
 
We won't get another leader while we have one.
Of course, but I planned on building the FP and then attacking Orleans. However the timing was off by a turn.

If we take Golden Age sooner than later, Im somewhat worried about the worker situation. We have hardly any. Actually I think we should build workers in the meantime, and initiate it right before IA, and maybe we can get free Sanitation/Electricity/Industry. We have 60% chance of that if we dont take Nationalism from the AI.

We can use the extra production to get these hospitals up.
 
Trades avail:

Persia 31gpt + 30g + Chivalry for Education
England Dyes + 2g for Monarchy
Sumeria Dyes + 2g for Currency
Greece 2gpt + 27g for a lux
America Silks + 12g for two luxes

There's also a bit of cash floating around, notably the Zulus.
 
persepolis could be an addition to our core, but if we don't eliminate the scientific Persians, we will always have a flip risk.
We already have passed several AIs in culture and soon Persia will be among them. The flip risk should be negligible.
Paris can build workers every 2 turns while being size 12. It can do this whenever it is not building wonders and the like. The workers cost no research.
Paris can actually do one-turn workers when everything is irrigated.
 
I have been thinking about this golden age. I think it can start pretty soon.

An MA golden age will provide very good research. 4 turn research may well be possible. I would like to use the golden age to research the last 5 techs before the worker join. That is 4 MA techs and sanitation. (only small chance we get it free)

We should now research Chemistry and Banking. That should take 11-12 turns.
Then, we start our golden age and research Physics, Navigation, Metallurgy, Theory of Gravity and Sanitation in 4 turns each.

This would provide us Sanitation in about 32 turns. 10 turns earlier than without GA. We will be able to produce 50 workers in that time. The wonders would also be build earlier. All together, our whole empire except the science farms makes a 10 turn leap. After this worker join, we will have about 700 bpt. We have this 700bpt 10turns earlier than we woud without GA. So the GA is worth 7k bpt.

The other option would be to delay the wonders and have our GA start in 42 turns. Our GA could be worth about 300 bpt by then. That would make the GA worth 6k science. So the difference is not big.

I prefer the first option though because we might not be joining those 50 workers in town so instantly again. We will again have work to do for them. It would be a waste to delay the GA while we don't immeadiately join in 50 workers.

We don't have to start the GA by wonders. I suggest starting it with Dromons as soon as banking is researched.

We surely can produce 50 workers in 32 turns without a lot of troubles. But the execution will be the next part to discuss. First the long term plans.
 
I think Paris is to valuable to do 1 turn workers, (unless you mean really irrigating everything and doing in at size 12 maybe) but that is the next topic. I would first prefer to get our long term plans in place.
 
I think Paris is to valuable to do 1 turn workers, (unless you mean really irrigating everything and doing in at size 12 maybe) but that is the next topic. I would first prefer to get our long term plans in place.
Yeah I did mean with everything irrigated - as it should be.

Orleans: in nine turns it will be big enough to switch to a worker factory
Paris: in nine turns, it will have a harbour, lib and uni

What is the logic in waiting for a GA until banking? To me this, seems to be the logical point to fire off it off.

Orleans should actually be able to be to do warrior-worker in GA, although that will change as we conquer new lands. Paris should do about 35 spt in GA, enough to complete Cops in 12 turns. The sooner we get that finished, the better.
 
Uni, market or worker in Delhi?

We will be at about 500+ bpt in golden age (with dyes back, and wool from Paris we can go back to 0 lux, and a couple more unis). This is enough for 4 turn banking, but Physics and Metallurgy will take 5 turns apiece, maybe 4 for the latter (Paris and Orleans w/ improvements and growth adds 150 beakers or so). There is no real way around that (2560 beakers needed). With Copes up, and taking Vikings out, we may then do enough for ToG and Magnetism in 4-5 turns.

We then need to start most cities on prebuild for Hospitals. This can be done with Colosseums/Banks.

If we think that no AIs will help us, and the science farms do not help much either, we can raze as many AI cities as possible and use those slaves to add in to the core. Constantinople can do 1 turn MDIs in golden age, and these can go a long way towards that goal. American lands can provide a few workers, and then Spain, followed by Maya/Inca. Then we can look to Zulu, and the southern continent or Mongols/Hittites if they live. Rome and Celts will have many units, so we would need rifles to land there effectively since we dont need to build as many of them.

Paris, Delhi, and Constantinople can do some growth to 21 by themselves with the surplus food, the real place where we need worker addins is Japaztecia.

If we play safe, we can delay ToE til after we research Atomic Theory to take electronics and Rocketry; if we do not, we need two prebuilds. If we do the play it safe route, we can destroy many of the scientific AI while we are at it, including the whole of the southern continent.
 
We will get way over 500 bpt by the time we have that GA. Don't forget those Unis just finishing, paris growing, buildings to be added in Paris and The viking cities.
We are actually looking at 550bpt without GA when Paris has it's wonders. I am in fact hoping that we will have 4 turn research on those expensive ones and maybe even a penny to spare.

As you all start about details and noone objects to the long term plans, I take it you guys agree with the long term plans ?
We still should decide on our order of conquest though. I think Persia is good for early IA.

I prefer to wait 12 turns before GA because then we have a few more towns to benefit from it and Paris will be bigger etc..

With railroads, i have some pretty big plans with the farms that have fresh water. If they have a market and an aquduct, we can pop rush a hospital at the cost of 8 citizens. That is expensive, but with everything irrigated and railroaded, they will grow back quick and the market with luxes will take care of the unhappiness. This will allow us to have cities with 15-22 scientists.
 
Uni, market or worker in Delhi?
I'd suggest dumping the shields into an MDI and following up with workers. The city needs to work off its whip unhappies.

Paris, Delhi, and Constantinople can do some growth to 21 by themselves with the surplus food, the real place where we need worker addins is Japaztecia.
Of course we also need workers for irrigation and rails.
 
I'll go trough the towns.
I am now assuming exactly 32 turns. If it appears we will need 1 or 2 more turns for research, the prebuilds should be delayed appopriately.

Constantinople
It has nothing to do really, it could start making workers right now and make them for the comming 50+ turns.

Tenochtitlan
At 14 spt, it will produce 448 shields in 32 turns. The golden will add 200 shields. 650 total.
We want here in the following order: Market(100), Courthouse(80), Harbor(30), Hospital(160).
370 shields in total. That leaves us about 280 shield to spend on units.

Teotihuacan
Should use the mined BG.
At 9 spt for 29 turns, it will propduce 260 shields. GA adds 120 for 380 total.
It needs a marketplace(100) and Hospital(160).
Leaves 120 shields for units.

Osaka
Using the forest, this town has 8 spt for a total of 248. GA will add 80-100. 330-350 total.
It also needs a market(100) and Hospital(160).
That leaves 80-100 shields for units.

Kyoto
We have 13 spt max here. makes 390 shields. GA will add 160 shields. 550 total.
It needs: market(100), courthouse(80), Hospital(160).
Leaves about 210 shields for units.

Thebes
With 7 spt and 9 turns to go on the uni, it will produce 161 shields in 23 more turns. GA will add 120 shields.
Only needs hospital. Leaves 120 shields for units.

Delhi
Delhi needs: market(65), University(100), Courthouse(80), Hospital(160).
That is 400 shields total. We need to try and make 400 shields here in 32 turns.
We can bring workers produced from constantinopel there initially to make mines and increase production.
Together with the golden age, that should be enough. We should not make more mines than needed. In the end, everything should be irrigated again.

Bombay
Only needs to finish the Uni and then build the Hospital.
With the BG that is being Mined, it will get 8 spt. With a few more from GA, that probably leaves shields for 1 extra unit or so.

Paris
paris needs to improve its science output asap now.
It should start with the best beakers per shield buildings. In order, it should build:
harbor(2t), LIbray(2t), University(4t), Courthouse(3t).
Now our GA starts, and it should bring Paris over 40spt. It can build both Copes and Newtons in 10 turns each during the GA.
There is no time to waste on workers or whatever else.

Orleans
This town should stay below size 6 for the comming while and alternatingly produce workers and warriors every turn after growing to a size that sustains 5fpt.



This produces the following things in 32 turns:
-All hospitals in 32 turns.
-about 42 workers.
-10 warriors to be upgraded
-about 850 shields worth of unit production.

The difficult part will be paying the upkeep for the units and workers. For this, we should keep our conquered towns below size 6 for a while and our military units should conquer the 2 good area's asap.
 
We currently have 770 gold. We will be using most of this for upgrading warriors.

We are running -25gpt. Getting the gpt from the AI's will solve this.

If we now manage to take a new town every 5 turns, those can be enough to pay for the workers we produce in the capital.

Units produced should replace units lost. Our numbers should not rise rapidly. It will rise though, so we probably end up paying upkeep for an extra 10-15 units or so. Costs us 30 - 45gpt.

We will also produce workers from Orleans. These will cost 30gpt.

Meanwhile our upkeep cost for buildings is also gonna increase. We will lose another 30 gpt here.

If we get the gpt from AI's now, we will be at +10gpt. If we can keep refreshing our gpt from AI's, we should move towards a ~100 gpt deficit.
We may need 20% tax slider, but we should try and get every possible peny out of the AI. and maybe disband some stuff we don't use. If possible, conquer more towns.

Now someone make a plan to conquer as many towns as we can using this world map:
 

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Our GA serves 2 purposes
1) Most importantly boosts science
2) Boosts production

Once we have all core cites size 21 (with few exceptions where overlap exists), we may be at 4 turn research anyway - further science boost would be wasted
Science boost now that gets us to fully maximised core science sooner helps science
Production boost now for science buildings (inc Cop and Newtons) more valuable than later when factoies not as critical (only Paris needs good production for ? ToE and UN)
Boost in units now which helps us conquer more cites earlier (for slaves or unit support or science farms) again gives earlier bonus.
Downside to earlier GA is cities only size 12, but again, that is not going to be as big a help later if it takes us well past the 4 turn research.
For those reasons I support going for earlier GA, waiting till as soon as Paris has built harbour, lib, uni and court and is size 12.
 
Constantinople
It has nothing to do really, it could start making workers right now and make them for the comming 50+ turns.

Paris
paris needs to improve its science output asap now.
It should start with the best beakers per shield buildings. In order, it should build:
harbor(2t), LIbray(2t), University(4t), Courthouse(3t).
Now our GA starts, and it should bring Paris over 40spt. It can build both Copes and Newtons in 10 turns each during the GA.
There is no time to waste on workers or whatever else.
While I agree not to artificially delay the science wonders thus our GA, but it hurts to see our 2nd best horse as a worker factory at size 6...
But I get used to the thought that this will pay off.
This produces the following things in 32 turns:
-All hospitals in 32 turns.
-about 42 workers.
-10 warriors to be upgraded
-about 850 shields worth of unit production.
Now this is a masterpiece of a result table of an excellent plan :wow: :bowdown: :thumbsup:
Give me some time to think it over :coffee:
The difficult part will be paying the upkeep for the units and workers. For this, we should keep our conquered towns below size 6 for a while and our military units should conquer the 2 good area's asap.

Options for the next conquest
Wacken, I see on your map you ruled out the Persian continent and America - why? :confused:

A) Complete Persian continent (11 towns)
+ Persepolis for the core
+ We are rated strong to all of them
- good trading partners (gpt)
- lose two free techs or
- needs two distant (Zulu?) towns as refugium

B) only Hittites, Mongols and Dutch (5 towns) - with a little help from our friends. Mongols don't know Feud yet, Hittites don't have Iron - let's seize that tech advantage.
+ easy targets
- flip risk to Persia

C) Vikings - America (4 towns)
+ our forces are already there
+ Vikings weak
- bad lands for scientist farming

D) Portugal - Spain. (5 towns)
- Spanish rated strong (They would lose some units if we ally Portugal against them)
+ nice scientist farmland
+ no SCI Civ involved (Korea can be ignored)

E) Zulus (2 towns)
+ weak (if we ally Germans)
- far away

no options:
Rome, Celts - too tough without allies.

Right now I'd favor B) slightly fading to A) - perhaps with E) in between to have sites for Babs and Persians :D

What do you think? :hmm:
(while I keep thinking about Wacken's plans)
 
Certainly not next but we need to decide on:

Option F- burn Mayas and Incas for workers.
G- Southern continent.
 
Does razing cities not hurt our reputation too much ?

It just came to my mind, is there no technologie alowing for irrigation without fresh water ? This would make for a lot more possible farms.

I ruled out the Persian continent for now because it will not be very good to develop, it does hurt corruption in the second core a lot and i don't think it is time to fight Persia yet.

I think we can take out 2-3 scientific civ's, but we should keep around some of them at least.

I am now starting to feel more attracted to the Persian continent. Even though it has quite a lot of those anoying plains. It is right between our current unit force and our newly produced units. this should make conquering it somewhat easier. And it has loads of towns.

Still, Greek and Portugese towns are the best. Sparta can provide 20 scientists with some luck !
 
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