3000 BC(Turn 0): Switch Terminus to Warrior, Trantor to Settler and use fish for commerce & growth. Alphabet in 24.
IBT: Is the longest I remember at this stage of the game.
2950 BC(Turn 1): Worker roads; Trantor works Cow and fish, grow in 7 settler in 8, will need mm later to get them to coincide. Alphabet in 21.
2900 BC(Turn 2): Zzzz.
2850 BC(Turn 3): Move Trantor citizen from Fish to BG for some extra shields.
2800 BC(Turn 4): Ann completes the road and starts mining; Trantor citizen moves back to fish, the extra shield for the settler will come on growth.
2750 BC(Turn 5): Zzzz.
2710 BC(Turn 6): Terminus grows, produces a Warrior and starts on the next. Alphabet in 14
2670 BC(Turn 7): Shuffle tiles between cites to keep growth and settler in 1 in Trantor and to maximise commerce, Alphabet in 12.
2630 BC(Turn 8): Trantor completes the Settler and starts a Warrior for the new city. Settler moves S and Wilf moves to the 3rd city site. Alphabet back to 14.
2590 BC(Turn 9): Settler reaches the new city site.
1000 BC(Turn 10): Worker completes the mine and moves to the plains; Seldon is founded.
Treasury: 10 gold,+0 gpt, Alphabet in 10, Science 100%, Lux 0%
Post-turn: I have not done any MM with the foundation of the new city. All cities are set to Warriors, but we only need 2 more not 3. Alphabet is due in less than 10 turns with growth, we need to decide which of these can be switched to something else. We need 15 shields for a Curragh, both Trantor and Terminus have 6 shields already, Seldon has none. If we knock 1 turn off Alphabet with growth, Terminus at 1spt could be switched via the big picture to build a curragh immediately
The Save
greatbeyond (up next)
ignas
tao
TheOverseer714
ThinkTank
denyd
Furiey (just played)