SGOTM 13 - Spooks

played five turns of my set and give you a couple of hours to weight in.

We are ready to do another G&R, the aim is to get currency for it.
The Mongols have taken Washington. The culture gaps open some nice spots for towns, but the flip risk can not be neglected...

The save is here

I plan to play on in the evening (in 10 hours) and take a look here before, so comments are welcome.:)

Spoiler :
0 turn 159 440 AD
Edo assigns specialist to build worker before growth
Our continent got space for three more towns.
So Settlers in New Nagoya, Shimonsek and Nara.
Temples in Nagasaki, Satsuma, Matsuyama and Izumo
Galley in Tokyo to be pop rushed.
Units to Nagasaki and Matsuyama to quel resistance.
Assign taxmen where towns don't need to grow. We don't need to gift size-2-towns.
size 1 (with culture) or 3 matters. :old:
Invest 64g to establish embassy in Salamanca to please the Iroquois. They lack Iron and Salt.

Also establish embassy in Madrid for a mere 50g (cheap because Madrid is close to Logrono). Spain got Iron, Salt, Horses. :shifty:


IBT
All resistance quelled.
Celts got 4343g.

1 turn 160 450 AD
America sells worker. Buy it for 117g lump to be able to dow America soon.
Cancel mining the plains in old world. Slaves will block the coast.

IBT
American pike enters our territory :shifty:
New Orleans settler -> warrior
Celts got 4868g :wow:

2 turn 161 460 AD
Logrono's flip chance is 65% :scared:

IBT
Celts dow Rome. :D
Celts own 5174g.

3 turn 162 470 AD
Ise founded N-NW of New Orleans. "New Hamburg" was denied, is already assigned to another town :confused:
Start cat. Can't work the cow, still occupied by Americans :gripe:

IBT
Mongol Keshiks approach Washington...
New Orleans warrior -> warrior
Edo slave -> wealth
Celts own 5752g.
Ise's flip probability is 0.5-1.5%. 45 units can erase the risk :crazyeye:
65%-Logrono is still ours :smug:

4 turn 163 480 AD
settler rushed in Shimonoseki, New Nagoya [4->3]
temples rushed in Nagasaki, Satsuma, Izumo
galley rushed in Tokyo
warrior scouts Washington


Miss one food to size 2 in Matsuyama to pop-rush the temple :wallbash:

IBT
Mongols take Washington losing just one e-sword.
Nagasaki, Satsuma, Izumo temple -> wealth
Tokyo galley -> wealth
Shimonoseki, New Nagoya settler -> temple
Spain starts Bach's.
Celts at 6441g.

5 turn 164 490 AD
sell all 3 temples.
rush temple in Matsuyama.
Buy slave, 31g from Iroquois for 7gpt.
10 Kehiks still around us... :scared:

found Toyama on the north-most spot in our 2nd world, start temple.

IBT
Americans and Mongols sign peace treaty...
Spain and Celts ally against Rome... Spain dows Rome.
Romans, Celts, Mongols start Bach's, Mongols, Spanish start Cope's
Matsuyama temple -> wealth
New Orleans warrior -> warrior
Celts: 7059g...

6 turn 165 500 AD
founded Panama on the choke point to allow ships to pass.
Buy slave from Cartaghe for 6gpt, 2g. Buy slave and 23g from Spain for 8gpt.
Ise flip risk down to 0.24%.

Some nice spots to settle around Washington... :hmm:
 
Okay, I'll start playing the second part of my set now.
 
Second part was short.
I'd like to discuss our opportunities in burning America and our G&R-frequency.

There are quite some nice spots to settle in cultureless mongolian America.
Should we get some settlers out? Granary in NO? :confused:

I think we want peace before we G&R the next or do we need to risk getting dogpiled? We could G&R every turn of course. :dunno:

Here's the save

Here's the log:

Spoiler :
2nd blood

6) turn 165 - 500 AD
Can't G&R with Cartaghe because our curragh is still in their waters :hammer2:
Will spend a turn on the ocean next turn...
pop-rush cat in Osaka.

IBT
Osaka cat -> wealth
Celts start Magellans, Carthage starts Bachs, Cope's,
A french Sword shows up 2N of Logrono.
Celts own 6536g

7) turn 166 - 510 AD
Our brave curragh meets the Vikings (14 towns) and Babylon (19)!
All the same AT techs ahead, no money.
Decide to stick with G&R Carthage, never mess with Vikings :shake:, Babylon has 18 towns and France and Rome are too close to Logrono.
Gift Tokyo, Izumo, Osaka, Edo, Matsuyama and Nagasaki to Cartaghe.
Dow, retake. All retaken towns build wealth. Just three resistors.

IBT
Rome demands 26g. We love war - but not that way... :nono: - For peace' sake I give in. :gripe:
New Orleans warrior -> warrior
Logrono warrior -> worker
Celts have 7134g.
2 towns in resistence.

8) turn 167 - 520 AD

IBT
America and Rome ally against Spain... America dows Spain :spank:
Cartaghinian galley sinks our curragh :(
Iroquois and Celts ally against Rome. Iroquois dow Rome.
 
Celts are the mightiest demigod AI in history. 7500 gold? Do you know how much that would come in handy?

RE: keeping pop low. I am fairly sure that taking back larger cities gets you more street cred with the AI (they think they are losing worse). Not 100% though.

I would like to look at the save in more detail; otherwise I cant think of anything to comment on off the top of my head.
 
I'm back, will look at save tonight
I take it I'm up :D

Wish we had a force ready for taking America - looks like they might get dog piled. Unfortunately I dont see how we can get enough units in time :sad:
 
My first (quick) look at the save - questions

now we have no exploring curragh, do we (a) suicide the existing galleys trying to meet more friends or do we (b) wait for printing press to bring the contacts? (I'm in favour of sending them out - once we get rep they will just be a drain on our finances)

do we want a rop with America? - they will give 17g (restricts us in our options for dow in next 20 turns and might affect our rep if America destroyed before 20 turns, so I'll need persuading to vote yes on this one)

To squeeze another town W, SW of NO or not? Helps unit support costs, brings a BG into our control, clears a jungle tile, but costs us the 30 shields and pop which could otherwise help take the remains of America (I'll sit on the fence on this one)

Who next to G&R?
Options I think are Scandinavia, Babylon and Portugal (in 2 turns when PT expires). France, Celt, Mongol, Rome and Iroquois are too close and Spain still has 9 turns on PT (and is too close to Logrono, as perhaps are Portuguese) America are an option as well whilst they are being dogpiled - currently we have as many units, although are still weak to them. They have longbows, I think we need 3 cats first. (My vote goes to ASAP Vikes and Bab with Portuguese and America to follow within next 10 turns).

Republic becomes avail in 6 turns - do we revolt immed? (halts our army production in NO during anarchy and gives immed unit costs of 34gpt and likely to rise. CA2 shows an extra cost of 20gpt with approx 20% less corruption and thats not taking into account despotism's mp benefit)
Once we have markets rep will obviously be better, but I wonder if we might be better served building our military in despotism, taking American remains, then disbanding some military for markets etc.
 
now we have no exploring curragh, do we (a) suicide the existing galleys trying to meet more friends or do we (b) wait for printing press to bring the contacts? (I'm in favour of sending them out - once we get rep they will just be a drain on our finances)
Yes, I should have done that. I wanted to keep one as a ferry but actually we don't need it. :hmm:
do we want a rop with America? - they will give 17g (restricts us in our options for dow in next 20 turns and might affect our rep if America destroyed before 20 turns, so I'll need persuading to vote yes on this one)
No rop, no gpt-deal, we need to be able to react without losing our face. :nono:
At least not for 17 g. :D
To squeeze another town W, SW of NO or not? Helps unit support costs, brings a BG into our control, clears a jungle tile, but costs us the 30 shields and pop which could otherwise help take the remains of America (I'll sit on the fence on this one)
I'd build settlers whenever our towns there grow too large or run out of usable tiles but we should be careful squeezing towns in there. I think min 6 of those 9 tiles should be without cultural overlap.
Who next to G&R?
Options I think are Scandinavia, Babylon and Portugal (in 2 turns when PT expires). France, Celt, Mongol, Rome and Iroquois are too close and Spain still has 9 turns on PT (and is too close to Logrono, as perhaps are Portuguese) America are an option as well whilst they are being dogpiled - currently we have as many units, although are still weak to them. They have longbows, I think we need 3 cats first. (My vote goes to ASAP Vikes and Bab with Portuguese and America to follow within next 10 turns).
I thought Vikings where a no-go because of their UU, but if we make peace within 4 turns again, our home islands should be save...

Whenever we do back-to-back G&R we should use the culturally stronger first so we end with little flip risk. Wait - I saw an aermican citizen in our towns. Are foreign citizens not switched to the gifted nation? That would reverse my above idea and we should first G&R the culturally weaker nation :crazyeye:
Republic becomes avail in 6 turns - do we revolt immed? (halts our army production in NO during anarchy and gives immed unit costs of 34gpt and likely to rise. CA2 shows an extra cost of 20gpt with approx 20% less corruption and thats not taking into account despotism's mp benefit)
Once we have markets rep will obviously be better, but I wonder if we might be better served building our military in despotism, taking American remains, then disbanding some military for markets etc.
One of the main advantages of Republic would be the chance to cash-rush units. However i doubt we'll have enough money to use that tool... :rolleyes:
CA2 is not precise regarding unit support iirc. We should double-check any info in that department...

I like the idea to stay despotic till we defeated America. :agree:
We should pile an army for Chikago and play G&R when we have some kind of SoD. Larger if America has rested due to peace and smaller if they are under pressure already and we need to hurry to get our share.

We should try to watch Americas movements, maybe we should send a slave for scouting. :old:

Have fun :hammer:
 
Eyes on the prize: Chicago! Whatever gets us it the quickest, lets do it. On the turn we take it we do need all those galleys and cats back home coming over the seas to unload. Then we can suicide them anywhere, if suicide is even needed, and we will meet everyone.
 
:hmm: right. Don't sucide those galleys - rather build more of them!

Of course we can't build any while we G&R... :(
 
And played The Save

530AD
Will G&R next turn when Nara ready
no suicidal galleys, no trades, warriors explore a little (leave American territory as worker blocks exploration of route to Chicago)

IT
Roman troops moving north (at war with Spain)
Americans move 2 LBs towards Washington (Mongols have about 20 units surrounding it edit - they are now at peace)
NO warrior -> warrior
Nara settler -> wealth
Ise cat -> cat

540AD
Celts now have 8817g, they also have quite large stacks heading to Rome
Settle Suo 2N of Nara -> starts temple
Find Thebes near Logrono - its Roman
G&R time, Babs have more culture than Vikes, so they go first
Gift 8 towns, dow and retake all (note no Bab citizens - all Carthaginian, Spanish or Portuguese)
2 resistors

IT
Celt troops continue west
Iroquois move a MW into NO's territory (now where is he going? OK they are at war with Rome)
We quell 1 resistor
DGM harbour -> galley (note we have no harbour on large island so no lux to DGM)

550AD
Celts now have 10017g and have switched to Monarchy
Buy French worker + 3g for 6gpt
Peace with Carthage gaining construction + 4g for 20gpt
Gift 8 towns to Scandinavia, dow amd retake ending last resistance
We are now 172g in bank at -13gpt

IT
More movement like before - American LBs appear headed for Spain
NO warrior -> spear
Vikings are building Magellans

560AD
Exploring warrior finds France west of Thebes.

IT
Witness Spanish cavalry beating up on Romans

570AD
Scout out the route to Chicago
MM to have Ise 5spt and NO 7spt 2/3, other 1/3 6spt - Ise has to share mBG or use mMountain
Gift 8 towns to Portugal (note Spanish galley in vicinity of our islands), dow and retake (3 resistors)

IT
Lots of AI movement, Rome appears to be doing badly (a conquistador wins so Spain may be in GA), no sign of any civs we are at war with
Ise cat -> cat
Carthaginians and Mongolians also building Magellans

580AD
Celts now have 12652g
Babs will give peace, but currency still too expensive (we can offer theoretical 5gpt + 129g but they wont accept)
We get an extra 17gpt freed up in 3 turns when Celt deal expires

IT
Same movements
America ally with Celts v Rome (hopefully send any spare units off to war)
Celts demand territory map + 24g - I cave (revenge will have to wait)
Portuguese knight comes from fog and burns Logrono to ground - we lose 3g
Another Portuguese knight eliminates our exploring warrior on the French border
America gives our scouting warrior the boot order (of course we leave)
2 American galleys appear off our island (I am suspicious)
NO spear -> archer
A resistor is quelled
Celts build Copernicus in Gergovia
Carth and Spanish are building Bach's

590AD
Sorry guts, just realised I forgot to switch a taxman back to scientist after determining our max gpt for trade purposes last turn (we still have 1 more turn for rep)
Hurry temples in Shimonoseki, New Nagoya, Toyama.
Workers have cleared a jungle, but its plain grass below

I stop here as I have to go to a meeting shortly and we need to decide our approach to peace treaties
- Babs and Vikes will give PT. Neither has any gold, neither will sell currency (1gpt + 88g gets close with Vikes)
- we have 2 turns left on 17gpt to Celts, hopefully we can afford currency when this expires
I suggest we hold off peace unless our island is threatened or we can get some gold
Its another 2 turns till Portuguese will talk, I doubt they will reach our capital in that time. Having destroyed 1 of our towns it is unlikely we will get very much out of them.
 
I asked about gold via capture and Bartleby was nice enough to answer with

It's in this thread.

So the gamble of gambles, IIRC we have something like 10-11 cities to G&R with Celts, and we can make 6000 gold or so doing it with their current huge treasury, and hope to hold on for 4 turns until they will give peace. I dont think we can wait to do it, as they will be industrial soon, we dont want to be swamped by cavalry and we need the gold to come in tune with Republic time.

Of course it risks all in that New Orleans is exposed for those few turns, but we can rush units like mad there to hold off a Celt stack. This is counting on the AI being bad at attacking us and that there is no huge stack around going to Rome. And that they wont be pissy and sneak attack us before we are ready. Lots to balance vs. 6000 gold (which will give us a massive army).
 
Phew, this already reads adventurous. Quite a risk already with all those fast units, roads and rops out there... :shifty:

No problem with the lost turn on Republic - we don't need it now and we won't research anything after getting it anyway. :pat:

Pretty sure we will get construction, but what do we get from the others?
We need more contact! Whenever I wait for a certain tech in solo games they seem to have highest priority on this Printing Prtess and Democrazy stuff... :spank:

Are we finally getting something like an army in NO? :rolleyes:
 
Pretty sure we will get construction,

We already have construction, it is currency we cant afford

Somehow we have to take a risk and play for the big prize
We are an age behind - cavalry are already out there and several AI are building Magellan's - rifles will come soon.

Already there is a Celtic cav under 2 muskets 2SE of NO
Large numbers of Celtic forces have been heading to fight Rome
Perhaps the greatest risk is that the Celts could afford multiple alliances against us (presumably those with active peace treaties would decline, but those without active peace treaties are those we have been too frightened of to G&R)

Celtic gold has decreased in last turnset and is now just 9848 (presumably 3000 paid to an unmet AI)
On G&Ring Celts we may wish to immed renegotiate peace (and pay some of our new gold) to Mongols, Iroquois and Spanish.

We cant spend the money on rushing an army until we are a republic - 1 turn to complete research, then 2 for anarchy - that's the earliest we could G&R Celts. Provided we rush Panama's temple next turn before revolting, we would have 12 towns to G&R.
 
OK, I checked the gold we wouild gain G&Ring Celts using the formula in the link above
I get only 2279g

Aceman101 said:
The formula would probably be (TotalGold)/(NumCities)*(0.5 for towns, 0.75 (more logical than 0.7) for cities, 1 for metropolises), with .5 rounding down
Since we would be taking towns the formula would be 9848/(17+12)*0.5, assuming current Celtic gold remains constant (unlikely), Celts still have 17 towns (may have more from Romans) and we have 12 towns to G&R
This gives 169g for the first
The remaining 9680g and 28 towns gives 172g for the second town retaken (9680/28*0.5)
3rd 9508/27*0.5=176
4th 9332/26*0.5=179
5th 9153/25*0.5=183
6th 8970/24*0.5=186
7th 8784/23*0.5=190
8th 8594/22*0.5=195
9th 8399/21*0.5=199
10th 8200/20*0.5=205
11th 7995/19*0.5=210
12th 7785/18*0.5=216
TOTAL gold gained 2279

Is this enough gain for the risk? Perhaps worth 2 peace treaties (Mongols and Iroquios) plus 500 shields of units?

I wish I have this wrong and we did get more like 6000g
 
Are we finally getting something like an army in NO? :rolleyes:

Current army around our capital
2 cats, next due in 3 turns, Ise making 4 turn cats (has no rax)
6 vet warriors (3 in NO, 1 in Ise, 2 near NO) also 2 reg warriors(1 just booted from America and 1 exploring the swamps and monitoring troop movements S of Lutitia)
1 vet spear
NO is producing 7spt for 3 turn 20 shield units. I have set it on archer but we may want to decide if we want a little more defence or even more cats (which would waste NO's rax)
 
Well I was figuring on 5% gold each time we gift and retake with the base of 12K, so 6K. Is the 5% recalculated every time you take a new city?
 
Ah, we get money twice, once on retake and second on peace treaty. :)
I did not have time yet to figure out those numbers yet... :blush:

But pretty sure wer would lose our american forces and towns. :rolleyes:
I'm sure the Celts have quite some GW and cavs ready... :shifty:
 
But pretty sure wer would lose our american forces and towns. :rolleyes:
I'm sure the Celts have quite some GW and cavs ready... :shifty:

Unless we want to (can afford to) risk a MA with Mongols and Iroquois - would mean committing to 20 turns war not just 4
(personally I think the shorter the war the better our chances of coming out with NO intact)
 
Well we have to make sure they dont have units around when we do it. Having them occupied in Rome smells like steak to me. So its now or never IMO. Be bold be bold, in all things be bold!

How do we make sure sure there arent any cavs around? Send warriors to investigate and disband if they look to be killed?

If we have ten units there in NO, surely they wont be able to take it in 4 turns. Attrition is our friend, but it would lessen our gold prospects.
 
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