SGOTM 13 - Spooks

How so? I thought a unit with 3 move would not retreat from a 2move unit - have I had this wrong all along?
:hmm: And I had thought faster units can always retreat, no matter if it's 2>1 or 3>2.
Nevertheless I have no example in mind so you might be right as well... :lol:

KC? :shifty:
 
Kay-Cee?

Are we down to two players? :(
 
Am I down to one player? :sad:
 
Nah, I'm still here ... just fired my accountant last week and have been up to ears in c..p trying to sort out the mess

I hope to have time to continue next week.
 
Got a few hours to play so I'll take it for a few turns (fingers crossed there arnt a doz Carthage cavs about to explode from the fog :scared:)

Pre turn
rush MDI in Queens

IT
2 cavs retreat, a 3rd appears and threatens undefended Echizen
Arab - Celt MA v Scand
Persia - Celt MA v Scand
Maya - Celt MA v Scand
Otto - Celt MA v Scand
Byz - Celt MA v Scand
(note to self : dont dow on Celts :shake:)
Iroq - Otto v Scand
Americans land spear/LB outside NY, 2 spears threaten workers outside Echizen
We lose our iron (this seems way too early -? trade route cut, but later find Arab trade route open :confused:)
Zulu and Otto MA v us
Echizen cat -> walls (later switch to cat as I suspect we will have to abandon this town if Carth cavs keep coming).
NO MDI -> horse
Queens MDI -> horse

850AD
@NO 4/4MDI d 1/3cav (2/4) cover with 3/3pike
Tojo forms MDI army
@NY 4/4MDI d 3/3LB (4/5), 4/4MDI d 1/3spear (5/5) - 2 promotions - hurray
move MDI army, 2MDI and 2 cats to Chicago

Arabs, Russians and French all have iron avail, but all our money and gpt cannot buy (perhaps mid G&R when we are much smaller we might be able to afford :mischief:)
sell lit to Mayans for 87g
Hittites want 320g for peace, England 60g, Vikes will give peace free (nothing to offer though), others refuse to ackn our envoy.
Our WM not worth a cent to anyone

IT
3/3pike retreats 3/3cav, then defeats 1/3cav (2/3)
Aztecs and Otto embargo us
American spears threaten undefended Echizen
Echizen cat -> cat
NO horse -> horse

860AD
@NO 4/4horse d 1/4cav ->2/4
@NY 5/5MDI d 1/3sp, 4/5MDI d 1/3LB (that drops our MGL rate from 100% elite victories to 33% :lol:)
@Chicago cats go 1/2 MDIarmy d 2*3/3sp (6/13), 4/4MDI d3/3sp (1/4), 4/4MDI d 3/3sp (4/4) (that's 4 down - at least 2 sp and LB to go, we'll have more cats next round)
Move units to defend Echizen and Queens (our route between is likely to be pillaged next turn but we dont have avail attackers)

more to follow
 
Great news - we now own the lighthouse :dance:

860AD cont
Vikes want 39gpt for Engineering in PT- I decide to wait and see if price may come down as Vikes get dogpiled (maybe our repayments will be shortened :mischief:)

IT
@ Queens - an American horse comes out of the fog and fortunately our MDI can retreat it for loss only 1hp.
LB and spear exit Chicago in attempt to get to NY :D
Heroic Epic message received
No sign of any more Carthage units :p

870AD
@ Queens - 3/4MDI d 1/3 horse (3/4)
Move archer out of Boston to cover Queens as 2 damaged pikes can reach Queens through Celtic territory) Boston left vacant.
@ Chicago cats go 2/6, 3/3sp still on top. 4/4MDI d 3/3sp (1/4), 6/13army d 2 2/3spears (5/13) and Chicago is ours complete with duct, harbour and GLH. Set to build rax.

Chicagoisours.jpg


I stop here

We need to abandon NO - I suggest next turn as Chicago cannot flip on first turn and this allows us to complete (through rush) current horse build. Dont forget to sell rax before abandoning (actually better option is to rush settler setting citizen to taxman)
We can get iron to main continent with harbour on Kappa or connect iron on Theta (would take longer). Perhaps Queens could rush a warrior first?

The Save

I make that 9 turns in 15 days :blush::blush::blush:
 
great! :bounce:

I will have a closer look later!
 
I will have a closer look later!

Five days later I wanted to say... :rolleyes:

Okay, looking good so far.

my ideas:
1) We need to G&R to jump the capital next turn. Too early to take on Spain.
Oh, CA2 says Chicago would get the palace on a jump. :dubious:
Maybe we can just rush a settler in NO?

2) rush a rax in Panama to upgrade 2 vet warriors to cope with Spain.

3) Start ferrying some cats over. Keep enough to cover the coast.

4) Make peace with Vikings for 10gpt + map - or should we wait if we get Eng for less than 25gpt+250g?

5) G&R Korea next turn. No money, just 11 towns - but we should be able to get one or two techs for peace. Maybe a world map :drool:? And no further enemies :crazyeye:
It's just Celts and India who got money anyway... :(

What di you think?
 
I agree with settler for NO to shift capital to Chicago - Chicago wont flip this interturn as only just captured so could wait 1 turn

I think we want Chivalry ASAP for our UU (not that I think we want our GA immed, but a 4 defence mobile unit would sure make us more secure)

Re Viking peace - I suppose we could get what we can for it now then try trading gpt for techs when we think they wont last much longer - I had been thinking of holding out for peace to get better terms on the trade, but this doesnt appear to be happening.
I dont think Vikes are any risk to us as they are up to their ears in a massive dogpile.
Actually this may be the reason we have only seen 3 Carthage cavs - they may all be attacking Vikes who are a closer enemy.
Either way we will need peace with Carthage immed Vikes are gone as I am sure we could not withstand their full force.

Yes to ferrying cats over, OK for a couple of warrior upgrades (I dont recall where Panama is ? on Theta) - I used most of our money up building up force to attack America and defence against Carthage (pitiful though it is)

Cant recall where Korea is, I had thought Spain would be next, but they are quite close and would likely divert their forces to us rather than cont sending to Vikes.
 
I would also like Spain next. But we are too weak on our home island. We need to ship a MDI over or an archer and a vet warrior (if that spares >two turns - depends on our navy).

Panama is the town that provides a channel on our "second home island".

btw. If you produce wealth, there's no need to max shields unless you get to 8spt after waste. The gold is calculated as max (1, floor (shields / 4)), so 1spt is as good as 7spt. :(

And if we are about to gift a town, we can have an empty food bin, so we should only produce food surplus in town that are likely to grow before gifted.
Does the GLH connect our continents so a harbor on our "second home island" makes sense?

Not sure about our UU. If we build one, we won't be able to trigger our GA for ourselves, very likely an opponent will attack us and trigger it. :hmm:
Nevertheless we should get our GA soon.

I pray to get an MGL when we take on Spain, in that case I'd like to rush the FP there to reduce corruption and make one town a powerhouse so a GA would bring some real benefit.
edit: Or should we rather rush (hand-build?) our FP somewhere in former America? :dunno:
 
turn 0 (202) 870 AD
rush settler in NO for 108g
rush rax in Panama for 48g
rush galley in Don't gift me for 88g. We need ships!
By the spanish harbors we have Iron and both luxuries everywhere :cool:
Make peace with Vikings for 10gpt and their map - they turn gracious to us :love:
Make peace with England and get 15g for 2gpt.
Gift 8 towns to Korea. Dow and retake - without getting any gold... :(
Two galleys with four cats sail south.

IBT
Mongols and Carthage embargo us. :dubious:
Celts bribe Babylon against Vikings.
Mongols and Celts sign defensive pact.
Ottoman bribe Portugese against us. :gripe:
Celts and Persia embargo us :shifty:
Americans drop a spear on Spanish territory in our 2nd world.
England and India dog pile on Vikings.
Chicago revolts despite having governor set on automatic and one happy face and one unhappy :confused:

NO settler disbands NO. Palace moves to Chicago :bounce:
Don't... galley -> settler
Panama barracks -> wealth - upgrade 2 warriors to MDI

turn 1 (203) 880 AD
kill American spear in Spain, promote a new MDI elite. :smug:
found Izumi on the rubble.
kill an american 2/3-spear near Boston - guess what... :D

I build another MDI army.
I see that Carthage has a defensive pact with India :shifty:
India only offers ~3.5g per gpt... :dubious: Never saw something like that.
I get a trade embargo against Cartaghe for free?!? strange... Doesn't cancel their pact though.

IBT
Portugal bribes Spain against Vikings.
Ottoman bribe Mayans against us. :coffee:
America and Mongols embargo us.
Russia and India against Vikings...
2 carthaginian knights show up 2S of Echizen :scared:

turn 2 (204) 890 AD
Start siege of Philadelphia. Cats show 4 defending reg spears.
Army and 3/5-MDI take care of two of them.

IBT
Babylon and Mongols against Dutch.
Carthaginian cavs from nowhere raze Echizen :eek:
Another takes Queens.
And our settler is raped, too.
American galley sinks our galley with two cats in. Cheater! :gripe:

turn 3 (205) 900 AD
Take Philadelphia with a Pike to have a unused army to move to threatened Boston. :crazyeye:
If we attack Cartaghe, India will dow us and we won't see the light anymore...
Still no chance to talk to Carthage... :sad:
right this interturn spanish Tokyo gained the tile towards Osaka with our warrior on it :aargh:
Another turn to wait...
Use our slaves as recon and bait to find and distract Carthaginian forces...

take a break here...
 
Yikes - Carthage are a real worry, their cost of peace will only have gone up with the loss of 2 towns. I feared something like this happening in my turnset, but only 3 cavs attacked and I certainly had lucky RNG not to lose a town.

On the flip side a second MGL in only 3 or 4 elite battles is exceptionally good luck. If only we could fill it with sams...

Good luck

PS India only attacks us if we attack Carthage in their home territory (ie attempt to retake Queens). Perhaps India might like all our gpt immed prior to our Queens retake?
 
Im back, I need to take a look at it when I get a chance. Lighthouse sounds great though!
 
I don't think a war with India is a good idea at all. And they are just willing to give like 3.5g for 1gpt. That's not worth it. :nono:

I'll try to pick those cavs off in the open but this will be hard because they are so fast. My only hope is they don't attack / defeat our armies :shifty:

KC, great to have you back :wavey:

I just came back from a road trip. I could play tomorrow but if you had time and spirit - just go ahead!
 
Well if they are all in defensive pacts and things, they are going on towards infantry. This is usually the time they get bogged down pretty badly research wise and lots of fighting goes on. Where is the Great Library again?

We probably wont get any techs out of G&R anymore. Why did we declare on korea if they dont have gold?

Is pillaging iron and building/rushing warriors to cover the coast feasible if we have the ships ready to free up the cats? Do we have the funds to upgrade another big mass of warriors?

Can we make some semblance of a core around Chicago?
 
Where is the Great Library again?
In powerful Mother Russia. :rolleyes:
We probably wont get any techs out of G&R anymore. Why did we declare on korea if they dont have gold?
I thought we might have a chance to get atech - at least at high discount.
And we have some towns larger than one and could build some slaves - although that would also work for a war with Spain.
Is pillaging iron and building/rushing warriors to cover the coast feasible if we have the ships ready to free up the cats? Do we have the funds to upgrade another big mass of warriors?
Blocking the coast won't help for too much time - not sure when the first marines will drop in.
Till then I'd prefer cheap slaves as guards and ship away all units that cost upkeep.
Can we make some semblance of a core around Chicago?
I'd love to and wanted to use the settler from disbanding NO but a carthaginian cav had different pans with it... :rolleyes:
 
:wavey: Me. 3 turns is a little small for a turnset...

I think I was waiting for more input - and for time to play this epic game... :rolleyes:

If you are bored, you can play on - We could use a pinch runner now (we got re-entry rule in this game).

Too bad you did not stick to your OCC in Gotm78. Would have loved the comparism... :(


I think we should try to hold our american towns with our army till we get peace with Carthage - at any price :sad:
DO NOT attack carthaginian troops on "their" soil! :old:
 
Been taking a more detailed look at the game
We are between a rock and a hard place.
Carthage wont talk, we cant hurt Carthage, we cant buy a MA, I'm sure more Carthage units are likely on the way
If we use our armys to defend 2 towns we have nothing to take the 2 American towns near Chicago to give us a core.
We cant rush buy as most towns have resistors (I note most on the islands lack an MP to quell resistance) and we have a lack of units to support our armys
India will only give us 202g for our 59gpt (the stingy blighters have over 24000g) - we can of course get out of any payments to them immediately by attacking Carthage, but that sounds like suicide since they could afford to drag every man and his dog in (I note we have an embargo against Carthage with India - did we have to pay for that?)

Overall I dont have a very optimistic feeling for this game - I guess that might partly explain the lack of considered input. However, if we could extract ourselves from these wars and obtain the remainder of America's cities, things would look a lot rosier.
 
yeah, our situation is depressing. :sad:

We don't quel resistance because we are about to G&R Spain. IIRC I was just waiting for our vessel to bring a MDI to our real old world. :hammer:

The embargo was for free. I had the slight hope that it cancels existing trades but it did not :(

My hope is that we can keep Boston with one army and pick off all carthaginian cavs heading for the empty towns... Of course they should not flip... :rolleyes:

I did not dare to take a look at the flip risks (even for our towns on our old continents...) :shifty:

Do you have spare time to play?
 
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