SGOTM 14 notes (part 2)
2710 BC (part 2): I think I'm confident enough to go with Plan A for the slaves/workers to get the mine in time to make the 4-turner work.
Rename our two Russian slaves Mikhail and Fyodor for ease of recordkeeping.
Do some math on our science vs. gold output.
We have 122 gold on hand, 0 gpt.
Next turn we will have a granary and will be at -1 gpt.
We can borrow money at a rate of 16 for 1 gpt from Ottomans or 15/1 gpt from Arabia (attitude differences). Nobody else has any cash.
From Russia, 1gpt = 18g as far as a worker purchase.
Worker costs, loss per turn after granary, turns until bankrupt:
120g : -1 gpt : 2 turns
102 + 1 gpt : -2 gpt : 10 turns
84 + 2 gpt : -3 gpt : 12 turns
66 + 3 gpt : -4 gpt : 14 turns
48 + 4 gpt : -5 gpt : 14 turns
30 + 5 gpt : -6 gpt : 15 turns
12 + 6 gpt : -7 gpt : 15 turns
We can save a few coin and in most cases a turn by saving the lux slider for Writing. Against this, we'll lose a few beakers by having the lux slider at greater than zero for the settler factory UNLESS we can hook up our third lux (incense) fairly quickly. 10% lux costs 1 bpt right now, which is affordable, barely.
Writing is at 6 turns at 100%; Philo will be in 15 turns at 100% with a 5 beaker overrun at present rates (205 beaker cost, 14 bpt rate). We will have lux, but we will also have cities contributing some commerce. My guess is we can shave this down by 1 turn easily, and by 2 turns less easily. (17 bpt is basically 13 turns assuming we can hire one scientist somewhere for 1 turn, but we'll be close.
Bottom line: we need to get a little bit more cash along the way here, and we need that third luxury hooked up pretty fast.
I go for the Russian worker for 30g + 5 gpt. We are at 92g, -5 gpt. This will go to -6 gpt next turn. Re-raise slider to 100%.
Name new worker Leo. Move him to the BG (he'll start road while others are mining).
Move curragh; spot yet more borders.
IBT: Zulu warrior up north kills that barb. Ottoman spear moves away.
2670: Chop, granary built. No such luck on getting a BG there.
Mikhail and Fyodor start mine; they are joined by the other workers.
MP moves toward Lisbon.
Meet the Aztecs. They are down Masonry/Alpha/Wheel/Myst, have 35g and 4 cities. Sell them Mysticism for 35g. That should solve our money issues.
Our scout spots another barb, this time in the south, but he's 2 spaces away (yay for hills).
2630 BC: Lisbon grows to 5, gets 7 shields toward settler. Move forest > BG.
Move warrior in for 2nd MP.
Mine/road as planned.
2590: Everybody works. 6 shields toward settler (13 total). Double-check--mine WILL complete next turn.
Japan and Persia have Iron Working. Trade Alpha to Japan for IW (tried Myst to Persia, it was a no-go). We have iron near our western city site. Suggest making that a priority.
2550: Oporto warrior (now size 2) - worker. Oporto currently has only one 2 fpt square, so it's 20 turns to grow. This will change soon, but may as well spam out a worker.
Lisbon gets
9 shields toward settler as mine completes = 22 total. Move forest to unworked BG; will get settler next turn as expected. Me = smrt!!!
Sell Russia IW for 75 g + 1 gpt (all they have). Sell Ottomans IW for 50g.
Finish road. Move two slaves E onto other BG that our next city will work; also creates road toward horses.
Aaaaand, I'm spent.