Turn 0: 150 BC
Follow the MM notes by ignas:
Swap Terminus from working fish to oyster and then Trantor from hill to fish (Trantor will grow one turn faster and we get +1 beaker). Settler in 3 in Trantor now goes to 5, though in fact in 4 with the shields at the growth turn.
Make sure we work all roaded tiles in wineland (get +1 more beaker).
Switch Merlot to granary.
Switch Riesling to temple, so after expansion it could work 2 fishes and a whale.
IBT - zzz
Turn 1: 130 BC
Not much, CoL in 22.
IBT
Galley sinks. Trantor grows to 3.
Turn 2: 110 BC
At Trantor, change hills for coastal rocks for an extra trade, settler still in 2, CoL now in 19.
IBT
Bordeaux: worker -> galley.
Turn 3: 90 BC
Not much, CoL in 18.
IBT
Trantor: settler -> settler.
Chardonnay: worker -> harbor.
Turn 4: 70 BC
CoL now back to 21 due to pop reduction.
MM Trantor for palace jump on the next settler completion, which is in 10 turns. It has 4 food in the box, so to complete the settler on growth to 2 it needs the cow for 3 turns and then the hill for 7 turns.
IBT
Galley sinks. Our majestic fleet now consists of 1 curragh and 1 galley.
Turn 5: 50 BC
Viognier founded -> worker.
Our curragh spots a red border W of France/Egypt.
Some roads complete, reshuffle tiles, CoL now in 17.
IBT
Terminus: settler -> galley
Turn 6: 30 BC
Not much, CoL in 16.
IBT
Turn 7: 10 BC
At Trantor, switch cow to hill to let the settler complete on growth to 2. Assign cow to Terminus.
CoL in 15.
IBT
Egypts start Sistine, Leonardos and Knights Templar. Guess they should read that Wonder Addiction article.
Turn 8: 10 AD
We meet the Byzantines. They don't have pottery, which implies they also don't have map making. They don't have any money.
They have BW, Masonry, WC and Myst on us (possibly more). They do not want to give anything for pottery.
But they also do not have CoL or Lit! This opens up an interesting trade. We have CoL in 14 at 100% sci.
Turns out we can buy it from the French for 15 gpt (best buy). This is about the same money as 14 turns at 100% sci,
since at lone scientist we are doing 22 gpt. Since the plan was to do a min run on republic anyway, I figure I should make the deal and cash in on CoL and MM with the Byz so I do.
I then trade with the Byz: CoL + 5gpt gives us Myst, Masonry and WC. When I am investigating a subsequent deal with the Byz, map making plus some money for math and bronze working, I missclick and initiate end of turn.
IBT - zzz
Turn 9: 30 AD
Luckily, the deal with the Byz is still on but they are now offering a bit less, meaning that they are researching mapmaking, which is not surprising as it will give them their UU. Hiring some temporary tax collectors I figure that we can make this deal: MM +4gpt for Mathematics and Bronze working. But we are only doing 2 gpt at lone scientist. I find the extra 2 gpt: in Chardonnay, a shield from a BG is corrupted anyway so I exchange the BG for a coastal tile. At Terminus I temporarily exchange the cow for the fish. I make the deal
and switch back the cow to Terminus. We are now doing -1gpt with 7 in the treasury.
IBT
Seldon: galley -> galley
Turn 10: 50 AD
Not much.
Notes to next player: near Merlot, there is a galley with 2 settlers.
Trantor is set up to settler abandon in 4 turns. In order for the palace to jump to Merlot, take care to fill it with sufficient units then.