OK, played 9 turns.The
save
Summary:
Eliminated Rome. No further war actions.
Researched refining. Steel will come in 4 (total 7).
Traded for RP.
Our GA is over now

.
Turn log:
Turn 0:
First a bit

diplomacy and trades.
I make peace with Germany.
Then alliance against Arabs, Zulu, Inca, Maya, Aztecs for 237gpt. 193gpt back for ToG and Magnetism.
I sell, WM, incense and ivory (our only currently, but we can hook up another) to Osman for gems+23gpt+883g.
232gpt and change in the AZIMA alliance trade with Iroquois. 260gpt and change back for Steam and nationalism (I think we will anyway go for them only with tanks as we are bound for quite some time).
Go around and do more map trades.
Persia also gets allied for change. Sell them fascism for the change back.
Sumeria 168gpt for alliances. 159gpt back for electricity.
Big loss on Babylon trade. 327 gpt for alliances and their cash, only 199gpt back for sci method.
Still they are scientific and growing, so I like the alliances.
We had still no embassy with England. London has 4 spears and the usual improvements.
They are pretty unhappy in their republic.
They do the alliances for change. Sell them iron, horsesm spices, wines, incense for 60gpt and 184g.
Carthage and Celts are nearly extinct. No trades there currently.
Go through the cities and do some changes.
I distribute the existing settlers around. We have a lot good city spots to secure our current territory.
I'm not so interested in combat settlers.
IBT:
Waiting...
A few trade embargoes end.
Joan has bad RNG. She cannot kill a musket in Pompeii with 3 cavs.
Turn 1:
Take Pompeii from 3 muskets w/o losses.
Combat engineers rail.
Take Veii from 3 muskets and a longbow.
As Rome is lower in culture as we are, we will keep the cities.
Capture Cumae, but lose 2 cavs in the process.
Sink a Byzantine caravel.
Make alliances coupled with peace with Carthage. Then gift them Heraclea in the hope they survive there.
MM a bit.
IBT:
Joan helps us a bit at Pisae.
Carthage makes peace with Maya and declares (WH).
Turn 2:
The Carthage action was just in time. Hereclea is now their capital.
Pisae had just one musket left. Take it.
Not so nice that France has taken Syracuse and Byzantium.
Celts are down to one city. Gift them a nice desert town.
Prepare for Rome city.
IBT:
A few embargoes. France is closing in on Rome. But we will be faster.
Turn 3:
The new Celtic capital is Satsuma in the mid of the big Spanish desert.
Settle Rome access city. Capture Rome, Antium and Palmyra at a loss of one cav.
Rome is down to Hispalis. Will try to win the race against France next turn.
So what's our next target? America is the obvious one, but we have still 9 turns of alliance.
Looks like there is now really a severe case of peace mongering coming up.
We also have to think what to do about the strong civs.
I make alliances with Mongols.
That costs 238gpt. I sell them AT for 534gpt.
As AT is out now, I also make alliances (for around 200gpt) with France, Ottomans and Russia and sell them AT.
Korea is cheaper and they have not much to give so don't get AT.
IBT:
France doesn't manage to capture Hispalis by one yellow musket.
Turn 4:
Capture Hispalis and Rome is history.
Distribute troops so resistance ends everywhere.
Turn 5:
Make RoP with France. Still no easy access to America.
Worker movement is nearly all there's to do.
Turn 6:
Refining in -> steel. We have oil hooked up already.
Business as usual.
IBT:
Mongols are fighting Buffalo. Bad RNG this turn, but if they continue they may also eat America.
Americans boot our first reconnaissance units.
Turn 7:
Fur with mongols ran out. Buy it from Iroquois.
Renegotiate peace with allinces and RoP with America.
Hope is that he declares when our troops are near his cities.
It's not that urgent as we don't have that many troops.
Only proplem is Mongols might eat Abe before.
In fact using the new RoP, I see 10 Mongol cavs in range of Washington.
Try to plant spies on Arabs and Zulus, but fail.
IBT:
Mongols capture Buffalo and Washington.
I now doubt we can get anything from America. Mongols are running around with maybe 30 cavs.
Turn 8:
Not much.
Sink a Byzantine galleon.
Attack the Portuguese Carrack stack east of America. No luck and no other units near.
Even if we wanted to RoP rape America it wouldn't work. Roads are blocked by units of various civs.
There is even a Sipahi around (America is also at war with Osman).
IBT:
Mongols capture New York. From the troop movements, I expect they will take Boston next turn and then America is completely open to them,
Turn 9:
France, Ottomans and Mongols have finally RP.
Get it from Ottomans for refining as they are the only ones who can add a few gpt on top.
We have one source of rubber hooked and that's our only one.
France doesn't have rubber hooked, but they have some.
Upgrade cannons and a few MI.
I still hope America declares timely and we can steal a city or three. But there is only a window of maybe 3-4 turns. Then Mongols will have destroyed America.
Other wars in our

continent are not possible due to trade/alliance situation.
We could consider going over to Arabia to snag a few towns.
There are 3 settlers in Lagos. I didn't just settle filler towns because we have to be pretty near to the city limit.
There would be still a few nice locations in the marsh south of Rome, but that needs some action and we still have a lot work to do (though RP and my constant worker building should help).
We still don't have many troops. Some are in Santander (idea was to ship them over to America, but that is probably too late now).
2 armies are in America, but they will probably also be too late. Another army is on a galleon off the American coast.
An empty army is in Iron Tip. Maybe don't even fill it with cav. It can happen that we don't fight a lot anymore before tanks.
We have CIA, but my few tries to plant spies have failed. It's anyway a question for what we really need spies.