Pre-turn: Sent army in galleon to Rome. Made some reinforcements for the next war. Gifted Fascism to civs who knows nationalism to let them research something more usefull. Gifted Medicine and Steam power to all scientific civs let them research Industrialization or Sanitation for us. Made around 10 gpt and some gold on those deals.
Building Heroic Epic in Kyoto.
Turn 3 - 680 AD: Built an embassy in Rome - there are only 3 legioners. Some fights with Zulu [2-1]
Transporting units, nothing much...
Turn 5 - 700 AD: Celts and france signed peace treaty.
Turn 6 - 710 AD: Declared war on Rome, landed knight army and some units near Rome. Allied Xerxes for gems and 24 gpt. Some fights [5-2].
Signed peace with Celts since France have done it too.
Turn 7 - 720 AD: Germany signed peace with Zulu, our deal with dyes is expired. France completed Magelans Voyage.
Turn 8 - 730 AD:
IBT: Persia asked for peace treaty, I had to accept because we have MA with them and aren't ready for big war - now we must wait 20 turns before we will be able to do something with Xerxes. Completed Iron Works and Electricity
Turn 9 - 740 AD:
Attacked Rome and captured it without any loses [10-2]
IBT: Lost 3 knights to legionarys around Rome [10-5]
Turn 10 - 750 AD: Transported Rifleman and some Knights to defend Rome. Army is redlined and will be healed on the next turn, then it may be transported by galleon directly to Veii or leaved here for defence. There are many knights and 3 cannons, so we will be able to survive for one turn until healing of all units will be completed.
Scientific method will be done in 7 turns, prebuild in 18, but it can be MMed after Dehli will complete rifleman for one more shield.