My main concern with Dhoom's and mdy's GP plans is having the population to run these specialists. I would like to see someone play out one of mdy's machinery test saves to show that this works by 1AD. Normally, GP spamming works with mature empires, in contrast to growing/REXing empires.
Well, his idea of using Caste System for most of the Great People does carry the advantages that:
a) He will not need to whip any buildings besies a Granary plus some optional buildings like a Lighthouse or a Monument, allowing him to skip building Libraries
AND
b) With most of our Cities hiring 3 to 5 Specialists, Slavery won't be of much use as a Civic during that time period anyway
A third, undiscussed, but strong idea that builds on his approach is:
What if we use Great Person #2 or Great Person #1 on a Golden Age?
Sure, LC has mentioned using a Golden Age to help us cover the costs of a quickly-expanding empire, but if we aim to raze rather than capture many Cities, we might not have a major issue with negative cashflow, particularly if we're turning off research after Civil Service and/or Engineering.
Do we really need Engineering for extra land movement if we have Galleons for movement, anyway? Okay, okay, Trebs are awesome, but we can make that decision later.
However, one key benefit of a Golden Age is that it equal's Pacificism's bonus on Great Person generation.
In fact, if we were smart about it, we could save the 2 turns of Anarchy from switching in and out of Caste System that his idea would require, particularly assuming that he'd plan to revolt into Pacifism earlier than he would Caste System.
So, we could still optionally spend 2 turns of Anarchy on getting into Pacifism and our State Religion, in order to generate Great Person #2 for our Golden Age. We would then save 2 turns of Anarchy from switching into Caste System and out of Caste System. During the Golden Age, we would aim to work on generating at least 3, if not 4 Great People, using Caste System. When the Golden Age is about to end, we'd switch out of Caste System and would just use Pacifism and 2 Scientists per City (plus an optional Engineer in one City... we probably wouldn't have the population to have whipped a Market anyway) to finish off the Great People.
If we wanted to get REALLY fancy, then we'd Oracle Philosophy. Suddenly, we would be able to shift the 2 turns of Anarchy from switching into our State Religion and switching into Pacifism into our first Golden Age, since we'd use our first Great Person on a Golden Age instead of on Lightbulbing Philosophy.
Prior to the Golden Age, we would spam our Great Person Farms, build minimal infrastructure to help them grow as soon as possible (Granary, Lighthouse, possibly a Monument, probably a Warrior for Happiness purposes, and that's probably it). When we've grown our 3 to 4 Great Person Farms, we'll launch our Golden Age, switch into our State Religion, switch into Caste System and Pacifism, and save 4 turns' worth of Anarchy.
We'd still plan to only switch out of Caste System at the end of the Golden Age, while continuing to run Pacifism and 2 Scientists (plus an optional Engineer if we can whip a Forge in time... which we probably won't be able to do in this scenario since we didn't get Metal Casting early on, so probably just 2 Scientists) per City that still needs to complete its Great Person.
I haven't worked out the math yet for how many GPP we'll make during the Golden Age period versus how many turns would be remaining to generate our Great People after the Golden Age is over, but at least we would be leveraging some of the strong uses of a Golden Age:
a) Extra GPP
AND
b) Anarchy-free Civic switches
So, yeah, now we have even more ideas to test!
