SGOTM 12 - X-Nuts

We'll have to look for an opportunity to pick up MilTrad. (But I'd still recommend keeping Electricity to ourselves.) (BTW, with Electricity I believe we can irrigate spaces without access to fresh water. With a railroad, you get 2 extra food, which starts to allow us to run more Scientists, or to use more Hills/Mtns.)

We've been scheduled with an open house on Sunday, so this weekend is shot for me. Once again I have to ask for a skip until maybe Monday or Tuesday. :(

(Edit: I don't know if we have enough time to sign peace, wait 20 turns, then redeclare on France. I think once we start we have to see it through. Infantry and Artillery will make it MUCH easier! :D )
 
(Edit: I don't know if we have enough time to sign peace, wait 20 turns, then redeclare on France. I think once we start we have to see it through. Infantry and Artillery will make it MUCH easier! :D )
I agree, I don't think we can afford to wait. Once we have sufficient forces, we should start the bludgeoon.

We've been scheduled with an open house on Sunday, so this weekend is shot for me. Once again I have to ask for a skip until maybe Monday or Tuesday. :(
:eek: That would put me UP! :D

Updated Roster:
Leif - UP
Civ_steve - On Deck
AVN
Bluebox
Denyd
Gator
Mathilda


I'll try to get at it this evening. :hammer:

Good luck with the house selling, not a lot of fun until someone comes in and says, "I Love this place and I'll pay whatever it costs to have it!" :cheers:
 
Just some thoughts :

There are 57 turns left till Paris has it's cultural victory.
And in those turns we have to do a lot.

1) Continue building up troops (especially canons, later artillery).
2) Capture Paris, but also (if we want to keep Paris....)
3) Capture all the other French cities (Orleans, New York, Washington, Bergen and likely Trondheim) first. Defend them against counterattacks of the French and recapture them when they flip.

Part 3) can be made easier be gifting the captured cities immediately to a neutral third party, which isn't involved in the war. For example the Iroquois.
We don't have to defend those cities against the French then. And with a ROP we can still move our troops easily.

But we still have to recapture the cities if they flip back to France.
If New York, Washington and Trondheim only have Viking or American citizens then there is no risk that they will flip to France.

Unfortunately this isn't the case with Bergen. And clearly not for Orleans.

IMO we should start with attacking New York and Washington as soon as we have sufficient troops to do that. An army, 20 cannons and 8 knights should be enough to attack them. Land next to them, take city next turn, gift city to 3rd party and next turn ship the troops again for taking the next city.

For this we also need to build additional galleons and of course we need to continue building more troops, even if we have a sufficient force for these 2 cities. The force mentioned here will be clearly insufficient for taking Paris and Orleans (which preferably should be done during the same turn).

In case this plan doesn't work (should be clear within 25 turns) then I see only one alternative. Concentrate everything on taking and razing Paris, just before it will get it's cultural victory.

Maybe the above can be a guideline for what to build in the next turnset.

@leif : Success :)
 
Unless we're leader farming, is it worth losing troops that we'll later need to take Washington and New York?

The reason I wanted Bergen is that we can upgrade troops there, control the flow of French troops as it always good to attack them in the open as much as possible and gives us a base near paris to rest troops injured in the march to Paris.
BTW - I do see the fort built to the NE of Bergen, we could use that to reinforce troops waiting for Bergen to starve?

If we think there is going to be that much flip risk, how about we take it and gift it to Ragnar, hoping it'll flip and then we can take it again until the pop is 1, that should reduce the risk?

:hmm: Perhaps I should simply build up troops and have them ready for Steve to upgrade them and head into the maelstrom?

I guess I'll look around for opportunities for chances to jump onto that continent. Should Trondheim fall, that would give us another opportunity. ;)

I was also looking at the composition of the army. We currently have 23 Knights and 2 Rifles. Besides as many Cannon as can be built, do we want more Infantry (upgraded Rifles?) or should we continue with Knights for Cavs?
 
@leif
The flip risk of Paris will be incredible high.
I fear that civassist will crash when it has to calculate the chance.
(I have seen in another game that civassist gave a flip risk percentage of above 100% for a certain city. I guess that it will give Paris a flip risk of above 1000%. And yes I know that those percentages don't make any sense).

But it's clear that Paris will flip very fast. Every turn that it doesn't flip will be a surprise. So we need to eliminate France and take Paris as last city.

And regarding your proposal. If I understand it correctly we have to capture Paris then 22 times (to get it from size 23 to size 1). Or 11 times if France capture the city from the Vikings after we have gifted it to them (more likely).

Do you think we will lose less troops if we have to capture Paris 11 times, compared with taking Paris, NY and Washington each one time ?

If you seriously do believe that, can you please elaborate on it ?

Still, success with your turnset :) :beer:
 
@leif
The flip risk of Paris will be incredible high.
I fear that civassist will crash when it has to calculate the chance.
I fear you may be correct!! :lol: :lol: :lol:

And regarding your proposal. If I understand it correctly we have to capture Paris then 22 times (to get it from size 23 to size 1). Or 11 times if France capture the city from the Vikings after we have gifted it to them (more likely).
Actually, I was speaking only of Bergen. However, I do now understand your point that, in addition to Paris and Orleans, we will need to capture New York, Washington and Bergen in order for the French to just go away! ;)

My only concern was how to get set up to take Paris, and Bergen figured into this. However, I will look at New York and Washington and see what we can do there, now that I think I better understand what you mean.
 
Actually, I was speaking only of Bergen. However, I do now understand your point that, in addition to Paris and Orleans, we will need to capture New York, Washington and Bergen in order for the French to just go away! ;)

My only concern was how to get set up to take Paris, and Bergen figured into this. However, I will look at New York and Washington and see what we can do there, now that I think I better understand what you mean.

I'm not sure if the plan I have proposed a few posts ago will work.
But I do believe it adresses the main issues, although improvements to this plan are probably possible.

I hope it gives you some idea how to continue :)

I wil check tomorrow morning, what the results are.

Again : good luck.

And for me : time to sleep now :sleep: :sleep:
 
All we really have to do is take Paris once. That will remove the palace, library,temple, etc and reduce the cpt to a much smaller number. That will give us a lot longer to finish off France.
 
First of all, my apologies to the next player. I was trying to take a screen shot right before I saved the game and hit the return key with my fat thumb and the turn changed. The save is at the start of the turn and nothing has been touched.

However, during the inter-turn, the Hittites have moved 16 Knights into our territory near Amsterdam and, while they haven't declared, I don't think they have the best of intentions.

There is also a French Longbow that landed near Babylon, threatening the city.

<<< THE SAVE >>>

Also, during this inter-turn, our income dropped from -4 GPT to -77 GPT??

The turn log:
Turn 248 &#8211; 1290 AD
Pre-flight.
Cities look good, we have a lot of worker effort to do in the conquered territories!
Move 2 Galleons around Trondheim to scout.
There are 2 Indian Frigates accompanying a Galleon headed for New York?
We really don’t have enough Cannons to go anywhere at the moment.
OK, press enter.

IBT
An Indian Frigate and Galleon appear near our troop stack across the strait from Trondheim.

1290AD_Indian_Help.jpg


The Zulus have declared War on the Greeks.
Ragnar comes calling wants to cancel our deal in which we sold him Ivory. He wants to give us 12 Gold for it. I ask for an ROP and a World map and we get that plus 12 Gold for the Ivory. Got to treat your ally right? He is Polite to us.

The rampaging Arabic forces have destroyed the Greeks.

Constantinople Knight => Knight.
Persepolis Worker => Courthouse.
Amsterdam Worker => Cannon.

Turn 249 &#8211; 1295 AD
Worker actions.
Move a couple of Galleons around for scouting. There is a Rifle in Bergen.
No Military Tradition.

IBT
India requests an audience. Gandhi wants a Mutual Protection Pact and an ROP and he wants us to pay 55 GPT for it? Instead, we sign an ROP and he give us his World Map.

1295AD_Gandhi_offer.jpg


Two Scandinavia Frigates and a Galleon sail by near New York.
A Vet French Rifle appears south of Trondheim.
Portugal has declared War on the Celts.
Ragnar comes calling and chastises us for being in his territory, I thought we had an ROP. I apologize and suggest an ROP, which he takes.
The Incans come calling and want to renew our trade of Ivory for 7 GPT. We agree.
Constatinople Knight => Knight.

Turn 250 &#8211; 1300 AD
Worker actions.
Check on the Celts, they are all the way across the map from Portugal but do not yet have Engineering or Monotheism? Gift Monotheism to the Celts and then gift them Chivalry as they have both Iron and Horses.
The Ottomans will not give up Military Tradition without us giving up Electricity, no way!

IBT
Watch an Indian Longbow die against a French Rifle at New York. An Indian War Elephant and Musket move away to heal.
Russia declares War on the Carthaginians.
Near New York.
A French Rifle kills a Hittite Knight.
An Incan MDI dies as it redlines a French Rifle.
A Viking Berserk dies to a French Rifle.
A Musketeer, 3/4, shows on top.
Near Trondheim, an Elite Berserk kills a Vet French Rifle and a Reg Berserk kills another Vet French Rifle to retake the silk tiles.
Constatinople Knight => Knight.
Kyoto Factory => Galleon.
Rotterdam Cannon => Cannon.

Turn 251 &#8211; 1305 AD
Based upon what I saw, New York must have 3 Rifles and at least one Musketeer in it.
New York is size 1, if we try to take it, will it auto-raze?
Transport some Knights to Persian area.
Russia was not traded into the Industrial Age, so I trade them up the pint where they can research or trade for Military Tradition. For Chemistry she gives us 39 Gold plus 2 GPT. She has nothing left to give for Metallurgy so we gift it to her.

IBT
A lot of action near New York. I saw a French Rifle die, a French Horseman show up and a Rifle and a Musketeer move out of the city to attack the Indian troops that are healing. A Musketeer shows on top of New York.
Carthaginian Galleons move by New York.
A Viking Berserk moves to attack Bergen.
Constantinople Knight => Knight.
Pollution at Kyoto.
Nineveh Cannon => Cannon.
Pasargadae Cannon => Galleon.

Turn 252 &#8211; 1310 AD
Worker actions.
Recall all scouting Galleons to troop stack, need to make a trip to New york.

Visit the Ottomans and ask for Military Tradition. He still wants Electricity. I try trading him Iron, Gems Wines, Ivory, 1403 Gold plus 92 GPT and he still won’t take the deal. Clear the table and go sulk in a corner.

The Zulus will negotiate for peace, but they have nothing.

IBT
India comes calling and wants to cancel the deal of Gems and ivory for 13 GPT. He will renegotiate for 8 GPT, we accept.
The Hittites and French have signed a peace treaty. Then Mursilis has the audacity to show up and asks to renew the Ivory deal. We start negotiating. To renew the alliance against France, he wants Metallurgy plus Ivory. If we give it to him, that means he is then able to get Military Tradition as well, so we make the deal. (He would give no GPT.)
We are notified that the French are building Universal Suffrage, no troops for a while.
Mursilis declares War on France. What, we are then notified that France has resigned a peace treaty with the Hittites?
The Ottomans show up and would like some Coal for 5 GPT. Sorry, no Military Tradition, no Coal.
The Germans come visiting and want Gems for 5 GPT. During renegotiations, they aren’t interested any more.
There is the answer, Germany has signed a trade embargo against us with the Zulus.
Constantinople Knight => Knight.
Thebes University => Factory.
Teotihuacan Frigate => Worker.

Turn 253 &#8211; 1315 AD
Move Cannons and Rifle to the troop stack to prepare for loading.
Bring an additional Galleon south.

IBT
Celts and France have signed a Peace Treaty.
Ottomans and France have signed an Alliance against Korea, that’s scary!
Ottomans declare on Korea.
Carthage and France have signed a Peace Treaty.
The English request an audience. Lizzie wants an ROP and a Mutual Protection Pact straight up. No thanks.
Constantinople Knight => Knight.
Tenochtitlan Factory => Galleon.
Memphis Cannon => Cannon.
We lost our supply of Furs.

Turn 254 &#8211; 1320 AD
Load Galleons with a Knight Army, 9 Cannons, a Rifle and 2 Elite Knights.
Begin movement of Galleons to New York.
The Galleons encounter Galleons, Frigates or Galleys from the Inca, German, Indian and Viking navies!
Send 3 Knights and a Cannon to meet a Galleon at Nineveh.

I give Hiawatha a call as we need his Furs. He wants a tech so we give him Metallurgy so now he is eligible for Military tradition and we get Furs, World Map plus all of his 4 Gold.
Call on Gilgamesh and sell him our fine Ivory for 2 GPT.

IBT
India and France have signed a Peace Treaty.
Constantinople Knight => Knight.
Amsterdam Cannon => Cannon.
Kyoto Galleon => Galleon.
Teotihuacan Worker => Frigate.

Turn 255 &#8211; 1325 AD
Make peace with the Zulu and all they have is a World Map.

Load 3 more Knights and a Cannon in a Galleon and head for New York from Nineveh.
New York is showing a 3/5 Musketeer.

No Military Tradition yet??

IBT
The Celts and France have signed a Military Alliance against Korea and Germany.
France and the Ottomans have signed a Trade Embargo against us!
The French have requested an audience. They want a Peace Treaty, :lol:
We watch 3 Musketeers enter New York.
France and Sumeria have signed a Peace Treaty.
Coinstantinople Knight => Rifle.
Pasargadae Galleon => Cannon.
Osaka Knight => Rifle.

Turn 256 &#8211; 1330 AD
Land troops on Mountain near New York and capture a couple of Workers.
The Cannons won’t land on Mountains! I can not get the Cannons to offload!!
They won’t offload because Washington is surrounded by Marshes and Mountains and Jungles, Cannon cannot land in these terrain types. Time to head for Washington!
More delays!!

Visit with Gandhi and ask about a Military Alliance against France. He wants Nationalism. So we ask for 5 GPT, World map and 49 gold and he agrees. India declares on the French.
We visit Mursilis and he will ally with us against France for Free Artistry and Ivory. He won’t pay GPT and has no Gold, so we agree. They declare on France.
We call on the Celts. They would like Theology to declare on France and so we give it to him. They declare.
We establish an Embassy with Russia for 74 Gold. They have Horses, Saltpeter and Iron.

1330AD_Moscow.jpg


They will declare on France for Banking. Try to get some Gold and she gets fierce! So we make the deal. The Trade Embargo has ended and Kathy declares. We trade her Wines for 2 GPT.

IBT
An Indian Musket kills a French Crusader at New York.
Germany comes calling and wants to end our deal of an Alliance against France. He will now pay only 1 GPT, we accept.
Spain comes calling and wants to renew the Alliance against France, straight up. We accept.
Korea comes calling to renew the Alliance against France, we accept. We then sell him Wines for 3 GPT.
The Inca come calling and do not wish to renew the Alliance against France. He wants a tech so we give him Metallurgy and hope he trades for Military Tradition.
Constantinople Rifle => Rifle.
Pollution strikes Kyoto.

Turn 257 &#8211; 1335 AD
Reload Army and Rifle and move galleons towards Washington.
Move captured Workers overland towards Washington.

IBT
The Zulus declare War on the Celts.
Two French Frigates and a Galleon move through the strait near Trondheim and our borders.
We lose our unguarded Workers but they move into the tile we’re going to land on near Washington!
Constatinople Rifle => Rifle.
Tenochtitlan Galleon => Cannon.
Memphis Cannon => Cannon.
Nineveh Cannon => Cannon.

Turn 258 &#8211; 1340 AD
Unload the troops near Paris, capturing the two Workers again.

1340AD_Attack_force.jpg



After Action Report
The AI seems to be tapped out of Gold. As deals expired, they would not renew them. With all the war going on, they are probably paying maintenance on their units. I tried various deals and no one will give anything for resources.

1340AD_Military_Advisor.jpg


We are now average to France in Military. We have 89 units and are paying 114 GPT in support costs. We actually have 15 Cannon, 2 are slaves and we have 10 native workers that we could join, but there is still much railroading and improving to do.

Our Treasury is 1620 Gold and we are currently losing 4 GPT. We are 3 turns from replaceable parts and Artillery and Infantry. Military Tradition are still only in France’s and the Ottoman’s hands. However, I have traded up several other civs so that they can either research it (a long time) or trade for it. Hope it pays off at some point soon.

Washington is ready to be attacked. It is size 2 so we should be able to keep it and, hopefully, an American citizen will be in it? It is on a Hill so good luck taking it. There are 10 Cannons there so that should help.

Please change any builds you feel need changing. Any questions?

As I went to take a screen shot, my fat thumb hit the return key and the turn changed, sorry!
IBT
Gandhi comes asking to renew the Saltpeter deal for 6 GPT, we agree.
Mursilis wants to renew the Gems deal for 10 GPT, we agree.
The Hittite’s are sending a ton of knights across our borders! :eek:
A French Longbowman is landed near Babylon.
The Celts and Portugese have signed a Peace Treaty.
Constantinole Rifle => Rifle.
Amsterdam Cannon => Cannon.
Kyoto Galleon => Worker.
Pasargadae Cannon => Cannon.
Rotterdam Cannon => Cannon.

Wow, there are 16 Hittite Knights inside our borders. Mursilis is Polite to us and still has an Alliance with us against France, but no ROP? Looks like he coming for an attack to me!

The GPT figure changed during the inter-turn from &#8211;4 GPT to &#8211;77 GPT :hmm:
We can change the research slider to 70&#37; and Replaceable parts is still due in 2 turns.
Our Military units count went from 89 to 94.
Don’t forget the French Longbow near Babylon.
I have not touched any units, so it is at the beginning of the turn.
 
Roster:
Civ_steve - UP
AVN - On Deck
Bluebox
Denyd
Gator
Mathilda
Leif
- just played

BTW - There are still a small stack of Knights remaining at the embarkation point across the strait from Trondheim. I also just embarked 4 Knights from Nineveh heading for Washington that Galloen should be able to reach the Dutch shores in one turn and offload. It contains 4 Knights. All the Galleons that took the invasion force to Washington are still there should we need to bring the Army back to the former Dutch lands. I don't think we'll need to do this, but it is an option.

Time fro some :sleep: :sleep: :sleep:
After some ice cream, of course!! :D
 
A complex turnset. Lots of things happened.

I guess it was interesting to play.

Had a quick (1.5 hour) look at the save and I'm sure I haven't yet grasped all the details, but there are a few things I like to note already.

1) I agree that the Hittites are likely going to declare on us. That will complicate things a little bit.

2) Catapults, trebuchets, cannons, etc can indeed not land on mountains. Even if they are roaded. I should have checked that when proposing my strategy :blush:

3) France has electricity. Therefore I don't see any reason anymore not to trade it. Ottomans will give MT and 2 gpt for it.

4) Scandinavia will pay 28 gpt for Industrialization. Korea 9 gpt for Steam Power. Celts 3 gpt for Education. Russia 6 gpt for Democracy and Germany 6 gpt for Industrialization. Plus some little lump sums.
I don't see good reasons why we shouldn't make such trades. We certainly can use the money. (BTW it's possible that better trades are possible, for example giving luxes instead of techs. I only checked if countries had gpt on offer).

5) We don't have dyes atm. Sumeria and England have them, but they have sold it to others. IMO it's worth it to check every turn if they are available again.

6) Regarding railroading. If there is still a lot of RR to do, then I prefer in general not to railroad hills and mountains, but do the plains first. It costs less time and one get the positive effects of RR (more food, production) faster.

7) Memphis is building a factory now, which IMO takes way to much time and Persopolis is building a courthouse which has only limited effects. IMO both can be changed to military builds (courthouse to artillery once we have Rep Parts).

8) Several cities on the former Persian/Babs continent are size 7 or 8 now.
To reduce unit support costs it can be worthwhile to poprush some stuff and get those cities at size 6 (and higher unit support) again. Of course this will reduce production a little bit too, but we will need a lot of money for upgrading the cannons. Overall I think it's better to keep those cities at size 6atm.

Ok, that's it for the moment, maybe more later when I have studied the save better. Although I don't believe that civ_steve needs all those suggestions :)

@civ_steve : I hope you have time to play in the next few days :)
 
Ouch, them knights look scary.
Still, I guess is best to ask them to go or declare, then at least we'll know what's coming.
Just a thought, maybe they were drawn out by the French longbow.
Wishful thinking maybe.

Any idea Leif when did France get Electricity?
I'm getting nervous about ToE, we are going to have to research SciMethod at full speed next.
The best option for a pre-build seems to be Military Academy. With all tiles around Const railed and a coal plant (two turns to build now) added, we should be around 120 shields per turn. If we can get 360 gathered with Military Academy before learning the tech, only leaves two turns after.
Not too terrible to turn off research for two turns while we wait for ToE to finish.

The only disagreement with AVN I have is that I'd prefer building workers to pop rushing to get the size sevens down to size six again, we need rails on the Japtec continent as well.
 
Any idea Leif when did France get Electricity?
:blush: I'm a bit embarrassed to admit I didn't know they had it. It can't have been long as I checked CivAssist2 every turn to try to find Military Tradition somewhere. I did not check it after the inter-turn as I was trying to wrap up in order to get the game posted and off to :sleep:

If you'd like, I can go back through the last 5 autosaves to pinpoint the date?

I'm getting nervous about ToE, we are going to have to research SciMethod at full speed next.
The best option for a pre-build seems to be Military Academy. With all tiles around Const railed and a coal plant (two turns to build now) added, we should be around 120 shields per turn. If we can get 360 gathered with Military Academy before learning the tech, only leaves two turns after.
Not too terrible to turn off research for two turns while we wait for ToE to finish.
My impression from just having played is that unless there is some kind of wonder cascade, as long as we can take Paris, we shouldn't have too much to worry about. France is currently building Universal Suffrage but I didn't check where. If we can take a bite out of Joannie, it might get her attention and cause her to stick with military units, which is both good and bad!!
The only disagreement with AVN I have is that I'd prefer building workers to pop rushing to get the size sevens down to size six again, we need rails on the Japtec continent as well.
I agree that we need workers. Pollution is starting to rear its ugly head as well. I hated to build them in our Japanese or Aztec cities as they are slow growing. I was trying to build them when the food box was full at size 12.

However, we may need to pop-rush some Cavs, if we trade for Military Tradition (which I agree with btw), or Rifles in order to counter the Hittites. In a couple of turns, when Replaceable Parts comes on line, we can upgrade MDI and LB as Guerillas, iirc. With 6 offense and defense, we should be able to blunt and hold the Hittites.

As you speak of it AVN, much did happen. Once the deals were over for some of the Lux's, it seemed as though they were gone before I had a chance to renegotiate for them. :cry:
 
One more thought.
We still haven't used our army, it's sitting in Const, playing poker.
So how about a rifle army to cover the stack in France?
Or is Cav army just too tempting?

If you'd like, I can go back through the last 5 autosaves to pinpoint the date?
That would be nice, if you have the time.
 
BTW: I anyone besides me worried about France beating us to ToE?
 
One more thought.
We still haven't used our army, it's sitting in Const, playing poker.
So how about a rifle army to cover the stack in France?
Or is Cav army just too tempting?
I thought about this a bit. The only thing that made me hang back was the mobility of a Cav Army. It is why I built so many Knights and not so many Rifles. Perhaps I should have switched earlier. If we can hold the Hittites off for two turns, we can upgrade some defensive troops.

That would be nice, if you have the time.
France does not have Electricity in 1340 AD but she does in 1345 AD. So, she has just finished researching it.

Denyd said:
I anyone besides me worried about France beating us to ToE?
I think it depends upon how quickly we can get the Hittites off our backs and concentrate on France. If we can't mount a sustained campaign soon, she may beat us to it.
 
I'll post a got-it (3rd time's a charm! :) ). There's a lot going on so I'll take a look over things and probably post tomorrow afternoon (got taxes to finish off :eek: ; definitely going for an extension.)

France might beat us to SCI METH, but does she have an IronWorks capable city? Plus I'm sure she's concerned about building units right now. And we should have a good pre-build to go with our research so we should have a good shot at ToE. Even if she beats us to it, and gets a couple of Techs, we might want to pointy-stick them out of her, getting them anyway (although it's better to get the ones we want!). Besides, the AI is drawn to Repl Parts like flies to honey! (Usually)
 
Took a quick look at the save. Need lots more Workers, so I'll be setting up a couple cities to pump them out (and they can be added back later). Nice build up! :) (I'll try to leave some of France to the next player ;) ). Also need more Galleons to ferry fresh troops to the front rapidly.

Right now I plan to place the Riflemen on the Aztec continent over onto the Dutch Egypt continent to defend our city (and possibly that hill space 2 moves South of the leading Hittite Knight stack.) I'll trade for MilTrad and move all our Knights to a safe city for upgrade, moving other units (AC and MDI) to the first city for defense; our counter attack, if Mursilis attacks us, should be thorough! And we'll want the Cav for the French attack anyway.

Hope to start a little later tonight - this should be fun!
 
OK, one turn down (this is going to be a long turn set!) (Actually, probably finish tomorrow)

Mursilis withdrew most of his knights once we disposed of the French LongBow
Washington was captured without a problem
And we got a MGL!

What do you think? Another Army, or save for ... perhaps FP in Paris (once we dispose of the one in Thebes)

ReplParts in 1 - we'll find out where Rubber is; if France has Rubber it will be imperative to take it away!
 
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