FWIW, I seldom prioritize the GLH in a space race, except maybe if I'm on an archipelago or islands map.
"Typical" fast space strategies always talk about the importance of rapid early expansion. GLH is never discussed as a generally strong wonder for space -- I gather it is very map-dependant. As Yamps notes, you drive the research (and later production) by working productive tiles in lots of big cities. If we bias all our settling to the coasts we could actually hurt ourselves with GLH.
Block off lots of land to settle. At some point with technology advantage, use rapid decisive war(s) to get up near the domination limits in land area. Then cruise to space. Sound easy?
Even though we have been fixated on the GLH, it is not too late to switch focus. And I think getting exploration going is the key to making informed decisions. Exploration will also aid in dot-mapping our settling plan. There is no way to determine whether GLH is worth or not with the map knowledge we now posess. Note, during worldbuilding, I generated a number of fractal maps using game settings, and they were everything from near-pangea, to islands-like maps. Obviously the advantage of GLH changes depending on which guess you make.
How's this for a suggestion: we proceed with the I-plan (or modifications of it) getting units and settlers earlier (maybe even a chariot to explore/choke, if there looks like non-FO places to speed movement?). We'll stop in about 15-20 turns and evaluate the best way to go with about twice as many tiles revealed and thus about 20 times as much map knowledge as we have now.
But the basic PPP up to Library still seems valid and flexible enough to cover whatever we decide on this issue, so further delay seems unwarranted...
I'm going to play a bit and try to make a PPP to the Library. Back in an hour or so.
"Typical" fast space strategies always talk about the importance of rapid early expansion. GLH is never discussed as a generally strong wonder for space -- I gather it is very map-dependant. As Yamps notes, you drive the research (and later production) by working productive tiles in lots of big cities. If we bias all our settling to the coasts we could actually hurt ourselves with GLH.
Block off lots of land to settle. At some point with technology advantage, use rapid decisive war(s) to get up near the domination limits in land area. Then cruise to space. Sound easy?

Even though we have been fixated on the GLH, it is not too late to switch focus. And I think getting exploration going is the key to making informed decisions. Exploration will also aid in dot-mapping our settling plan. There is no way to determine whether GLH is worth or not with the map knowledge we now posess. Note, during worldbuilding, I generated a number of fractal maps using game settings, and they were everything from near-pangea, to islands-like maps. Obviously the advantage of GLH changes depending on which guess you make.
How's this for a suggestion: we proceed with the I-plan (or modifications of it) getting units and settlers earlier (maybe even a chariot to explore/choke, if there looks like non-FO places to speed movement?). We'll stop in about 15-20 turns and evaluate the best way to go with about twice as many tiles revealed and thus about 20 times as much map knowledge as we have now.
But the basic PPP up to Library still seems valid and flexible enough to cover whatever we decide on this issue, so further delay seems unwarranted...
I'm going to play a bit and try to make a PPP to the Library. Back in an hour or so.