2190bc: cross fingers and press enter
IT: Seldon curragh->curragh; Seldon grows to pop 2
2150bc: move curraghs, see more coast in the SW direction; worker goes to road, mine hills; assign scientist in Seldon (it will take very long to grow at +1fpt and we need more science NOW), writing in 27
IT: nothing
2110bc: sent 2 curraghs on suicide mission, he sees some more land at SW direction
IT: one curragh sinks, but other manages to reach new land!
2070bc: one more curragh tries to cross sea
IT: Trantor curragh->curragh; curragh survives at sea
2030bc: explore with curraghs;
IT: Terminus curragh->curragh
1990bc: move curraghs
IT: Seldon curragh->curragh
1950BC: explore with curraghs, spot first luxury - wines
IT: nothing
1910bc: explore
IT: Trantor curr->curragh
1870bc: explore, spot horses and incense
IT: nothing
1830bc: sent one curragh on suicide to the west
IT: Terminus curragh->curragh
1790bc:explore;suicide curragh in the west sees a new land
Played my turnset, found new island with horses, incense and wines. Hopefully suicide curragh in the west won't sink and meet someone. Writing is due in 12 turns. We are paying 1 gpt for units, so don't be afraid to use curraghs on suicide missions.
The new island is bigger than our original and is not connected by coast, so no luxuries. Palace jump is a must in the future after we learn Map Making.
Any ideas?
http://gotm.civfanatics.net/saves/sgotm13/tao_SG013_BC1790_01.SAV
The roster:
tao (up next)
TheOverseer714 (on deck)
ThinkTank
denyd
Furiey
Great Beyond
Ignas (just played)