SGOTM 13 - klarius

Played a few ;) hours. Will do some more tomorrow.

It's 1000AD.
Rome is history. We managed to get Pompeii, Veii, Cumae, Pisae, Rome, Palmyra, Antium and Hispalis. Joan beat us to the rest.

Looks like it's now time for some severe peace mongering :) until the treaties with America expire.
 
OK, played 9 turns.The save

Summary:
Eliminated Rome. No further war actions.
Researched refining. Steel will come in 4 (total 7).
Traded for RP.
Our GA is over now :cry:.

Turn log:
Turn 0:
First a bit ;) diplomacy and trades.
I make peace with Germany.
Then alliance against Arabs, Zulu, Inca, Maya, Aztecs for 237gpt. 193gpt back for ToG and Magnetism.

I sell, WM, incense and ivory (our only currently, but we can hook up another) to Osman for gems+23gpt+883g.

232gpt and change in the AZIMA alliance trade with Iroquois. 260gpt and change back for Steam and nationalism (I think we will anyway go for them only with tanks as we are bound for quite some time).

Go around and do more map trades.

Persia also gets allied for change. Sell them fascism for the change back.

Sumeria 168gpt for alliances. 159gpt back for electricity.

Big loss on Babylon trade. 327 gpt for alliances and their cash, only 199gpt back for sci method.
Still they are scientific and growing, so I like the alliances.



We had still no embassy with England. London has 4 spears and the usual improvements.
They are pretty unhappy in their republic.
They do the alliances for change. Sell them iron, horsesm spices, wines, incense for 60gpt and 184g.

Carthage and Celts are nearly extinct. No trades there currently.

Go through the cities and do some changes.
I distribute the existing settlers around. We have a lot good city spots to secure our current territory.
I'm not so interested in combat settlers.

IBT:
Waiting...
A few trade embargoes end.
Joan has bad RNG. She cannot kill a musket in Pompeii with 3 cavs.

Turn 1:
Take Pompeii from 3 muskets w/o losses.
Combat engineers rail.
Take Veii from 3 muskets and a longbow.
As Rome is lower in culture as we are, we will keep the cities.
Capture Cumae, but lose 2 cavs in the process.

Sink a Byzantine caravel.

Make alliances coupled with peace with Carthage. Then gift them Heraclea in the hope they survive there.

MM a bit.

IBT:
Joan helps us a bit at Pisae.
Carthage makes peace with Maya and declares (WH).

Turn 2:
The Carthage action was just in time. Hereclea is now their capital.
Pisae had just one musket left. Take it.
Not so nice that France has taken Syracuse and Byzantium.

Celts are down to one city. Gift them a nice desert town.

Prepare for Rome city.

IBT:
A few embargoes. France is closing in on Rome. But we will be faster.

Turn 3:
The new Celtic capital is Satsuma in the mid of the big Spanish desert.

Settle Rome access city. Capture Rome, Antium and Palmyra at a loss of one cav.
Rome is down to Hispalis. Will try to win the race against France next turn.

So what's our next target? America is the obvious one, but we have still 9 turns of alliance.
Looks like there is now really a severe case of peace mongering coming up.

We also have to think what to do about the strong civs.

I make alliances with Mongols.
That costs 238gpt. I sell them AT for 534gpt.
As AT is out now, I also make alliances (for around 200gpt) with France, Ottomans and Russia and sell them AT.
Korea is cheaper and they have not much to give so don't get AT.

IBT:
France doesn't manage to capture Hispalis by one yellow musket.

Turn 4:
Capture Hispalis and Rome is history.
Distribute troops so resistance ends everywhere.

Turn 5:
Make RoP with France. Still no easy access to America.
Worker movement is nearly all there's to do.

Turn 6:
Refining in -> steel. We have oil hooked up already.
Business as usual.

IBT:
Mongols are fighting Buffalo. Bad RNG this turn, but if they continue they may also eat America.
Americans boot our first reconnaissance units.

Turn 7:
Fur with mongols ran out. Buy it from Iroquois.
Renegotiate peace with allinces and RoP with America.
Hope is that he declares when our troops are near his cities.
It's not that urgent as we don't have that many troops.
Only proplem is Mongols might eat Abe before.
In fact using the new RoP, I see 10 Mongol cavs in range of Washington.
Try to plant spies on Arabs and Zulus, but fail.

IBT:
Mongols capture Buffalo and Washington.
I now doubt we can get anything from America. Mongols are running around with maybe 30 cavs.

Turn 8:
Not much.
Sink a Byzantine galleon.
Attack the Portuguese Carrack stack east of America. No luck and no other units near.
Even if we wanted to RoP rape America it wouldn't work. Roads are blocked by units of various civs.
There is even a Sipahi around (America is also at war with Osman).

IBT:
Mongols capture New York. From the troop movements, I expect they will take Boston next turn and then America is completely open to them,

Turn 9:
France, Ottomans and Mongols have finally RP.
Get it from Ottomans for refining as they are the only ones who can add a few gpt on top.
We have one source of rubber hooked and that's our only one.
France doesn't have rubber hooked, but they have some.
Upgrade cannons and a few MI.

I still hope America declares timely and we can steal a city or three. But there is only a window of maybe 3-4 turns. Then Mongols will have destroyed America.
Other wars in our :) continent are not possible due to trade/alliance situation.
We could consider going over to Arabia to snag a few towns.

There are 3 settlers in Lagos. I didn't just settle filler towns because we have to be pretty near to the city limit.

There would be still a few nice locations in the marsh south of Rome, but that needs some action and we still have a lot work to do (though RP and my constant worker building should help).

We still don't have many troops. Some are in Santander (idea was to ship them over to America, but that is probably too late now).
2 armies are in America, but they will probably also be too late. Another army is on a galleon off the American coast.

An empty army is in Iron Tip. Maybe don't even fill it with cav. It can happen that we don't fight a lot anymore before tanks.

We have CIA, but my few tries to plant spies have failed. It's anyway a question for what we really need spies.
 
sounds like good progress. :goodjob:

What are we going to do now? As we are tied in alliances, having few troops, are we waiting for tanks and flight until further action? I will fire the game up tonight and count cities to figure out how close we are to 512 cities The city limit could be a great advantage for us in case th AI raze cities. They will never get them back if we are fast with settling. This would require constant checking though.

The decision doesn't have to be done during my turnset, but are we going for tanks or flight first? Or do we hope the AI will research flight for us?
 
We should research to combustion as fast as possible.
Then distribute in the hope somebody researches flight.

We research mass production to get commercial docks up (pre-builds - the bank build in Nara is already thought for that). While we research MP and MT we can relax the research rate to grow more as the AI might not get flight in time otherwise.

We don't really need more war, we have already a lot land and population potential. But we could try, if we get America to declare next turn by spy actions, after we positioned the armies. Maybe we could still gain something.

Other than that, only Arabs are a realistic target (as long as they don't declare we rather take the money from France and Mongolia). We could rush some ships in former Roman territory. We have armies for a landing and quite a few artillery to hold a foothold.
 
Just counted the cities and its 484 plus Carthage and Byzantines cities. I think it should be pretty close to the city limit. As I said, it might be good to get to the limit and profit from city razing of the enemies.

By the way, did not play tonight. As Chinese New Year starts on Wednesday afternoon, I can easily finish my turns then or latest on Thursday during the day.
 
Played 2.5 turns so far. We just got steel and now head for combustion in 7 turns. The game is really slow, inter turns take around 30+ minutes

America is gone, but we could only get 2 cities out of that, Mongols had a ton of cavalry. Vikings are gone too. And for some good news, I managed to sink the carrack carrying the las Portuguese settler. they are gone

Question: We can trade either steel or electronics to ottoman for 400+ gpt and their 700 gold. Which tech shall we trade?

Will continue to play tomorrow...this game needs a lot of patience


edit: one more question for Northern Pike. Did you stay in Tokyo before or what inspired you to get all those names for our cities?
 
I managed to sink the carrack carrying the last Portuguese settler.

:banana: :band: :dance:

Where was the carrack?

ThERaT said:
edit: one more question for Northern Pike. Did you stay in Tokyo before or what inspired you to get all those names for our cities?

Yes, I've lived in Tokyo, and those city names were taken from localities there.
 
The carrack was close to America. It was a stack of two, but since the empty carrack was damaged, I sank the correct one :D

As for the names, it is clear to me that only an insider would know all those names like Shibuya or Shinjuku. Have been there for 4 months too some 10 years ago. Crazy city :crazyeye:
 
Question: We can trade either steel or electronics to ottoman for 400+ gpt and their 700 gold. Which tech shall we trade?
Steel as we want to give combustion out anyway as soon as we have it. Flight may be our last good chance to get something out of the AI short of the free techs at age change.
 
Steel as we want to give combustion out anyway as soon as we have it. Flight may be our last good chance to get something out of the AI short of the free techs at age change
my thoughts, that's why I waited for steel.

As America is now gone, there isn't any target around. Might get a fleet to sail over to Arabia...but it would be slow going.
I assume we can take the Celtic capital once our deals expire, or is there a special plan for them?
 
my thoughts, that's why I waited for steel.

As America is now gone, there isn't any target around. Might get a fleet to sail over to Arabia...but it would be slow going.
I assume we can take the Celtic capital once our deals expire, or is there a special plan for them?
We should sure prepare for a little Arabian adventure as there is currently no other good target.

Celts could still break an alliance. Then they would be a source of war happiness. I would probably even renegotiate when the deals are about to run out (you have to do it when the deals show no turns).
But as we anyway may not be able to defend them against Mongols ...
 
quick update after 7 turns:

We will get combustion in 2 turns as I managed to cut the research by one turn :dance:

France has a ton of money now and would be willing to pay 560gpt + 900 gold for electronics. Shall we make the trade? The question is anyway, would we give away electronics when we get combustion so that the AI researches flight and not electronics? I would tend to do that.

In other news, Mongols sneaked through our territory (I tried my best to block Ottomans and them from getting through, but to no avail) and took the Celtic capital, they are history.

How about Byzantines, we can now make peace. I would go for that as we need them when we enter the Modern Age anyway.

Also, just landed a first army on Arabian land
 
Pre-Turn
MM a little, steel in 3

IT there we go, Mongols razes Chicago, all the more reason to get us to the city limit sooner
Byzantine has destroyed Carthage
one of our frigates sinks 3 Arab frigates :)

our GA ends

1.1060AD
time to fill more land to get closer to the limit
found Chiba, no more space currently

bring armies into position in America

IT Mongols take Washington, they are eating America alive, they also raze yet another city
our silk deal with Sumeria runs out, renew for sci methods

2.1070AD
Ottomans have quite a bit of cash for trading, wait though until we have steel
plant spy with America and it actually works
get them furious and after a while they declare war

take San Fransisco and Seattle
found 2 more cities, Haneda and Minamoto

worker actions as usual
give indust to Persia for 24gpt

IT annoyingly Mongols take Houston and Miami and America is gone, we could only salvage 2 cities
:eek: Babylon has taken Scandinavia as well
we get steel

Coimbra deposes us

3. 1080AD
take Coimbra back, sink a cossack and Portugal is gone :dance:
found Narashino

trade steel to Ottomans for 420gpt and 701gold, to France for 106gpt and 200gold
Sumer pays 52gpt
get alliances against the 'fab five' with England for free
rush some stuff, still have quite some cash left

IT resistance in SF end after I put in enough military

4. 1090AD
MM and do worker actions, send a first cav army to Arabia
rush a settler in SF to be able to grab some land

IT wool deal with Dutch runs out

5. 1100AD/B]
get alliances with Dutch for 70gpt
don't get any gpt back for sci methods, but wool
found Ninja Turtles

splurge some money on universities and courts etc. We might be able to get research down a turn
we now make 1500bpt and need another 6300 for combustion. I hope the universities will help

sell Persia a lux for 4gpt and 40gold
sell England a tech for some gpt

6.1110AD
now making 1580bpt with 4870 remaining, so, we need 12 more scientists...that should be possible

found Narita and Kawasaki near our American cities to fill gaps
go through cities and employ additional scientists and we get research down to 3 :dance:

France has a lot of money and would trade 500+gpt for electronics
sell Iros communism for 25 gpt

IT Mongols sneak in from the fog and take the Celt city, Celts are gone

7.1120AD
land the first cav army on Arab soil, the other two armies are stuck on the big continent trying to get back from America

make deals
France gets electronics for 565gpt and 908 gold, they are annoyed though
Babylon gets it for 176gpt and some cash
make peace with Byzantines and get the small Island city Herakleia back

8.1130AD
worker actions though things look quite good. In the former American land, we have a race for a city spot with France. I pillage a road in the hope to get there first

sell Persia sanitation for some cash
sell Dutch steel for some money

IT French settler pair doesn't settle as they don't reach their target :)
we get combustion, mass production in 5
we add a little more military this turn

9.1140AD
in an opportunistic move, settle and steal some land, at least the AI can't settle there, Iro's were also there already

A few Civs get electronics to get them to research flight:
As I don't like all the trade embargoes France has ben putting up, ally them against the fab five for 120gpt, sell them combustion for 120gpt
ally Ottoman for 80 gpt, give them both electronics and combustion, but get no gpt
ally Russia for 120gpt, give both electronics and combustion
Babylon gets it for 40gold

IT Some of our allies sign peace with some of the fab five

10. 1150AD
attack Shanghai, but we should take the city next turn when we can reinforce with troops inside the transport


Notes for future:
Combustion is done in 4. Prebuilds are running, of course the turn before we get this tech, we can rush stuff and then change to commercial docks via big picture. Iron Tip rushed an army so we can start prebuild next turn, we will have 3 empty armies by then

I am still wary of France and have been putting some military in front cities. We are still weak of course. I suggest to continue to get some defenses up.
I was careful with Arabia with a mere army. They do have cavalry and I don't really want them to get cities back as that would drive WW up

We have a lot of money (around 3500gpt) and can burn quite a bit every turn
rush some stuff, but we have a lot more money for the next player to rush things

Somehow I got a suspicion that clearing wetlands doesn't work in this game. Nothing has happened in the south were we tried that
What is broken there?

A picture of former America
klarius1150a.jpg
 
Fine progress. :goodjob:

Those aren't large stacks clearing wetlands in the south, and most of the workers are foreign. Perhaps they just didn't have time to finish during your round?
 
Those aren't large stacks clearing wetlands in the south, and most of the workers are foreign. Perhaps they just didn't have time to finish during your round
Someone has to look into this.
There are 2 issues. First off, the clear wetlands command isn't even available, only the automatic clear wetlands. Secondly, when I clicked onto stacks, it said done in 1 turn but nothing happened. I wanted to clear that land for 2 more cities.
We have still room for around 10 more cities until we hit the limit.
 
Good progress guys. I've been travelling for about 10 duys now but will be home in time to play during the weekend. I think it is building up towrds a turn set for me now, right?

Have a huge civ deficiency right now. Havn't been able to play any GOTMs yet this year either so looking forward to it. Though I am not looking forward to the IBT phases. ;)
 
I'm glad Wotan is almost back, because I'm about to start travelling, and I won't be able to play again until March 1. Given the length of the turns now, I imagine there'll still be something for me to do then. :cool:
 
Looks all fine :goodjob:.
TheRat, you should probably send a PM to AlanH about the clear wetland problem (you can describe best what the problem is :)). He might be able to find out if this is a "feature" of this game or a corrupt save game.
Well, NP, I'm traveling most of march and still expect to get some turns after that :).
Looking on the graphs and QSC statistics, I doubt any other team got the GLib.
If I'm right the other teams have no chance at all to beat us, so the challenge is only to get the game done at all.

We have already the land to get a decent launch date, but we we can still use a few more cities.

Arabia is worth a shot, but I would also think about Iroquois.
And it might any time happen that one of the big guys gets cocky. But even if we loose a handful of cities in a sneak attack that's no big problem. We can draft infantry so the problem stays limited.

We probably squeezed the others so well for gold that even flight from the AI is just a dream. So we should continue to look mainly after getting our own research up.

We should start to save some money for the initial modern age trading soon. It's a lot easier if you have some cash (~20000).
 
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